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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Start spell-relatet files reorganisation

* moved existing files to separate directory
-> todo: split mechanics
This commit is contained in:
AlexVinS 2015-02-02 11:25:26 +03:00
parent c7c235c0ca
commit 685deddac1
59 changed files with 1513 additions and 1508 deletions

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@ -4,7 +4,7 @@
#include "../../lib/BattleState.h"
#include "../../CCallback.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/VCMI_Lib.h"
using boost::optional;

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@ -4,7 +4,7 @@
#include "../../lib/CBuildingHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/Connection.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapping/CMap.h"

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@ -12,7 +12,7 @@
#include "../../lib/CBuildingHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/Connection.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapping/CMap.h"

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@ -15,7 +15,7 @@
#include "lib/Connection.h"
#include "lib/NetPacks.h"
#include "client/mapHandler.h"
#include "lib/CSpellHandler.h"
#include "lib/spells/CSpellHandler.h"
#include "lib/CArtHandler.h"
#include "lib/GameConstants.h"
#ifdef min

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@ -19,7 +19,7 @@
#include "CVideoHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "CMusicHandler.h"
#include "CVideoHandler.h"
#include "CDefHandler.h"

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@ -4,7 +4,7 @@
#include "CMusicHandler.h"
#include "CGameInfo.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/JsonNode.h"
#include "../lib/GameConstants.h"
#include "../lib/filesystem/Filesystem.h"

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@ -23,7 +23,7 @@
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/Connection.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/mapObjects/CObjectClassesHandler.h" // For displaying correct UI when interacting with objects
#include "../lib/BattleState.h"

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@ -26,7 +26,7 @@
#include "CPlayerInterface.h"
#include "../CCallback.h"
#include "CMessage.h"
#include "../lib/CSpellHandler.h" /*for campaign bonuses*/
#include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
#include "../lib/CArtHandler.h" /*for campaign bonuses*/
#include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
#include "CBitmapHandler.h"

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@ -18,7 +18,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/Connection.h"
#ifndef VCMI_ANDROID
#include "../lib/Interprocess.h"

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@ -15,7 +15,7 @@
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CCreatureHandler.h"
#include "CBitmapHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"

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@ -13,7 +13,7 @@
#include "../lib/VCMI_Lib.h"
#include "../lib/mapping/CMap.h"
#include "../lib/VCMIDirs.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CSoundBase.h"
#include "../lib/StartInfo.h"
#include "mapHandler.h"

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@ -20,7 +20,7 @@
#include "../../lib/BattleState.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
/*
* CBattleAnimations.cpp, part of VCMI engine

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@ -28,7 +28,7 @@
#include "../../lib/CHeroHandler.h"
#include "../../lib/CondSh.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapping/CMap.h"

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@ -16,7 +16,7 @@
#include "../../CCallback.h"
#include "../../lib/CArtHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -12,7 +12,7 @@
#include "../../lib/CArtHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/NetPacksBase.h"

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@ -32,7 +32,7 @@
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CSoundBase.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/JsonNode.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -26,7 +26,7 @@
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/GameConstants.h"
#include "../../lib/mapObjects/CGHeroInstance.h"

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@ -16,7 +16,7 @@
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CModHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CGameState.h"
using namespace CSDL_Ext;

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@ -27,7 +27,7 @@
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/GameConstants.h"
#include "../../lib/CGameState.h"
#include "../../lib/mapObjects/CGTownInstance.h"

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@ -42,7 +42,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CondSh.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/CTownHandler.h"
#include "../lib/GameConstants.h"

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@ -16,7 +16,7 @@
#include "mapObjects/CObjectHandler.h"
#include "CHeroHandler.h"
#include "CCreatureHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "CTownHandler.h"
#include "NetPacks.h"
#include "JsonNode.h"

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@ -15,7 +15,7 @@
#include "CGeneralTextHandler.h"
#include "VCMI_Lib.h"
#include "CModHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "mapObjects/MapObjects.h"
#include "NetPacksBase.h"
#include "GameConstants.h"

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@ -3,7 +3,7 @@
#include "BattleState.h"
#include "CGameState.h"
#include "NetPacks.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "VCMI_Lib.h"
#include "CTownHandler.h"

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@ -15,7 +15,7 @@
#include "GameConstants.h"
#include "CCreatureHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
///MacroString

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@ -8,7 +8,7 @@
#include "IGameCallback.h"
#include "CGameState.h"
#include "CGeneralTextHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "CHeroHandler.h"
#include "IBonusTypeHandler.h"

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@ -17,7 +17,7 @@
#include "BattleState.h" // for BattleInfo
#include "NetPacks.h" // for InfoWindow
#include "CModHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
//TODO make clean
#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)

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@ -7,7 +7,7 @@
#include "CBuildingHandler.h"
#include "CGeneralTextHandler.h"
#include "CTownHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "CHeroHandler.h"
#include "mapObjects/CObjectHandler.h"
#include "CCreatureHandler.h"

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@ -54,6 +54,9 @@ set(lib_SRCS
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
BattleAction.cpp
BattleHex.cpp
BattleState.cpp
@ -71,7 +74,7 @@ set(lib_SRCS
CModHandler.cpp
CObstacleInstance.cpp
CRandomGenerator.cpp
CSpellHandler.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
@ -83,7 +86,6 @@ set(lib_SRCS
VCMI_Lib.cpp
VCMIDirs.cpp
IHandlerBase.cpp
SpellMechanics.cpp
IGameCallback.cpp
CGameInfoCallback.cpp
@ -96,7 +98,7 @@ set(lib_SRCS
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesPregamePacks.cpp
registerTypes/TypesServerPacks.cpp
)

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@ -14,7 +14,7 @@
#include "StringConstants.h"
#include "CStopWatch.h"
#include "IHandlerBase.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
/*
* CModHandler.cpp, part of VCMI engine

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@ -2,7 +2,7 @@
#include "CObstacleInstance.h"
#include "CHeroHandler.h"
#include "VCMI_Lib.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
/*
* CObstacleInstance.cpp, part of VCMI engine

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@ -9,7 +9,7 @@
#include "CModHandler.h"
#include "CHeroHandler.h"
#include "CArtHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "filesystem/Filesystem.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "mapObjects/CObjectHandler.h"

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@ -16,7 +16,7 @@
#include "mapObjects/CObjectClassesHandler.h"
#include "CArtHandler.h"
#include "CCreatureHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);

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@ -12,7 +12,7 @@
#include "HeroBonus.h"
#include "VCMI_Lib.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "CCreatureHandler.h"
#include "CCreatureSet.h"
#include "CHeroHandler.h"

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@ -12,7 +12,7 @@
#include "IGameCallback.h"
#include "CHeroHandler.h" // for CHeroHandler
#include "CSpellHandler.h" // for CSpell
#include "spells/CSpellHandler.h"// for CSpell
#include "NetPacks.h"
#include "CBonusTypeHandler.h"
#include "CModHandler.h"

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@ -9,7 +9,7 @@
#include "CModHandler.h"
#include "VCMI_Lib.h"
#include "mapping/CMap.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "CCreatureHandler.h"
#include "CGameState.h"
#include "BattleState.h"

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@ -19,7 +19,7 @@
#include "mapObjects/CObjectHandler.h"
#include "CTownHandler.h"
#include "CBuildingHandler.h"
#include "CSpellHandler.h"
#include "spells/CSpellHandler.h"
#include "CGeneralTextHandler.h"
#include "CModHandler.h"
#include "IGameEventsReceiver.h"

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@ -184,11 +184,11 @@
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CObstacleInstance.cpp" />
<ClCompile Include="Connection.cpp" />
<ClCompile Include="CSpellHandler.cpp" />
<ClCompile Include="SpellMechanics.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="CRandomGenerator.cpp" />
<ClCompile Include="spells\CSpellHandler.cpp" />
<ClCompile Include="spells\ISpellMechanics.cpp" />
<ClCompile Include="filesystem\AdapterLoaders.cpp" />
<ClCompile Include="filesystem\CArchiveLoader.cpp" />
<ClCompile Include="filesystem\CBinaryReader.cpp" />

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@ -15,7 +15,7 @@
#include "../CGeneralTextHandler.h"
#include "../CSoundBase.h"
#include "CommonConstructors.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"

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@ -16,7 +16,7 @@
#include "../CHeroHandler.h"
#include "../CModHandler.h"
#include "../CSoundBase.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "CObjectClassesHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"

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@ -14,7 +14,7 @@
#include "../NetPacks.h"
#include "../CSoundBase.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../StartInfo.h"
#include "../IGameCallback.h"

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@ -20,7 +20,7 @@
#include "../CArtHandler.h"
#include "../CCreatureHandler.h"
#include "../CCreatureSet.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
namespace JsonRandom
{

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@ -17,7 +17,7 @@
#include "../CModHandler.h"
#include "CObjectClassesHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../IGameCallback.h"
#include "../CGameState.h"

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@ -9,7 +9,7 @@
#include "../mapObjects/CObjectClassesHandler.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../CGeneralTextHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "CMapEditManager.h"
SHeroName::SHeroName() : heroId(-1)

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@ -16,7 +16,7 @@
#include "../CStopWatch.h"
#include "../filesystem/Filesystem.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CCreatureHandler.h"
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"

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@ -13,7 +13,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -12,7 +12,7 @@
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"

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@ -17,7 +17,7 @@
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "../CCreatureHandler.h"
#include "../CSpellHandler.h" //for choosing random spells
#include "../spells/CSpellHandler.h" //for choosing random spells
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h

File diff suppressed because it is too large Load Diff

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@ -1,399 +1,399 @@
#pragma once
#include "IHandlerBase.h"
#include "../lib/ConstTransitivePtr.h"
#include "int3.h"
#include "GameConstants.h"
#include "BattleHex.h"
#include "HeroBonus.h"
/*
* CSpellHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CGObjectInstance;
class CSpell;
class ISpellMechanics;
class CLegacyConfigParser;
class CGHeroInstance;
class CStack;
class CBattleInfoCallback;
class BattleInfo;
struct CPackForClient;
struct BattleSpellCast;
class CGameInfoCallback;
class CRandomGenerator;
class CMap;
struct SpellSchoolInfo
{
ESpellSchool id; //backlink
Bonus::BonusType damagePremyBonus;
Bonus::BonusType immunityBonus;
std::string jsonName;
SecondarySkill::ESecondarySkill skill;
Bonus::BonusType knoledgeBonus;
};
///callback to be provided by server
class DLL_LINKAGE SpellCastEnvironment
{
public:
virtual ~SpellCastEnvironment(){};
virtual void sendAndApply(CPackForClient * info) const = 0;
virtual CRandomGenerator & getRandomGenerator() const = 0;
virtual void complain(const std::string & problem) const = 0;
virtual const CMap * getMap() const = 0;
virtual const CGameInfoCallback * getCb() const = 0;
virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const =0; //TODO: remove
};
///helper struct
struct DLL_LINKAGE BattleSpellCastParameters
{
public:
BattleSpellCastParameters(const BattleInfo * cb);
int spellLvl;
BattleHex destination;
ui8 casterSide;
PlayerColor casterColor;
const CGHeroInstance * caster;
const CGHeroInstance * secHero;
int usedSpellPower;
ECastingMode::ECastingMode mode;
const CStack * casterStack;
const CStack * selectedStack;
const BattleInfo * cb;
};
struct DLL_LINKAGE AdventureSpellCastParameters
{
const CGHeroInstance * caster;
int3 pos;
};
enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
class DLL_LINKAGE CSpell
{
public:
struct ProjectileInfo
{
///in radians. Only positive value. Negative angle is handled by vertical flip
double minimumAngle;
///resource name
std::string resourceName;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & minimumAngle & resourceName;
}
};
struct AnimationItem
{
std::string resourceName;
VerticalPosition verticalPosition;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & resourceName & verticalPosition;
}
};
typedef AnimationItem TAnimation;
typedef std::vector<TAnimation> TAnimationQueue;
struct DLL_LINKAGE AnimationInfo
{
AnimationInfo();
~AnimationInfo();
///displayed on all affected targets.
TAnimationQueue affect;
///displayed on caster.
TAnimationQueue cast;
///displayed on target hex. If spell was casted with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
TAnimationQueue hit;
///displayed "between" caster and (first) target. Ignored if spell was casted with no target selection.
///use selectProjectile to access
std::vector<ProjectileInfo> projectile;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & projectile & hit & cast;
}
std::string selectProjectile(const double angle) const;
} animationInfo;
public:
struct LevelInfo
{
std::string description; //descriptions of spell for skill level
si32 cost;
si32 power;
si32 AIValue;
bool smartTarget;
bool clearTarget;
bool clearAffected;
std::string range;
std::vector<Bonus> effects;
LevelInfo();
~LevelInfo();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & description & cost & power & AIValue & smartTarget & range & effects;
h & clearTarget & clearAffected;
}
};
/** \brief Low level accessor. Don`t use it if absolutely necessary
*
* \param level. spell school level
* \return Spell level info structure
*
*/
const CSpell::LevelInfo& getLevelInfo(const int level) const;
public:
enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
struct TargetInfo
{
ETargetType type;
bool smart;
bool massive;
bool onlyAlive;
///no immunity on primary target (mostly spell-like attack)
bool alwaysHitDirectly;
bool clearTarget;
bool clearAffected;
TargetInfo(const CSpell * spell, const int level);
TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
private:
void init(const CSpell * spell, const int level);
};
SpellID id;
std::string identifier; //???
std::string name;
si32 level;
std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
si32 power; //spell's power
std::map<TFaction, si32> probabilities; //% chance to gain for castles
bool combatSpell; //is this spell combat (true) or adventure (false)
bool creatureAbility; //if true, only creatures can use this spell
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
CSpell();
~CSpell();
bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
ETargetType getTargetType() const; //deprecated
CSpell::TargetInfo getTargetInfo(const int level) const;
bool isCombatSpell() const;
bool isAdventureSpell() const;
bool isCreatureAbility() const;
bool isPositive() const;
bool isNegative() const;
bool isNeutral() const;
bool isDamageSpell() const;
bool isHealingSpell() const;
bool isRisingSpell() const;
bool isOffensiveSpell() const;
bool isSpecialSpell() const;
bool hasEffects() const;
void getEffects(std::vector<Bonus> &lst, const int level) const;
///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneAt(const CBattleInfoCallback * cb, const CGHeroInstance * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;
//internal, for use only by Mechanics classes
ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
//checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
//internal, for use only by Mechanics classes. applying secondary skills
ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
///selects from allStacks actually affected stacks
std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
si32 getCost(const int skillLevel) const;
/**
* Returns spell level power, base power ignored
*/
si32 getPower(const int skillLevel) const;
si32 getProbability(const TFaction factionId) const;
/**
* Calls cb for each school this spell belongs to
*
* Set stop to true to abort looping
*/
void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
/**
* Returns resource name of icon for SPELL_IMMUNITY bonus
*/
const std::string& getIconImmune() const;
const std::string& getCastSound() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & identifier & id & name & level & power
& probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells;
h & isRising & isDamage & isOffensive;
h & targetType;
h & immunities & limiters & absoluteImmunities & absoluteLimiters;
h & iconImmune;
h & defaultProbability;
h & isSpecial;
h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
h & levels;
h & school;
h & animationInfo;
if(!h.saving)
setup();
}
friend class CSpellHandler;
friend class Graphics;
public:
///Server logic. Has write access to GameState via packets.
///May be executed on client side by (future) non-cheat-proof scripts.
bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
public:
///Client-server logic. Has direct write access to GameState.
///Shall be called (only) when applying packets on BOTH SIDES
///implementation of BattleSpellCast applying
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const;
private:
void setIsOffensive(const bool val);
void setIsRising(const bool val);
//call this after load or deserialization. cant be done in constructor.
void setup();
void setupMechanics();
private:
si32 defaultProbability;
bool isRising;
bool isDamage;
bool isOffensive;
bool isSpecial;
std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
ETargetType targetType;
std::vector<Bonus::BonusType> immunities; //any of these grants immunity
std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
///graphics related stuff
std::string iconImmune;
std::string iconBook;
std::string iconEffect;
std::string iconScenarioBonus;
std::string iconScroll;
///sound related stuff
std::string castSound;
std::vector<LevelInfo> levels;
ISpellMechanics * mechanics;//(!) do not serialize
};
bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
{
public:
CSpellHandler();
virtual ~CSpellHandler();
///IHandler base
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
void afterLoadFinalization() override;
void beforeValidate(JsonNode & object) override;
/**
* Gets a list of default allowed spells. OH3 spells are all allowed by default.
*
* @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
*/
std::vector<bool> getDefaultAllowed() const override;
const std::string getTypeName() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & objects ;
}
protected:
CSpell * loadFromJson(const JsonNode & json) override;
};
#pragma once
#include "../IHandlerBase.h"
#include "../ConstTransitivePtr.h"
#include "../int3.h"
#include "../GameConstants.h"
#include "../BattleHex.h"
#include "../HeroBonus.h"
/*
* CSpellHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CGObjectInstance;
class CSpell;
class ISpellMechanics;
class CLegacyConfigParser;
class CGHeroInstance;
class CStack;
class CBattleInfoCallback;
class BattleInfo;
struct CPackForClient;
struct BattleSpellCast;
class CGameInfoCallback;
class CRandomGenerator;
class CMap;
struct SpellSchoolInfo
{
ESpellSchool id; //backlink
Bonus::BonusType damagePremyBonus;
Bonus::BonusType immunityBonus;
std::string jsonName;
SecondarySkill::ESecondarySkill skill;
Bonus::BonusType knoledgeBonus;
};
///callback to be provided by server
class DLL_LINKAGE SpellCastEnvironment
{
public:
virtual ~SpellCastEnvironment(){};
virtual void sendAndApply(CPackForClient * info) const = 0;
virtual CRandomGenerator & getRandomGenerator() const = 0;
virtual void complain(const std::string & problem) const = 0;
virtual const CMap * getMap() const = 0;
virtual const CGameInfoCallback * getCb() const = 0;
virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const =0; //TODO: remove
};
///helper struct
struct DLL_LINKAGE BattleSpellCastParameters
{
public:
BattleSpellCastParameters(const BattleInfo * cb);
int spellLvl;
BattleHex destination;
ui8 casterSide;
PlayerColor casterColor;
const CGHeroInstance * caster;
const CGHeroInstance * secHero;
int usedSpellPower;
ECastingMode::ECastingMode mode;
const CStack * casterStack;
const CStack * selectedStack;
const BattleInfo * cb;
};
struct DLL_LINKAGE AdventureSpellCastParameters
{
const CGHeroInstance * caster;
int3 pos;
};
enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
class DLL_LINKAGE CSpell
{
public:
struct ProjectileInfo
{
///in radians. Only positive value. Negative angle is handled by vertical flip
double minimumAngle;
///resource name
std::string resourceName;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & minimumAngle & resourceName;
}
};
struct AnimationItem
{
std::string resourceName;
VerticalPosition verticalPosition;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & resourceName & verticalPosition;
}
};
typedef AnimationItem TAnimation;
typedef std::vector<TAnimation> TAnimationQueue;
struct DLL_LINKAGE AnimationInfo
{
AnimationInfo();
~AnimationInfo();
///displayed on all affected targets.
TAnimationQueue affect;
///displayed on caster.
TAnimationQueue cast;
///displayed on target hex. If spell was casted with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
TAnimationQueue hit;
///displayed "between" caster and (first) target. Ignored if spell was casted with no target selection.
///use selectProjectile to access
std::vector<ProjectileInfo> projectile;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & projectile & hit & cast;
}
std::string selectProjectile(const double angle) const;
} animationInfo;
public:
struct LevelInfo
{
std::string description; //descriptions of spell for skill level
si32 cost;
si32 power;
si32 AIValue;
bool smartTarget;
bool clearTarget;
bool clearAffected;
std::string range;
std::vector<Bonus> effects;
LevelInfo();
~LevelInfo();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & description & cost & power & AIValue & smartTarget & range & effects;
h & clearTarget & clearAffected;
}
};
/** \brief Low level accessor. Don`t use it if absolutely necessary
*
* \param level. spell school level
* \return Spell level info structure
*
*/
const CSpell::LevelInfo& getLevelInfo(const int level) const;
public:
enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
struct TargetInfo
{
ETargetType type;
bool smart;
bool massive;
bool onlyAlive;
///no immunity on primary target (mostly spell-like attack)
bool alwaysHitDirectly;
bool clearTarget;
bool clearAffected;
TargetInfo(const CSpell * spell, const int level);
TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
private:
void init(const CSpell * spell, const int level);
};
SpellID id;
std::string identifier; //???
std::string name;
si32 level;
std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
si32 power; //spell's power
std::map<TFaction, si32> probabilities; //% chance to gain for castles
bool combatSpell; //is this spell combat (true) or adventure (false)
bool creatureAbility; //if true, only creatures can use this spell
si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
CSpell();
~CSpell();
bool isCastableBy(const IBonusBearer * caster, bool hasSpellBook, const std::set<SpellID> & spellBook) const;
std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
ETargetType getTargetType() const; //deprecated
CSpell::TargetInfo getTargetInfo(const int level) const;
bool isCombatSpell() const;
bool isAdventureSpell() const;
bool isCreatureAbility() const;
bool isPositive() const;
bool isNegative() const;
bool isNeutral() const;
bool isDamageSpell() const;
bool isHealingSpell() const;
bool isRisingSpell() const;
bool isOffensiveSpell() const;
bool isSpecialSpell() const;
bool hasEffects() const;
void getEffects(std::vector<Bonus> &lst, const int level) const;
///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneAt(const CBattleInfoCallback * cb, const CGHeroInstance * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;
//internal, for use only by Mechanics classes
ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
//checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
//internal, for use only by Mechanics classes. applying secondary skills
ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
///selects from allStacks actually affected stacks
std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
si32 getCost(const int skillLevel) const;
/**
* Returns spell level power, base power ignored
*/
si32 getPower(const int skillLevel) const;
si32 getProbability(const TFaction factionId) const;
/**
* Calls cb for each school this spell belongs to
*
* Set stop to true to abort looping
*/
void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
/**
* Returns resource name of icon for SPELL_IMMUNITY bonus
*/
const std::string& getIconImmune() const;
const std::string& getCastSound() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & identifier & id & name & level & power
& probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells;
h & isRising & isDamage & isOffensive;
h & targetType;
h & immunities & limiters & absoluteImmunities & absoluteLimiters;
h & iconImmune;
h & defaultProbability;
h & isSpecial;
h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
h & levels;
h & school;
h & animationInfo;
if(!h.saving)
setup();
}
friend class CSpellHandler;
friend class Graphics;
public:
///Server logic. Has write access to GameState via packets.
///May be executed on client side by (future) non-cheat-proof scripts.
bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
public:
///Client-server logic. Has direct write access to GameState.
///Shall be called (only) when applying packets on BOTH SIDES
///implementation of BattleSpellCast applying
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const;
private:
void setIsOffensive(const bool val);
void setIsRising(const bool val);
//call this after load or deserialization. cant be done in constructor.
void setup();
void setupMechanics();
private:
si32 defaultProbability;
bool isRising;
bool isDamage;
bool isOffensive;
bool isSpecial;
std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
ETargetType targetType;
std::vector<Bonus::BonusType> immunities; //any of these grants immunity
std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
///graphics related stuff
std::string iconImmune;
std::string iconBook;
std::string iconEffect;
std::string iconScenarioBonus;
std::string iconScroll;
///sound related stuff
std::string castSound;
std::vector<LevelInfo> levels;
ISpellMechanics * mechanics;//(!) do not serialize
};
bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
{
public:
CSpellHandler();
virtual ~CSpellHandler();
///IHandler base
std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
void afterLoadFinalization() override;
void beforeValidate(JsonNode & object) override;
/**
* Gets a list of default allowed spells. OH3 spells are all allowed by default.
*
* @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
*/
std::vector<bool> getDefaultAllowed() const override;
const std::string getTypeName() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & objects ;
}
protected:
CSpell * loadFromJson(const JsonNode & json) override;
};

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@ -9,18 +9,18 @@
*/
#include "StdInc.h"
#include "SpellMechanics.h"
#include "ISpellMechanics.h"
#include "CObstacleInstance.h"
#include "mapObjects/CGHeroInstance.h"
#include "BattleState.h"
#include "CRandomGenerator.h"
#include "../CObstacleInstance.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../BattleState.h"
#include "../CRandomGenerator.h"
#include "NetPacks.h"
#include "../NetPacks.h"
#include "mapping/CMap.h"
#include "CGameInfoCallback.h"
#include "CGameState.h"
#include "../mapping/CMap.h"
#include "../CGameInfoCallback.h"
#include "../CGameState.h"
namespace SRSLPraserHelpers
{

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@ -11,7 +11,7 @@
#pragma once
#include "CSpellHandler.h"
#include "BattleHex.h"
#include "../BattleHex.h"
class DLL_LINKAGE ISpellMechanics
{

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@ -9,7 +9,7 @@
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CCreatureHandler.h"

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@ -12,7 +12,7 @@
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CCreatureHandler.h"
#include "zlib.h"
#include "CVCMIServer.h"