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vcmi/lib/registerTypes/TypesMapObjects1.cpp
AlexVinS 685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00

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C++

#include "StdInc.h"
#include "RegisterTypes.h"
#include "../mapping/CMapInfo.h"
#include "../StartInfo.h"
#include "../BattleState.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CModHandler.h"
#include "../mapObjects/CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"
#include "../mapObjects/CObjectClassesHandler.h"
template void registerTypesMapObjects1<CISer>(CISer & s);
template void registerTypesMapObjects1<COSer>(COSer & s);
template void registerTypesMapObjects1<CTypeList>(CTypeList & s);