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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fixed disabling of text input on closing high scores

This commit is contained in:
Ivan Savenko 2024-05-19 12:39:59 +00:00
parent 5feef488e3
commit 68883e0b29

View File

@ -326,6 +326,7 @@ void CHighScoreInputScreen::deactivate()
{
CCS->videoh->close();
CCS->soundh->stopSound(videoSoundHandle);
CIntObject::deactivate();
}
void CHighScoreInputScreen::clickPressed(const Point & cursorPosition)
@ -372,7 +373,8 @@ CHighScoreInput::CHighScoreInput(std::string playerName, std::function<void(std:
buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CHighScoreInput::okay, this), EShortcut::GLOBAL_ACCEPT);
buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CHighScoreInput::abort, this), EShortcut::GLOBAL_CANCEL);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
// FIXME: broken. Never activates?
// statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
textInput = std::make_shared<CTextInput>(Rect(18, 104, 200, 25), FONT_SMALL, ETextAlignment::CENTER, true);
textInput->setText(playerName);
}