mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
fix keyboard state access
* is somewhat playable already!
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cd81e85a61
commit
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@ -732,9 +732,8 @@ void CAdvMapInt::show(SDL_Surface * to)
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if((animValHitCount % (4/scrollSpeed)) == 0
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&& (
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(GH.topInt() == this)
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|| SDL_GetKeyState(nullptr)[SDLK_LCTRL]
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|| SDL_GetKeyState(nullptr)[SDLK_RCTRL]
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)
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|| isCtrlKeyDown()
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)
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)
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{
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if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frameW) )
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@ -1054,7 +1053,7 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
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void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
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{
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//adventure map scrolling with mouse
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if(!SDL_GetKeyState(nullptr)[SDLK_LCTRL] && isActive())
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if(!isCtrlKeyDown() && isActive())
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{
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if(sEvent.x<15)
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{
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@ -1378,12 +1378,12 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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bool CPlayerInterface::shiftPressed() const
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{
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return SDL_GetKeyState(nullptr)[SDLK_LSHIFT] || SDL_GetKeyState(nullptr)[SDLK_RSHIFT];
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return isShiftKeyDown();
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}
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bool CPlayerInterface::altPressed() const
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{
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return SDL_GetKeyState(nullptr)[SDLK_LALT] || SDL_GetKeyState(nullptr)[SDLK_RALT];
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return isAltKeyDown();
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}
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void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
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@ -1595,7 +1595,7 @@ void CPlayerInterface::objectRemoved( const CGObjectInstance *obj )
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bool CPlayerInterface::ctrlPressed() const
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{
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return SDL_GetKeyState(nullptr)[SDLK_LCTRL] || SDL_GetKeyState(nullptr)[SDLK_RCTRL];
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return isCtrlKeyDown();
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}
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void CPlayerInterface::update()
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@ -73,10 +73,36 @@ inline void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
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SDL_RenderPresent(mainRenderer);
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}
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#endif // 0
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inline bool isCtrlKeyDown()
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{
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#if 0
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return SDL_GetKeyState(nullptr)[SDLK_LCTRL] || SDL_GetKeyState(nullptr)[SDLK_RCTRL];
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#else
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LCTRL] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RCTRL];
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#endif // 0
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}
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inline bool isAltKeyDown()
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{
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#if 0
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return SDL_GetKeyState(nullptr)[SDLK_LALT] || SDL_GetKeyState(nullptr)[SDLK_RALT];
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#else
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LALT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RALT];
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#endif // 0
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}
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inline bool isShiftKeyDown()
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{
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#if 0
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return SDL_GetKeyState(nullptr)[SDLK_LSHIFT] || SDL_GetKeyState(nullptr)[SDLK_RSHIFT];
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#else
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return SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_LSHIFT] || SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_RSHIFT];
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#endif // 0
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}
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struct Rect;
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extern SDL_Surface * screen, *screen2, *screenBuf;
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