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Minor fix
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@@ -44,8 +44,6 @@
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#include "../../lib/NetPacks.h"
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#include "../../lib/UnlockGuard.h"
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int battleIntroSoundChannel; //required as variable for disabling it via ESC key
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CondSh<bool> CBattleInterface::animsAreDisplayed(false);
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CondSh<BattleAction *> CBattleInterface::givenCommand(nullptr);
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@@ -176,6 +176,7 @@ private:
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PossibleActions selectedAction; //last action chosen (and saved) by player
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PossibleActions illegalAction; //most likely action that can't be performed here
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bool battleActionsStarted; //used for delaying battle actions until intro sound stops
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int battleIntroSoundChannel; //required as variable for disabling it via ESC key
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void setActiveStack(const CStack *stack);
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void setHoveredStack(const CStack *stack);
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