1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix dynamic_cast on MacOSX in CQuery.cpp

This commit is contained in:
Vadim Markovtsev 2015-10-28 23:53:44 +03:00
parent 610318d5d3
commit 68cc860133
3 changed files with 85 additions and 68 deletions

View File

@ -65,14 +65,14 @@ class ServerSpellCastEnvironment: public SpellCastEnvironment
public:
ServerSpellCastEnvironment(CGameHandler * gh);
~ServerSpellCastEnvironment(){};
void sendAndApply(CPackForClient * info) const override;
void sendAndApply(CPackForClient * info) const override;
CRandomGenerator & getRandomGenerator() const override;
void complain(const std::string & problem) const override;
const CMap * getMap() const override;
const CGameInfoCallback * getCb() const override;
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const override;
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, PlayerColor asker = PlayerColor::NEUTRAL) const override;
private:
mutable CGameHandler * gh;
mutable CGameHandler * gh;
};
CondSh<bool> battleMadeAction;
@ -102,7 +102,7 @@ public:
}
};
template <>
template <>
class CApplyOnGH<CPack> : public CBaseForGHApply
{
public:
@ -799,15 +799,15 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
const Bonus * bonus = att->getBonusLocalFirst(Selector::type(Bonus::SPELL_LIKE_ATTACK));
if (bonus && (bat.shot())) //TODO: make it work in melee?
{
{
//this is need for displaying hit animation
bat.flags |= BattleAttack::SPELL_LIKE;
bat.spellID = SpellID(bonus->subtype);
//TODO: should spell override creature`s projectile?
std::set<const CStack*> attackedCreatures = SpellID(bonus->subtype).toSpell()->getAffectedStacks(gs->curB, ECastingMode::SPELL_LIKE_ATTACK, att->owner, bonus->val, targetHex, att);
//TODO: get exact attacked hex for defender
for(const CStack * stack : attackedCreatures)
@ -817,7 +817,7 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
applyBattleEffects(bat, att, stack, distance, true);
}
}
//now add effect info for all attacked stacks
for(BattleStackAttacked & bsa : bat.bsa)
{
@ -828,7 +828,7 @@ void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CSt
bsa.spellID = SpellID(bonus->subtype);
}
}
}
}
void CGameHandler::applyBattleEffects(BattleAttack &bat, const CStack *att, const CStack *def, int distance, bool secondary) //helper function for prepareAttack
@ -917,7 +917,7 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
c << &applied;
};
CBaseForGHApply *apply = applier->apps[packType]; //and appropriae applier object
CBaseForGHApply *apply = applier->apps[packType]; //and appropriate applier object
if(isBlockedByQueries(pack, player))
{
sendPackageResponse(false);
@ -1026,7 +1026,7 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
int v = path.first.size()-1;
bool stackIsMoving = true;
while(stackIsMoving)
{
if(v<tilesToMove)
@ -1079,10 +1079,10 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
if(obs->stopsMovement() || !curStack->alive())
stackIsMoving = false;
obs.reset();
obs.reset();
}
};
processObstacle(obstacle);
if(curStack->alive())
processObstacle(obstacle2);
@ -1105,14 +1105,14 @@ int CGameHandler::moveStack(int stack, BattleHex dest)
if(curStack->alive() && curStack->doubleWide())
{
BattleHex otherHex = curStack->occupiedHex(curStack->position);
if(otherHex.isValid())
if(auto theLastObstacle = battleGetObstacleOnPos(otherHex, false))
{
//two hex creature hit obstacle by backside
handleDamageFromObstacle(*theLastObstacle, curStack);
}
}
}
return ret;
}
@ -1125,7 +1125,7 @@ CGameHandler::CGameHandler(void)
registerTypesServerPacks(*applier);
visitObjectAfterVictory = false;
queries.gh = this;
spellEnv = new ServerSpellCastEnvironment(this);
}
@ -3907,8 +3907,8 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
complain("That stack can't cast spells!");
else
{
const CSpell * spell = SpellID(spellID).toSpell();
BattleSpellCastParameters parameters(gs->curB, stack, spell);
const CSpell * spell = SpellID(spellID).toSpell();
BattleSpellCastParameters parameters(gs->curB, stack, spell);
parameters.spellLvl = 0;
if (spellcaster)
vstd::amax(parameters.spellLvl, spellcaster->val);
@ -3940,12 +3940,12 @@ void CGameHandler::playerMessage( PlayerColor player, const std::string &message
{
SetMana sm;
GiveBonus giveBonus(GiveBonus::HERO);
CGHeroInstance *h = gs->getHero(currObj);
if(!h && complain("Cannot realize cheat, no hero selected!")) return;
sm.hid = h->id;
giveBonus.id = h->id.getNum();
//give all spells with bonus (to allow banned spells)
@ -4107,11 +4107,11 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
}
const CSpell * s = SpellID(ba.additionalInfo).toSpell();
BattleSpellCastParameters parameters(gs->curB, h, s);
parameters.aimToHex(ba.destinationTile);//todo: allow multiple destinations
parameters.mode = ECastingMode::HERO_CASTING;
parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h, s, ECastingMode::HERO_CASTING);//todo: should we check aimed cast(battleCanCastThisSpellHere)?
if(escp != ESpellCastProblem::OK)
@ -4123,9 +4123,9 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
StartAction start_action(ba);
sendAndApply(&start_action); //start spell casting
s->battleCast(spellEnv, parameters);
sendAndApply(&end_action);
if( !gs->curB->battleGetStackByID(gs->curB->activeStack, true))
{
@ -4255,8 +4255,8 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
auto bonus = *RandomGeneratorUtil::nextItem(bl, gs->getRandomGenerator());
auto spellID = SpellID(bonus->subtype);
const CSpell * spell = SpellID(spellID).toSpell();
bl.remove_if([&bonus](Bonus * b){return b==bonus;});
bl.remove_if([&bonus](Bonus * b){return b==bonus;});
if (gs->curB->battleCanCastThisSpell(st, spell, ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK)
{
BattleSpellCastParameters parameters(gs->curB, st, spell);
@ -4265,8 +4265,8 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
parameters.aimToHex(BattleHex::INVALID);
parameters.mode = ECastingMode::ENCHANTER_CASTING;
parameters.selectedStack = nullptr;
spell->battleCast(spellEnv, parameters);
spell->battleCast(spellEnv, parameters);
//todo: move to mechanics
BattleSetStackProperty ssp;
@ -4275,9 +4275,9 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
ssp.val = bonus->additionalInfo; //increase cooldown counter
ssp.stackID = st->ID;
sendAndApply(&ssp);
cast = true;
}
}
};
}
bl = *(st->getBonuses(Selector::type(Bonus::ENCHANTED)));
@ -4383,7 +4383,7 @@ void CGameHandler::handleTimeEvents()
while(gs->map->events.size() && gs->map->events.front().firstOccurence+1 == gs->day)
{
CMapEvent ev = gs->map->events.front();
for (int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
{
auto color = PlayerColor(player);
@ -4973,7 +4973,7 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
parameters.selectedStack = nullptr;
spell->battleCast(spellEnv, parameters);
spell->battleCast(spellEnv, parameters);
}
}
}
@ -4990,7 +4990,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
const CStack * attacker = gs->curB->battleGetStackByID(bat.stackAttacking);
if (!attacker) //could be already dead
return;
auto cast = [=](SpellID spellID, int power)
{
const CSpell * spell = SpellID(spellID).toSpell();
@ -4999,13 +4999,13 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
parameters.spellLvl = 0;
parameters.effectLevel = 0;
parameters.aimToStack(gs->curB->battleGetStackByID(bat.bsa.at(0).stackAttacked));
parameters.effectPower = power;
parameters.effectPower = power;
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
parameters.selectedStack = nullptr;
spell->battleCast(this->spellEnv, parameters);
};
spell->battleCast(this->spellEnv, parameters);
};
attackCasting(bat, Bonus::SPELL_AFTER_ATTACK, attacker);
if(bat.bsa.at(0).newAmount <= 0)
@ -5056,11 +5056,11 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
bool CGameHandler::castSpell(const CGHeroInstance *h, SpellID spellID, const int3 &pos)
{
const CSpell *s = spellID.toSpell();
AdventureSpellCastParameters p;
p.caster = h;
p.pos = pos;
return s->adventureCast(spellEnv, p);
}
@ -5298,8 +5298,8 @@ void CGameHandler::runBattle()
auto h = gs->curB->battleGetFightingHero(i);
if(h && h->hasBonusOfType(Bonus::OPENING_BATTLE_SPELL))
{
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
TBonusListPtr bl = h->getBonuses(Selector::type(Bonus::OPENING_BATTLE_SPELL));
for (Bonus *b : *bl)
{
const CSpell * spell = SpellID(b->subtype).toSpell();
@ -5308,7 +5308,7 @@ void CGameHandler::runBattle()
parameters.effectLevel = 3;
parameters.aimToHex(BattleHex::INVALID);
parameters.mode = ECastingMode::PASSIVE_CASTING;
parameters.selectedStack = nullptr;
parameters.selectedStack = nullptr;
parameters.enchantPower = b->val;
spell->battleCast(spellEnv, parameters);
}
@ -5347,7 +5347,6 @@ void CGameHandler::runBattle()
const CStack *next;
while(!battleResult.get() && (next = curB.getNextStack()) && next->willMove())
{
//check for bad morale => freeze
int nextStackMorale = next->MoraleVal();
if( nextStackMorale < 0 &&
@ -5483,7 +5482,7 @@ void CGameHandler::runBattle()
{
logGlobal->traceStream() << "Activating " << next->nodeName();
auto nextId = next->ID;
BattleSetActiveStack sas;
BattleSetActiveStack sas;
sas.stack = nextId;
sendAndApply(&sas);
@ -5900,7 +5899,7 @@ CGameHandler::FinishingBattleHelper::FinishingBattleHelper()
///ServerSpellCastEnvironment
ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh): gh(gh)
{
}
void ServerSpellCastEnvironment::sendAndApply(CPackForClient * info) const
@ -5933,4 +5932,3 @@ bool ServerSpellCastEnvironment::moveHero(ObjectInstanceID hid, int3 dst, ui8 te
{
return gh->moveHero(hid, dst, teleporting, false, asker);
}

View File

@ -97,11 +97,11 @@ CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroIn
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
return true;
return true;
}
void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
@ -220,7 +220,7 @@ std::vector<shared_ptr<CQuery>> Queries::allQueries()
return ret;
}
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
assert(result);
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
@ -242,9 +242,14 @@ CBattleQuery::CBattleQuery()
}
bool CBattleQuery::blocksPack(const CPack *pack) const
bool CBattleQuery::blocksPack(const CPack *pack) const
{
return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
#ifndef __APPLE__
bool dynamic_success = !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
#else
const char * name = typeid(*pack).name();
return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
#endif
}
void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
@ -252,7 +257,7 @@ void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
gh->battleAfterLevelUp(*result);
}
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
}
@ -266,18 +271,18 @@ CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArme
addPlayer(down->tempOwner);
}
bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
{
std::set<ObjectInstanceID> ourIds;
ourIds.insert(this->exchangingArmies[0]->id);
ourIds.insert(this->exchangingArmies[1]->id);
if (auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
if (auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
{
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
}
if (auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
if (auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
{
if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
if(!vstd::contains(ourIds, *id1))
@ -288,24 +293,24 @@ bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
return true;
return false;
}
if (auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
if (auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
{
return !vstd::contains(ourIds, dismiss->id);
}
if (auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
if (auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
{
return !vstd::contains(ourIds, dismiss->heroID);
}
if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
{
return !vstd::contains(ourIds, upgrade->id);
}
return CDialogQuery::blocksPack(pack);
}
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
assert(answer);
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
@ -319,7 +324,7 @@ CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
auto obj = dynamic_cast<const CGTeleport *>(objectVisit.visitedObject);
auto obj = dynamic_ptr_cast<CGTeleport>(objectVisit.visitedObject);
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
}
@ -342,7 +347,7 @@ void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
}
void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
}
@ -360,20 +365,20 @@ void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color
gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
}
void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
{
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
}
bool CDialogQuery::endsByPlayerAnswer() const
bool CDialogQuery::endsByPlayerAnswer() const
{
return true;
}
bool CDialogQuery::blocksPack(const CPack *pack) const
bool CDialogQuery::blocksPack(const CPack *pack) const
{
//We accept only query replies from correct player
if(auto reply = dynamic_cast<const QueryReply *>(pack))
if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
{
return !vstd::contains(players, reply->player);
}

View File

@ -8,3 +8,17 @@
#include <boost/random/mersenne_twister.hpp>
#include <boost/random/variate_generator.hpp>
#include <boost/system/system_error.hpp>
template<class T, class F>
inline const T * dynamic_ptr_cast(const F * ptr)
{
#ifndef __APPLE__
return dynamic_cast<const T*>(ptr);
#else
if (!strcmp(typeid(*ptr).name(), typeid(T).name()))
{
return static_cast<const T*>(ptr);
}
return nullptr;
#endif
}