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Code review
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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@ -171,7 +171,7 @@ void AdventureMapInterface::show(Canvas & to)
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void AdventureMapInterface::dim(Canvas & to)
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{
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auto const isBigWindow = [&](std::shared_ptr<CIntObject> window) { return std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 800 && std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 600; }; // OH3 fullscreen
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auto const isBigWindow = [&](std::shared_ptr<CIntObject> window) { return window->pos.w >= 800 && window->pos.h >= 600; }; // OH3 fullscreen
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if(settings["adventure"]["hideBackground"].Bool())
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for (auto window : GH.windows().findWindows<CIntObject>())
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