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use CIntObject instead of IShowActivatable
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@ -171,10 +171,10 @@ void AdventureMapInterface::show(Canvas & to)
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void AdventureMapInterface::dim(Canvas & to)
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{
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auto const isBigWindow = [&](std::shared_ptr<IShowActivatable> window) { return std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 800 && std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 600; }; // OH3 fullscreen
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auto const isBigWindow = [&](std::shared_ptr<CIntObject> window) { return std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 800 && std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 600; }; // OH3 fullscreen
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if(settings["adventure"]["hideBackground"].Bool())
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for (auto window : GH.windows().findWindows<IShowActivatable>())
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for (auto window : GH.windows().findWindows<CIntObject>())
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{
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if(!std::dynamic_pointer_cast<AdventureMapInterface>(window) && std::dynamic_pointer_cast<CIntObject>(window) && isBigWindow(window))
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{
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@ -182,7 +182,7 @@ void AdventureMapInterface::dim(Canvas & to)
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return;
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}
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}
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for (auto window : GH.windows().findWindows<IShowActivatable>())
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for (auto window : GH.windows().findWindows<CIntObject>())
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{
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if (!std::dynamic_pointer_cast<AdventureMapInterface>(window) && !std::dynamic_pointer_cast<RadialMenu>(window) && !window->isPopupWindow() && (settings["adventure"]["backgroundDimSmallWindows"].Bool() || isBigWindow(window)))
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{
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