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use CIntObject instead of IShowActivatable

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Laserlicht 2024-04-19 23:11:24 +02:00 committed by GitHub
parent 19b75c3d88
commit cf4384071d
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@ -171,10 +171,10 @@ void AdventureMapInterface::show(Canvas & to)
void AdventureMapInterface::dim(Canvas & to)
{
auto const isBigWindow = [&](std::shared_ptr<IShowActivatable> window) { return std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 800 && std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 600; }; // OH3 fullscreen
auto const isBigWindow = [&](std::shared_ptr<CIntObject> window) { return std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 800 && std::dynamic_pointer_cast<CIntObject>(window)->pos.w >= 600; }; // OH3 fullscreen
if(settings["adventure"]["hideBackground"].Bool())
for (auto window : GH.windows().findWindows<IShowActivatable>())
for (auto window : GH.windows().findWindows<CIntObject>())
{
if(!std::dynamic_pointer_cast<AdventureMapInterface>(window) && std::dynamic_pointer_cast<CIntObject>(window) && isBigWindow(window))
{
@ -182,7 +182,7 @@ void AdventureMapInterface::dim(Canvas & to)
return;
}
}
for (auto window : GH.windows().findWindows<IShowActivatable>())
for (auto window : GH.windows().findWindows<CIntObject>())
{
if (!std::dynamic_pointer_cast<AdventureMapInterface>(window) && !std::dynamic_pointer_cast<RadialMenu>(window) && !window->isPopupWindow() && (settings["adventure"]["backgroundDimSmallWindows"].Bool() || isBigWindow(window)))
{