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Fixed crash on visiting multi-creature dwellings (1874)
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7e05945a6a
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69c6a3fa79
@ -34,13 +34,11 @@ void CGDwelling::initObj()
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if (getOwner() != PlayerColor::NEUTRAL)
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cb->gameState()->players[getOwner()].dwellings.push_back (this);
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}
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//putStack(SlotID(0), new CStackInstance(CreatureID::GOLD_GOLEM, 9));
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//putStack(SlotID(1), new CStackInstance(CreatureID::DIAMOND_GOLEM, 6));
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//putStack(SlotID(0), new CStackInstance(CreatureID::EARTH_ELEMENTAL, 12));
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assert(!creatures.empty());
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assert(!creatures[0].second.empty());
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break;
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}
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case Obj::REFUGEE_CAMP:
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//is handled within newturn func
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break;
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@ -158,7 +158,9 @@ void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
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availableCreatures[i][j] = VLC->creh->creatures[index];
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});
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}
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assert(!availableCreatures[i].empty());
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}
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guards = input["guards"];
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}
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@ -185,10 +187,11 @@ void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CR
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CGDwelling * dwelling = dynamic_cast<CGDwelling*>(object);
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dwelling->creatures.clear();
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dwelling->creatures.resize(availableCreatures.size());
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dwelling->creatures.reserve(availableCreatures.size());
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for (auto & entry : availableCreatures)
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{
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dwelling->creatures.resize(dwelling->creatures.size() + 1);
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for (const CCreature * cre : entry)
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dwelling->creatures.back().second.push_back(cre->idNumber);
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}
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