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Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
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@ -22,6 +22,7 @@
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},
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"minGuardStrength" : 2000,
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"defaultRoadType" : "pc", //pd - dirt, pg - gravel, pc - cobblestone
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"secondaryRoadType": "pd",
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"treasureValueLimit" : 20000, //generate pandora with gold for treasure above this limit
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"prisons" :
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{
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@ -64,6 +64,7 @@ void CMapGenerator::loadConfig()
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config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
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config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
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config.defaultRoadType = randomMapJson["defaultRoadType"].String();
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config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
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config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
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for(auto & i : randomMapJson["prisons"]["experience"].Vector())
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config.prisonExperience.push_back(i.Integer());
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@ -38,6 +38,7 @@ public:
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int mineExtraResources;
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int minGuardStrength;
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std::string defaultRoadType;
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std::string secondaryRoadType;
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int treasureValueLimit;
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std::vector<int> prisonExperience, prisonValues;
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std::vector<int> scrollValues;
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@ -77,6 +77,21 @@ const rmg::Area & ObjectManager::getVisitableArea() const
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return objectsVisitableArea;
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}
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std::vector<CGObjectInstance*> ObjectManager::getMines() const
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{
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std::vector<CGObjectInstance*> mines;
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for (auto object : objects)
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{
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if (object->ID == Obj::MINE)
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{
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mines.push_back(object);
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}
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}
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return mines;
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}
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int3 ObjectManager::findPlaceForObject(const rmg::Area & searchArea, rmg::Object & obj, std::function<float(const int3)> weightFunction, OptimizeType optimizer) const
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{
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float bestWeight = 0.f;
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@ -64,6 +64,8 @@ public:
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const rmg::Area & getVisitableArea() const;
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std::vector<CGObjectInstance*> getMines() const;
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protected:
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//content info
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std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
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@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "RoadPlacer.h"
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#include "ObjectManager.h"
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#include "Functions.h"
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#include "CMapGenerator.h"
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#include "RmgMap.h"
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@ -63,12 +64,13 @@ bool RoadPlacer::createRoad(const int3 & dst)
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}
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void RoadPlacer::drawRoads()
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void RoadPlacer::drawRoads(bool secondary)
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{
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zone.areaPossible().subtract(roads);
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zone.freePaths().unite(roads);
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map.getEditManager()->getTerrainSelection().setSelection(roads.getTilesVector());
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map.getEditManager()->drawRoad(generator.getConfig().defaultRoadType, &generator.rand);
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std::string roadType = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
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map.getEditManager()->drawRoad(roadType, &generator.rand);
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}
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void RoadPlacer::addRoadNode(const int3& node)
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@ -78,7 +80,22 @@ void RoadPlacer::addRoadNode(const int3& node)
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void RoadPlacer::connectRoads()
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{
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if(roadNodes.empty())
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bool noRoadNodes = false;
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//Assumes objects are already placed
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if (roadNodes.size() < 2)
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{
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//If there are no nodes, draw roads to mines
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noRoadNodes = true;
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if (auto* m = zone.getModificator<ObjectManager>())
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{
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for (auto object : m->getMines())
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{
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addRoadNode(object->visitablePos());
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}
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}
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}
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if(roadNodes.size() < 2)
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return;
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//take any tile from road nodes as destination zone for all other road nodes
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@ -90,7 +107,8 @@ void RoadPlacer::connectRoads()
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createRoad(node);
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}
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drawRoads();
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//Draw dirt roads if there are only mines
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drawRoads(noRoadNodes);
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}
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char RoadPlacer::dump(const int3 & t)
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@ -28,7 +28,7 @@ public:
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protected:
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bool createRoad(const int3 & dst);
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void drawRoads(); //actually updates tiles
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void drawRoads(bool secondary = false); //actually updates tiles
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protected:
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rmg::Tileset roadNodes; //tiles to be connected with roads
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