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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Added createObject call as wrapper around NewObject netpack

This commit is contained in:
Ivan Savenko 2023-06-20 22:25:49 +03:00
parent d8879f1e53
commit 6a08a96d0c
6 changed files with 15 additions and 34 deletions

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@ -187,6 +187,7 @@ public:
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> & spells) override {};
bool removeObject(const CGObjectInstance * obj) override {return false;};
void createObject(const int3 & visitablePosition, Obj type, int32_t subtype ) override {};
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs = false) override {};
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs = false) override {};

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@ -90,6 +90,7 @@ public:
virtual void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells)=0;
virtual bool removeObject(const CGObjectInstance * obj)=0;
virtual void createObject(const int3 & visitablePosition, Obj type, int32_t subtype = 0) = 0;
virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0;

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@ -451,13 +451,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
{
smp.val = maxMovePoints(false);
//Create a new boat for hero
NewObject no;
no.ID = Obj::BOAT;
no.subID = getBoatType().getNum();
no.targetPos = boatPos;
cb->sendAndApply(&no);
cb->createObject(boatPos, Obj::BOAT, BoatId(EBoatId::CASTLE));
boatId = cb->getTopObj(boatPos)->id;
}
else

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@ -4429,11 +4429,7 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
if (getTile(hr.tile)->isWater())
{
//Create a new boat for hero
NewObject no;
no.ID = Obj::BOAT;
no.subID = nh->getBoatType().getNum();
no.targetPos = obj->visitablePos();
sendAndApply(&no);
createObject(obj->visitablePos(), Obj::BOAT, BoatId(EBoatId::CASTLE));
hr.boatId = getTopObj(hr.tile)->id;
}
@ -5653,16 +5649,8 @@ bool CGameHandler::buildBoat(ObjectInstanceID objid, PlayerColor playerID)
return false;
}
//take boat cost
giveResources(playerID, -boatCost);
//create boat
NewObject no;
no.ID = Obj::BOAT;
no.subID = obj->getBoatType().getNum();
no.targetPos = tile;
sendAndApply(&no);
createObject(tile, Obj::BOAT, obj->getBoatType().getNum());
return true;
}
@ -5803,12 +5791,7 @@ bool CGameHandler::dig(const CGHeroInstance *h)
if (h->diggingStatus() != EDiggingStatus::CAN_DIG) //checks for terrain and movement
COMPLAIN_RETF("Hero cannot dig (error code %d)!", h->diggingStatus());
//create a hole
NewObject no;
no.ID = Obj::HOLE;
no.targetPos = h->visitablePos();
no.subID = 0;
sendAndApply(&no);
createObject(h->visitablePos(), Obj::HOLE, 0 );
//take MPs
SetMovePoints smp;
@ -6875,7 +6858,9 @@ void CGameHandler::spawnWanderingMonsters(CreatureID creatureID)
{
auto count = cre->getRandomAmount(std::rand);
auto monsterId = putNewObject(Obj::MONSTER, creatureID, *tile);
createObject(*tile, Obj::MONSTER, creatureID);
auto monsterId = getTopObj(*tile)->id;
setObjProperty(monsterId, ObjProperty::MONSTER_COUNT, count);
setObjProperty(monsterId, ObjProperty::MONSTER_POWER, (si64)1000*count);
}
@ -7404,12 +7389,11 @@ scripting::Pool * CGameHandler::getContextPool() const
}
#endif
const ObjectInstanceID CGameHandler::putNewObject(Obj ID, int subID, int3 pos)
void CGameHandler::createObject(const int3 & visitablePosition, Obj type, int32_t subtype)
{
NewObject no;
no.ID = ID; //creature
no.subID= subID;
no.targetPos = pos;
no.ID = type;
no.subID= subtype;
no.targetPos = visitablePosition;
sendAndApply(&no);
return no.createdObjectID; //id field will be filled during applying on gs
}

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@ -153,6 +153,7 @@ public:
//do sth
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override;
bool removeObject(const CGObjectInstance * obj) override;
void createObject(const int3 & visitablePosition, Obj type, int32_t subtype ) override;
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override;
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override;
@ -276,7 +277,6 @@ public:
void engageIntoBattle( PlayerColor player );
bool dig(const CGHeroInstance *h);
void moveArmy(const CArmedInstance *src, const CArmedInstance *dst, bool allowMerging);
const ObjectInstanceID putNewObject(Obj ID, int subID, int3 pos);
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -41,6 +41,7 @@ public:
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
bool removeObject(const CGObjectInstance * obj) override {return false;}
void createObject(const int3 & visitablePosition, Obj type, int32_t subtype = 0) override {};
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}