mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Object picker for victory/loss conditions
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@@ -279,10 +279,53 @@ void LoseConditions::on_loseComboBox_currentIndexChanged(int index)
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void LoseConditions::onObjectSelect()
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{
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int loseCondition = ui->loseComboBox->currentIndex() - 1;
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for(int lvl : {0, 1})
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{
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auto & l = controller->scene(lvl)->objectPickerView;
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switch(loseCondition)
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{
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case 0: { //EventCondition::CONTROL (Obj::TOWN)
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l.highlight<const CGTownInstance>();
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break;
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}
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case 1: { //EventCondition::CONTROL (Obj::HERO)
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l.highlight<const CGHeroInstance>();
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break;
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}
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default:
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return;
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}
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l.update();
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QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &LoseConditions::onObjectPicked);
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}
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dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
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}
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void LoseConditions::onObjectPicked(const CGObjectInstance * obj)
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{
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dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
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for(int lvl : {0, 1})
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{
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auto & l = controller->scene(lvl)->objectPickerView;
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l.clear();
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l.update();
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QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &LoseConditions::onObjectPicked);
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}
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if(!obj) //discarded
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return;
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for(int i = 0; i < loseTypeWidget->count(); ++i)
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{
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auto data = controller->map()->objects.at(loseTypeWidget->itemData(i).toInt());
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if(data == obj)
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{
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loseTypeWidget->setCurrentIndex(i);
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break;
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}
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}
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}
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@@ -13,6 +13,7 @@
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#include "../mapcontroller.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/constants/StringConstants.h"
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#include "../../lib/mapObjects/CGCreature.h"
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#include "../inspector/townbulidingswidget.h" //to convert BuildingID to string
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@@ -31,7 +32,7 @@ void VictoryConditions::initialize(MapController & c)
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ui->victoryMessageEdit->setText(QString::fromStdString(controller->map()->victoryMessage.toString()));
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//victory conditions
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const std::array<std::string, 8> conditionStringsWin = {
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const std::array<std::string, 9> conditionStringsWin = {
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QT_TR_NOOP("No special victory"),
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QT_TR_NOOP("Capture artifact"),
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QT_TR_NOOP("Hire creatures"),
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@@ -39,7 +40,8 @@ void VictoryConditions::initialize(MapController & c)
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QT_TR_NOOP("Construct building"),
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QT_TR_NOOP("Capture town"),
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QT_TR_NOOP("Defeat hero"),
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QT_TR_NOOP("Transport artifact")
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QT_TR_NOOP("Transport artifact"),
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QT_TR_NOOP("Kill monster")
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};
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for(auto & s : conditionStringsWin)
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@@ -124,10 +126,10 @@ void VictoryConditions::initialize(MapController & c)
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}
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case EventCondition::DESTROY: {
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ui->victoryComboBox->setCurrentIndex(6);
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assert(victoryTypeWidget);
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if(json["objectType"].Integer() == Obj::HERO)
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{
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ui->victoryComboBox->setCurrentIndex(6);
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assert(victoryTypeWidget);
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int heroIdx = getObjectByPos<const CGHeroInstance>(*controller->map(), posFromJson(json["position"]));
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if(heroIdx >= 0)
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{
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@@ -135,7 +137,17 @@ void VictoryConditions::initialize(MapController & c)
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victoryTypeWidget->setCurrentIndex(idx);
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}
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}
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//TODO: support control other objects (monsters)
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if(json["objectType"].Integer() == Obj::MONSTER)
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{
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ui->victoryComboBox->setCurrentIndex(8);
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assert(victoryTypeWidget);
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int monsterIdx = getObjectByPos<const CGCreature>(*controller->map(), posFromJson(json["position"]));
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if(monsterIdx >= 0)
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{
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auto idx = victoryTypeWidget->findData(monsterIdx);
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victoryTypeWidget->setCurrentIndex(idx);
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}
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}
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break;
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}
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@@ -283,6 +295,18 @@ void VictoryConditions::update()
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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case 7: {
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EventCondition cond(EventCondition::DESTROY);
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assert(victoryTypeWidget);
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cond.objectType = Obj::MONSTER;
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int monsterIdx = victoryTypeWidget->currentData().toInt();
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cond.position = controller->map()->objects[monsterIdx]->pos;
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specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
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specialVictory.onFulfill.appendTextID("core.genrltxt.286");
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specialVictory.trigger = EventExpression(cond);
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break;
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}
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}
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@@ -318,9 +342,11 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
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delete victoryTypeWidget;
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delete victoryValueWidget;
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delete victorySelectWidget;
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delete pickObjectButton;
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victoryTypeWidget = nullptr;
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victoryValueWidget = nullptr;
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victorySelectWidget = nullptr;
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pickObjectButton = nullptr;
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if(index == 0)
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{
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@@ -385,6 +411,10 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
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victorySelectWidget->addItem("Any town", QVariant::fromValue(-1));
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for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
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victorySelectWidget->addItem(getTownName(*controller->map(), i).c_str(), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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@@ -393,6 +423,9 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
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victoryTypeWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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@@ -401,6 +434,9 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGHeroInstance>(*controller->map()))
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victoryTypeWidget->addItem(tr(getHeroName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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@@ -409,37 +445,103 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i = 0; i < controller->map()->allowedArtifact.size(); ++i)
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victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
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victorySelectWidget = new QComboBox;
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ui->victoryParamsLayout->addWidget(victorySelectWidget);
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for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
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victorySelectWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}
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//TODO: support this vectory type
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// in order to do that, need to implement finding creature by position
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// selecting from map would be the best user experience
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/*case 7: { //EventCondition::DESTROY (Obj::MONSTER)
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case 7: { //EventCondition::DESTROY (Obj::MONSTER)
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victoryTypeWidget = new QComboBox;
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ui->loseParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGCreature>(*mapPointer))
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victoryTypeWidget->addItem(tr(getMonsterName(i).c_str()), QVariant::fromValue(i));
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ui->victoryParamsLayout->addWidget(victoryTypeWidget);
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for(int i : getObjectIndexes<const CGCreature>(*controller->map()))
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victoryTypeWidget->addItem(tr(getMonsterName(*controller->map(), i).c_str()), QVariant::fromValue(i));
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pickObjectButton = new QToolButton;
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connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
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ui->victoryParamsLayout->addWidget(pickObjectButton);
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break;
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}*/
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}
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}
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}
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void VictoryConditions::onObjectSelect()
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{
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int vicConditions = ui->victoryComboBox->currentIndex() - 1;
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for(int lvl : {0, 1})
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{
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auto & l = controller->scene(lvl)->objectPickerView;
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switch(vicConditions)
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{
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case 3: { //EventCondition::HAVE_BUILDING
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l.highlight<const CGTownInstance>();
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break;
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}
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case 4: { //EventCondition::CONTROL (Obj::TOWN)
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l.highlight<const CGTownInstance>();
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break;
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}
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case 5: { //EventCondition::DESTROY (Obj::HERO)
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l.highlight<const CGHeroInstance>();
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break;
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}
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case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
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l.highlight<const CGTownInstance>();
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break;
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}
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case 7: { //EventCondition::DESTROY (Obj::MONSTER)
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l.highlight<const CGCreature>();
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break;
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}
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default:
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return;
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}
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l.update();
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QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
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}
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dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
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}
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void VictoryConditions::onObjectPicked(const CGObjectInstance * obj)
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{
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dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
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for(int lvl : {0, 1})
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{
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auto & l = controller->scene(lvl)->objectPickerView;
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l.clear();
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l.update();
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QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
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}
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if(!obj) //discarded
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return;
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int vicConditions = ui->victoryComboBox->currentIndex() - 1;
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QComboBox * w = victoryTypeWidget;
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if(vicConditions == 3 || vicConditions == 6)
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w = victorySelectWidget;
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for(int i = 0; i < w->count(); ++i)
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{
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if(w->itemData(i).toInt() < 0)
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continue;
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auto data = controller->map()->objects.at(w->itemData(i).toInt());
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if(data == obj)
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{
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w->setCurrentIndex(i);
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break;
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}
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}
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}
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