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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Object picker for victory/loss conditions

This commit is contained in:
nordsoft
2023-09-11 20:16:33 +02:00
parent 1ac886ca71
commit 6a0b26d402
2 changed files with 163 additions and 18 deletions

View File

@@ -279,10 +279,53 @@ void LoseConditions::on_loseComboBox_currentIndexChanged(int index)
void LoseConditions::onObjectSelect()
{
int loseCondition = ui->loseComboBox->currentIndex() - 1;
for(int lvl : {0, 1})
{
auto & l = controller->scene(lvl)->objectPickerView;
switch(loseCondition)
{
case 0: { //EventCondition::CONTROL (Obj::TOWN)
l.highlight<const CGTownInstance>();
break;
}
case 1: { //EventCondition::CONTROL (Obj::HERO)
l.highlight<const CGHeroInstance>();
break;
}
default:
return;
}
l.update();
QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &LoseConditions::onObjectPicked);
}
dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
}
void LoseConditions::onObjectPicked(const CGObjectInstance * obj)
{
dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
for(int lvl : {0, 1})
{
auto & l = controller->scene(lvl)->objectPickerView;
l.clear();
l.update();
QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &LoseConditions::onObjectPicked);
}
if(!obj) //discarded
return;
for(int i = 0; i < loseTypeWidget->count(); ++i)
{
auto data = controller->map()->objects.at(loseTypeWidget->itemData(i).toInt());
if(data == obj)
{
loseTypeWidget->setCurrentIndex(i);
break;
}
}
}

View File

@@ -13,6 +13,7 @@
#include "../mapcontroller.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/constants/StringConstants.h"
#include "../../lib/mapObjects/CGCreature.h"
#include "../inspector/townbulidingswidget.h" //to convert BuildingID to string
@@ -31,7 +32,7 @@ void VictoryConditions::initialize(MapController & c)
ui->victoryMessageEdit->setText(QString::fromStdString(controller->map()->victoryMessage.toString()));
//victory conditions
const std::array<std::string, 8> conditionStringsWin = {
const std::array<std::string, 9> conditionStringsWin = {
QT_TR_NOOP("No special victory"),
QT_TR_NOOP("Capture artifact"),
QT_TR_NOOP("Hire creatures"),
@@ -39,7 +40,8 @@ void VictoryConditions::initialize(MapController & c)
QT_TR_NOOP("Construct building"),
QT_TR_NOOP("Capture town"),
QT_TR_NOOP("Defeat hero"),
QT_TR_NOOP("Transport artifact")
QT_TR_NOOP("Transport artifact"),
QT_TR_NOOP("Kill monster")
};
for(auto & s : conditionStringsWin)
@@ -124,10 +126,10 @@ void VictoryConditions::initialize(MapController & c)
}
case EventCondition::DESTROY: {
ui->victoryComboBox->setCurrentIndex(6);
assert(victoryTypeWidget);
if(json["objectType"].Integer() == Obj::HERO)
{
ui->victoryComboBox->setCurrentIndex(6);
assert(victoryTypeWidget);
int heroIdx = getObjectByPos<const CGHeroInstance>(*controller->map(), posFromJson(json["position"]));
if(heroIdx >= 0)
{
@@ -135,7 +137,17 @@ void VictoryConditions::initialize(MapController & c)
victoryTypeWidget->setCurrentIndex(idx);
}
}
//TODO: support control other objects (monsters)
if(json["objectType"].Integer() == Obj::MONSTER)
{
ui->victoryComboBox->setCurrentIndex(8);
assert(victoryTypeWidget);
int monsterIdx = getObjectByPos<const CGCreature>(*controller->map(), posFromJson(json["position"]));
if(monsterIdx >= 0)
{
auto idx = victoryTypeWidget->findData(monsterIdx);
victoryTypeWidget->setCurrentIndex(idx);
}
}
break;
}
@@ -283,6 +295,18 @@ void VictoryConditions::update()
specialVictory.trigger = EventExpression(cond);
break;
}
case 7: {
EventCondition cond(EventCondition::DESTROY);
assert(victoryTypeWidget);
cond.objectType = Obj::MONSTER;
int monsterIdx = victoryTypeWidget->currentData().toInt();
cond.position = controller->map()->objects[monsterIdx]->pos;
specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
specialVictory.onFulfill.appendTextID("core.genrltxt.286");
specialVictory.trigger = EventExpression(cond);
break;
}
}
@@ -318,9 +342,11 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
delete victoryTypeWidget;
delete victoryValueWidget;
delete victorySelectWidget;
delete pickObjectButton;
victoryTypeWidget = nullptr;
victoryValueWidget = nullptr;
victorySelectWidget = nullptr;
pickObjectButton = nullptr;
if(index == 0)
{
@@ -385,6 +411,10 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
victorySelectWidget->addItem("Any town", QVariant::fromValue(-1));
for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
victorySelectWidget->addItem(getTownName(*controller->map(), i).c_str(), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
ui->victoryParamsLayout->addWidget(pickObjectButton);
break;
}
@@ -393,6 +423,9 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
victoryTypeWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
ui->victoryParamsLayout->addWidget(pickObjectButton);
break;
}
@@ -401,6 +434,9 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<const CGHeroInstance>(*controller->map()))
victoryTypeWidget->addItem(tr(getHeroName(*controller->map(), i).c_str()), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
ui->victoryParamsLayout->addWidget(pickObjectButton);
break;
}
@@ -409,37 +445,103 @@ void VictoryConditions::on_victoryComboBox_currentIndexChanged(int index)
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i = 0; i < controller->map()->allowedArtifact.size(); ++i)
victoryTypeWidget->addItem(QString::fromStdString(VLC->arth->objects[i]->getNameTranslated()), QVariant::fromValue(i));
victorySelectWidget = new QComboBox;
ui->victoryParamsLayout->addWidget(victorySelectWidget);
for(int i : getObjectIndexes<const CGTownInstance>(*controller->map()))
victorySelectWidget->addItem(tr(getTownName(*controller->map(), i).c_str()), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
ui->victoryParamsLayout->addWidget(pickObjectButton);
break;
}
//TODO: support this vectory type
// in order to do that, need to implement finding creature by position
// selecting from map would be the best user experience
/*case 7: { //EventCondition::DESTROY (Obj::MONSTER)
case 7: { //EventCondition::DESTROY (Obj::MONSTER)
victoryTypeWidget = new QComboBox;
ui->loseParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<const CGCreature>(*mapPointer))
victoryTypeWidget->addItem(tr(getMonsterName(i).c_str()), QVariant::fromValue(i));
ui->victoryParamsLayout->addWidget(victoryTypeWidget);
for(int i : getObjectIndexes<const CGCreature>(*controller->map()))
victoryTypeWidget->addItem(tr(getMonsterName(*controller->map(), i).c_str()), QVariant::fromValue(i));
pickObjectButton = new QToolButton;
connect(pickObjectButton, &QToolButton::clicked, this, &VictoryConditions::onObjectSelect);
ui->victoryParamsLayout->addWidget(pickObjectButton);
break;
}*/
}
}
}
void VictoryConditions::onObjectSelect()
{
int vicConditions = ui->victoryComboBox->currentIndex() - 1;
for(int lvl : {0, 1})
{
auto & l = controller->scene(lvl)->objectPickerView;
switch(vicConditions)
{
case 3: { //EventCondition::HAVE_BUILDING
l.highlight<const CGTownInstance>();
break;
}
case 4: { //EventCondition::CONTROL (Obj::TOWN)
l.highlight<const CGTownInstance>();
break;
}
case 5: { //EventCondition::DESTROY (Obj::HERO)
l.highlight<const CGHeroInstance>();
break;
}
case 6: { //EventCondition::TRANSPORT (Obj::ARTEFACT)
l.highlight<const CGTownInstance>();
break;
}
case 7: { //EventCondition::DESTROY (Obj::MONSTER)
l.highlight<const CGCreature>();
break;
}
default:
return;
}
l.update();
QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
}
dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->hide();
}
void VictoryConditions::onObjectPicked(const CGObjectInstance * obj)
{
dynamic_cast<QWidget*>(parent()->parent()->parent()->parent()->parent()->parent()->parent())->show();
for(int lvl : {0, 1})
{
auto & l = controller->scene(lvl)->objectPickerView;
l.clear();
l.update();
QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &VictoryConditions::onObjectPicked);
}
if(!obj) //discarded
return;
int vicConditions = ui->victoryComboBox->currentIndex() - 1;
QComboBox * w = victoryTypeWidget;
if(vicConditions == 3 || vicConditions == 6)
w = victorySelectWidget;
for(int i = 0; i < w->count(); ++i)
{
if(w->itemData(i).toInt() < 0)
continue;
auto data = controller->map()->objects.at(w->itemData(i).toInt());
if(data == obj)
{
w->setCurrentIndex(i);
break;
}
}
}