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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
* fixed duels, added no-GUI mode for automatic AI testing * minor things
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@@ -75,8 +75,8 @@ public:
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CBonusTypeHandler();
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virtual ~CBonusTypeHandler();
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std::string bonusToString(Bonus *bonus, const IBonusBearer *bearer, bool description) const override;
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std::string bonusToGraphics(Bonus *bonus) const override;
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std::string bonusToString(const Bonus *bonus, const IBonusBearer *bearer, bool description) const override;
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std::string bonusToGraphics(const Bonus *bonus) const override;
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void load();
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void load(const JsonNode& config);
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