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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Working version of image caching
This commit is contained in:
@@ -34,8 +34,8 @@ public:
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/// returns true if chosen coordinates exist on map
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virtual bool isInMap(const int3 & coordinates) const = 0;
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// /// returns true if selected tile has animation and should not be cached
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// virtual bool tileAnimated(const int3 & coordinates) const = 0;
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/// returns true if selected tile has animation and should not be cached
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virtual bool tileAnimated(const int3 & coordinates) const = 0;
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/// returns tile by selected coordinates. Coordinates MUST be valid
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virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
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@@ -158,7 +158,7 @@ uint8_t MapRendererTerrain::checksum(const IMapRendererContext & context, const
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if(mapTile.terType->getId() == ETerrainId::LAVA || mapTile.terType->getId() == ETerrainId::WATER)
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return context.terrainImageIndex(250);
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return 0xff-1;
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return 0xff - 1;
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}
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MapRendererRiver::MapRendererRiver()
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@@ -361,7 +361,7 @@ uint8_t MapRendererFow::checksum(const IMapRendererContext & context, const int3
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const NeighborTilesInfo neighborInfo(context, coordinates);
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int retBitmapID = neighborInfo.getBitmapID();
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if(retBitmapID < 0)
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return 0xff-1;
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return 0xff - 1;
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return retBitmapID;
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}
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@@ -396,8 +396,10 @@ std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectI
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std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const std::string & filename, bool generateMovementGroups)
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{
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if(animations.count(filename))
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return animations[filename];
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auto it = animations.find(filename);
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if(it != animations.end())
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return it->second;
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auto ret = std::make_shared<CAnimation>(filename);
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animations[filename] = ret;
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@@ -69,7 +69,7 @@ public:
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class MapRendererObjects
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{
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std::map<std::string, std::shared_ptr<CAnimation>> animations;
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std::unordered_map<std::string, std::shared_ptr<CAnimation>> animations;
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std::shared_ptr<CAnimation> getBaseAnimation(const CGObjectInstance * obj);
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std::shared_ptr<CAnimation> getFlagAnimation(const CGObjectInstance * obj);
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@@ -16,15 +16,8 @@
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../adventureMap/CAdvMapInt.h"
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//#include "../gui/CGuiHandler.h"
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//#include "../render/CAnimation.h"
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//#include "../render/Canvas.h"
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//#include "../render/IImage.h"
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//#include "../renderSDL/SDL_Extensions.h"
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//
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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@@ -66,9 +59,9 @@ const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID
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bool MapRendererContext::isVisible(const int3 & coordinates) const
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{
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if (showAllTerrain)
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if (settingsSessionSpectate || showAllTerrain)
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return LOCPLINT->cb->isInTheMap(coordinates);
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return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
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return LOCPLINT->cb->isVisible(coordinates);
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}
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const CGPath * MapRendererContext::currentPath() const
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@@ -90,7 +83,7 @@ size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t gr
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if(groupSize == 0)
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return 0;
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if (!settings["adventure"]["objectAnimation"].Bool())
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if (!settingsAdventureObjectAnimation)
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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@@ -109,7 +102,7 @@ size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t gr
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size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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{
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if (!settings["adventure"]["terrainAnimation"].Bool())
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if (!settingsAdventureTerrainAnimation)
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return 0;
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size_t baseFrameTime = 180;
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@@ -118,10 +111,33 @@ size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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return frameIndex;
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}
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//Point MapRendererContext::getTileSize() const
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//{
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// return Point(32, 32);
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//}
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bool MapRendererContext::tileAnimated(const int3 & coordinates) const
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{
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if(movementAnimation)
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{
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, movementAnimation->target))
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return true;
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}
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if(fadeInAnimation)
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{
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, fadeInAnimation->target))
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return true;
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}
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if(fadeOutAnimation)
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{
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, fadeOutAnimation->target))
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return true;
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}
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return false;
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}
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bool MapRendererContext::showOverlay() const
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{
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@@ -130,17 +146,21 @@ bool MapRendererContext::showOverlay() const
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bool MapRendererContext::showGrid() const
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{
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<<<<<<< HEAD
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return settings["gameTweaks"]["showGrid"].Bool();
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=======
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return settingsSessionShowGrid;
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>>>>>>> 9a847b520 (Working version of image caching)
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}
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bool MapRendererContext::showVisitable() const
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{
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return settings["session"]["showVisitable"].Bool();
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return settingsSessionShowVisitable;
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}
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bool MapRendererContext::showBlockable() const
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{
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return settings["session"]["showBlockable"].Bool();
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return settingsSessionShowBlockable;
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}
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MapRendererContext::MapRendererContext()
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@@ -76,7 +76,6 @@ class MapRendererContext : public IMapRendererContext
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boost::multi_array<MapObjectsList, 3> objects;
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//Point tileSize = Point(32, 32);
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uint32_t animationTime = 0;
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boost::optional<HeroAnimationState> movementAnimation;
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@@ -89,6 +88,12 @@ class MapRendererContext : public IMapRendererContext
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bool worldViewModeActive = false;
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bool showAllTerrain = false;
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bool settingsSessionSpectate = false;
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bool settingsAdventureObjectAnimation = true;
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bool settingsAdventureTerrainAnimation = true;
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bool settingsSessionShowGrid = false;
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bool settingsSessionShowVisitable = false;
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bool settingsSessionShowBlockable = false;
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size_t selectOverlayImageForObject(const ObjectPosInfo & objectID) const;
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@@ -102,6 +107,7 @@ public:
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int3 getMapSize() const final;
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bool isInMap(const int3 & coordinates) const final;
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bool isVisible(const int3 & coordinates) const override;
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bool tileAnimated(const int3 & coordinates) const override;
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const TerrainTile & getMapTile(const int3 & coordinates) const override;
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const MapObjectsList & getObjects(const int3 & coordinates) const override;
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@@ -114,7 +120,6 @@ public:
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size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
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size_t terrainImageIndex(size_t groupSize) const override;
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size_t overlayImageIndex(const int3 & coordinates) const override;
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// Point getTileSize() const override;
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bool showOverlay() const override;
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bool showGrid() const override;
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@@ -66,7 +66,7 @@ void MapViewCache::updateTile(const std::shared_ptr<const IMapRendererContext> &
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newCacheEntry.tileY = coordinates.y;
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newCacheEntry.checksum = mapRenderer->getTileChecksum(*context, coordinates);
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if (cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry)
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if(cachedLevel == coordinates.z && oldCacheEntry == newCacheEntry)
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{
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// debug code to check caching - cached tiles will slowly fade to black
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//static const auto overlay = IImage::createFromFile("debug/cached");
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@@ -96,7 +96,7 @@ void MapViewCache::update(const std::shared_ptr<const IMapRendererContext> & con
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{
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Rect dimensions = model->getTilesTotalRect();
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if (dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1])
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if(dimensions.w != terrainChecksum.shape()[0] || dimensions.h != terrainChecksum.shape()[1])
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{
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boost::multi_array<TileChecksum, 2> newCache;
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newCache.resize(boost::extents[dimensions.w][dimensions.h]);
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@@ -117,7 +117,7 @@ void MapViewCache::render(const std::shared_ptr<const IMapRendererContext> & con
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Rect dimensions = model->getTilesTotalRect();
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if (dimensions.w != tilesUpToDate.shape()[0] || dimensions.h != tilesUpToDate.shape()[1])
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if(dimensions.w != tilesUpToDate.shape()[0] || dimensions.h != tilesUpToDate.shape()[1])
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{
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boost::multi_array<bool, 2> newCache;
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newCache.resize(boost::extents[dimensions.w][dimensions.h]);
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@@ -130,11 +130,11 @@ void MapViewCache::render(const std::shared_ptr<const IMapRendererContext> & con
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{
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int cacheX = (terrainChecksum.shape()[0] + x) % terrainChecksum.shape()[0];
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int cacheY = (terrainChecksum.shape()[1] + y) % terrainChecksum.shape()[1];
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int3 tile(x, y, model->getLevel());
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if (lazyUpdate && tilesUpToDate[cacheX][cacheY])
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if(lazyUpdate && tilesUpToDate[cacheX][cacheY] && !context->tileAnimated(tile))
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continue;
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int3 tile(x, y, model->getLevel());
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Canvas source = getTile(tile);
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Rect targetRect = model->getTargetTileArea(tile);
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target.draw(source, targetRect.topLeft());
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@@ -143,7 +143,7 @@ void MapViewCache::render(const std::shared_ptr<const IMapRendererContext> & con
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}
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}
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if (context->showOverlay())
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if(context->showOverlay())
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{
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for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
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{
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@@ -153,7 +153,7 @@ void MapViewCache::render(const std::shared_ptr<const IMapRendererContext> & con
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Rect targetRect = model->getTargetTileArea(tile);
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auto overlay = getOverlayImageForTile(context, tile);
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if (overlay)
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if(overlay)
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{
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Point position = targetRect.center() - overlay->dimensions() / 2;
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target.draw(overlay, position);
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@@ -115,8 +115,14 @@ void MapViewController::update(uint32_t timeDelta)
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}
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context->animationTime += timeDelta;
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//context->tileSize = Point(32,32); //model->getSingleTileSize();
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context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
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context->settingsSessionSpectate = settings["session"]["spectate"].Bool();
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context->settingsAdventureObjectAnimation = settings["adventure"]["objectAnimation"].Bool();
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context->settingsAdventureTerrainAnimation = settings["adventure"]["terrainAnimation"].Bool();
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context->settingsSessionShowGrid = settings["gameTweaks"]["showGrid"].Bool();
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context->settingsSessionShowVisitable = settings["session"]["showVisitable"].Bool();
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context->settingsSessionShowBlockable = settings["session"]["showBlockable"].Bool();
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}
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void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
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