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Added option to disable animations for very low-end systems
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@ -90,6 +90,9 @@ size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t gr
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if(groupSize == 0)
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return 0;
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if (!settings["adventure"]["objectAnimation"].Bool())
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
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size_t baseFrameTime = 180;
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@ -106,6 +109,9 @@ size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t gr
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size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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{
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if (!settings["adventure"]["terrainAnimation"].Bool())
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return 0;
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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@ -161,7 +161,7 @@
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"type" : "object",
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"additionalProperties" : false,
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"default": {},
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"required" : [ "heroMoveTime", "enemyMoveTime", "scrollSpeedPixels", "heroReminder", "quickCombat" ],
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"required" : [ "heroMoveTime", "enemyMoveTime", "scrollSpeedPixels", "heroReminder", "quickCombat", "objectAnimation", "terrainAnimation" ],
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"properties" : {
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"heroMoveTime" : {
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"type" : "number",
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@ -182,6 +182,14 @@
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"quickCombat" : {
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"type" : "boolean",
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"default" : false
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},
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"objectAnimation" : {
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"type" : "boolean",
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"default" : true
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},
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"terrainAnimation" : {
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"type" : "boolean",
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"default" : true
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}
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}
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},
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