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show creature level
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@ -12,6 +12,7 @@
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"vcmi.adventureMap.monsterThreat.levels.9" : "Overpowering",
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"vcmi.adventureMap.monsterThreat.levels.9" : "Overpowering",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.monsterLevel.title" : "\n\nLevel: ",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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@ -12,6 +12,7 @@
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"vcmi.adventureMap.monsterThreat.levels.9" : "Überwältigend",
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"vcmi.adventureMap.monsterThreat.levels.9" : "Überwältigend",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
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"vcmi.adventureMap.monsterLevel.title" : "\n\nStufe: ",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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@ -101,6 +101,9 @@ std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
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if (settings["general"]["enableUiEnhancements"].Bool())
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if (settings["general"]["enableUiEnhancements"].Bool())
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{
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{
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterLevel.title");
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hoverName += std::to_string(VLC->creatures()->getById(getCreature())->getLevel());
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
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int choice;
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int choice;
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