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* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files

* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
This commit is contained in:
Michał W. Urbańczyk
2007-08-06 04:03:34 +00:00
parent ae279c79c5
commit 6b0f209626
13 changed files with 452 additions and 169 deletions

View File

@@ -9,6 +9,7 @@ extern SDL_Color tytulowy, tlo, zwykly ;
void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran);
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran);
void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran);
bool isItIn(const SDL_Rect * rect, int x, int y);
SDL_Rect genRect(int hh, int ww, int xx, int yy);
namespace CSDL_Ext
{