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* VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3). * added several clickable buttons to adv. map interface * underground/surface switch button is functional * reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo * a lot of minor improvements/fixes(/bugs)
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@@ -9,6 +9,7 @@ extern SDL_Color tytulowy, tlo, zwykly ;
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void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran);
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void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran);
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void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran);
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bool isItIn(const SDL_Rect * rect, int x, int y);
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SDL_Rect genRect(int hh, int ww, int xx, int yy);
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namespace CSDL_Ext
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{
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