Michał W. Urbańczyk 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
2007-08-06 04:03:34 +00:00
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2007-06-06 16:12:12 +00:00
S
Description
Open-source engine for Heroes of Might and Magic III
152 MiB
Languages
C++ 65.9%
JSON-with-Comments 28.8%
Inno Setup 3%
CMake 1.3%
Lua 0.3%
Other 0.5%