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Michał W. Urbańczyk 6b0f209626 * VCMI no longer needs h3bitmap and h3sprite folders - delete them. Now everything is readed directly from lod files
* names of lods changed - rename your lod files to h3sprite.lod and h3bitmap.lod and place them in \Data subfolder (as in H3).
* added several clickable buttons to adv. map interface
* underground/surface switch button is functional
* reading more text from ZELP.txt, added CPreGameTextHandler to CGameInfo
* a lot of minor improvements/fixes(/bugs)
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Description
Open-source engine for Heroes of Might and Magic III
120 MiB
Languages
C++ 68.5%
JSON-with-Comments 25.6%
Inno Setup 3.5%
CMake 1.4%
Lua 0.3%
Other 0.4%