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vcmi/CTownHandler.cpp
Michał W. Urbańczyk ffe3a757a6 Lacking files.
2007-07-26 12:00:18 +00:00

50 lines
1.0 KiB
C++

#include "stdafx.h"
#include "CTownHandler.h"
#include "CGameInfo.h"
#include <sstream>
#define CGI (CGameInfo::mainObj)
CTownHandler::CTownHandler()
{
smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
}
CTownHandler::~CTownHandler()
{
delete smallIcons;
}
void CTownHandler::loadNames()
{
std::istringstream ins;
ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
while (!ins.eof())
{
CTown town;
ins >> town.name;
town.bonus=towns.size();
if (town.bonus==8) town.bonus=3;
if (town.name.length())
towns.push_back(town);
}
}
SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
{
if (ID==-1)
return smallIcons->ourImages[0].bitmap;
else if (ID==-2)
return smallIcons->ourImages[1].bitmap;
else if (ID==-3)
return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
else if (ID>F_NUMBER || ID<-3)
throw new std::exception("Invalid ID");
else
{
int pom = 3;
if(!fort)
pom+=F_NUMBER*2;
pom += ID*2;
if (!builded)
pom--;
return smallIcons->ourImages[pom].bitmap;
}
}