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Merge pull request #4690 from IvanSavenko/ttf_tweaks

Tweaks for scalable / true type fonts
This commit is contained in:
Ivan Savenko 2024-10-01 15:28:11 +03:00 committed by GitHub
commit 6b72549078
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GPG Key ID: B5690EEEBB952194
7 changed files with 43 additions and 9 deletions

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@ -1037,11 +1037,11 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S, con
}
const auto & font = GH.renderHandler().loadFont(FONT_SMALL);
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::TOPCENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
auto hasHandicap = [this](){ return s->handicap.startBonus.empty() && s->handicap.percentIncome == 100 && s->handicap.percentGrowth == 100; };
std::string labelHandicapText = hasHandicap() ? CGI->generaltexth->arraytxt[210] : MetaString::createFromTextID("vcmi.lobby.handicap").toString();
labelHandicap = std::make_shared<CMultiLineLabel>(Rect(57, 24, 47, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, labelHandicapText);
labelHandicap = std::make_shared<CMultiLineLabel>(Rect(57, 24, 47, font->getLineHeight()*2), EFonts::FONT_TINY, ETextAlignment::TOPCENTER, Colors::WHITE, labelHandicapText);
handicap = std::make_shared<LRClickableArea>(Rect(56, 24, 49, font->getLineHeight()*2), [](){
if(!CSH->isHost())
return;

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@ -212,6 +212,12 @@ CBitmapFont::CBitmapFont(const std::string & filename):
SDL_FreeSurface(atlasImage);
atlasImage = scaledSurface;
}
logGlobal->debug("Loaded BMP font: '%s', height %d, ascent %d",
filename,
getLineHeightScaled(),
getFontAscentScaled()
);
}
CBitmapFont::~CBitmapFont()

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@ -73,6 +73,14 @@ CTrueTypeFont::CTrueTypeFont(const JsonNode & fontConfig):
TTF_SetFontStyle(font.get(), getFontStyle(fontConfig));
TTF_SetFontHinting(font.get(),TTF_HINTING_MONO);
logGlobal->debug("Loaded TTF font: '%s', point size %d, height %d, ascent %d, descent %d, line skip %d",
fontConfig["file"].String(),
getPointSize(fontConfig["size"]),
TTF_FontHeight(font.get()),
TTF_FontAscent(font.get()),
TTF_FontDescent(font.get()),
TTF_FontLineSkip(font.get())
);
}
CTrueTypeFont::~CTrueTypeFont() = default;

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@ -13,8 +13,13 @@
#include "CTrueTypeFont.h"
#include "CBitmapFont.h"
#include "../CGameInfo.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/modding/CModHandler.h"
#include "../../lib/texts/TextOperations.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/texts/Languages.h"
void FontChain::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
@ -39,7 +44,7 @@ size_t FontChain::getFontAscentScaled() const
return maxHeight;
}
bool FontChain::bitmapFontsPrioritized() const
bool FontChain::bitmapFontsPrioritized(const std::string & bitmapFontName) const
{
const std::string & fontType = settings["video"]["fontsType"].String();
if (fontType == "original")
@ -55,6 +60,19 @@ bool FontChain::bitmapFontsPrioritized() const
if (!vstd::isAlmostEqual(1.0, settings["video"]["fontScalingFactor"].Float()))
return false; // If player requested non-100% scaling - use scalable fonts
std::string modName = CGI->modh->findResourceOrigin(ResourcePath("data/" + bitmapFontName, EResType::BMP_FONT));
std::string fontLanguage = CGI->modh->getModLanguage(modName);
std::string gameLanguage = CGI->generaltexth->getPreferredLanguage();
std::string fontEncoding = Languages::getLanguageOptions(fontLanguage).encoding;
std::string gameEncoding = Languages::getLanguageOptions(gameLanguage).encoding;
// player uses language with different encoding than his bitmap fonts
// for example, Polish language with English fonts or Chinese language which can't use H3 fonts at all
// this may result in unintended mixing of ttf and bitmap fonts, which may have a bit different look
// so in this case prefer ttf fonts that are likely to cover target language better than H3 fonts
if (fontEncoding != gameEncoding)
return false;
return true; // else - use original bitmap fonts
}
@ -65,7 +83,7 @@ void FontChain::addTrueTypeFont(const JsonNode & trueTypeConfig)
void FontChain::addBitmapFont(const std::string & bitmapFilename)
{
if (bitmapFontsPrioritized())
if (bitmapFontsPrioritized(bitmapFilename))
chain.insert(chain.begin(), std::make_unique<CBitmapFont>(bitmapFilename));
else
chain.push_back(std::make_unique<CBitmapFont>(bitmapFilename));

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@ -29,7 +29,7 @@ class FontChain final : public IFont
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
size_t getFontAscentScaled() const override;
bool bitmapFontsPrioritized() const;
bool bitmapFontsPrioritized(const std::string & bitmapFontName) const;
public:
FontChain() = default;

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@ -342,6 +342,8 @@ std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
return fonts.at(font);
const int8_t index = static_cast<int8_t>(font);
logGlobal->debug("Loading font %d", static_cast<int>(index));
auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
std::string bitmapPath;

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@ -29,14 +29,14 @@
// "noShadow" - if set, this font will not drop any shadow
"trueType":
{
"BIGFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 19, 39, 58, 78] },
"BIGFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 18, 38, 57, 76] },
"CALLI10R" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 12, 24, 36, 48] }, // TODO: find better matching font? This is likely non-free 'Callisto MT' font
"CREDITS" : { "file" : "NotoSerif-Black.ttf", "size" : [ 22, 44, 66, 88], "outline" : true },
"HISCORE" : { "file" : "NotoSerif-Black.ttf", "size" : [ 18, 36, 54, 72], "outline" : true },
"MEDFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 15, 31, 46, 62] },
"SMALFONT" : { "file" : "NotoSerif-Medium.ttf", "size" : [ 12, 24, 36, 48] },
"MEDFONT" : { "file" : "NotoSerif-Bold.ttf", "size" : [ 13, 26, 39, 52] },
"SMALFONT" : { "file" : "NotoSerif-Medium.ttf", "size" : [ 11, 22, 33, 44] },
"TIMES08R" : { "file" : "NotoSerif-Medium.ttf", "size" : [ 8, 16, 24, 32] },
"TINY" : { "file" : "NotoSans-Medium.ttf", "size" : [ 9, 19, 28, 38], "noShadow" : true }, // The only H3 font without shadow
"TINY" : { "file" : "NotoSans-Medium.ttf", "size" : [ 9, 18, 28, 38], "noShadow" : true }, // The only H3 font without shadow
"VERD10B" : { "file" : "NotoSans-Medium.ttf", "size" : [ 13, 26, 39, 52] }
}
}