mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Object class handler is now a proper "handler"
- Some changes in interfaces - Fixed some missing fields in serialization - Moved object names to new handler
This commit is contained in:
parent
419a2797c8
commit
6bd6be0835
@ -23,7 +23,7 @@ class CBuildingHandler;
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class CObjectHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CObjectTypesHandler;
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class CObjectClassesHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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@ -57,7 +57,7 @@ public:
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ConstTransitivePtr<CCreatureHandler> creh;
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ConstTransitivePtr<CSpellHandler> spellh;
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ConstTransitivePtr<CObjectHandler> objh;
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ConstTransitivePtr<CObjectTypesHandler> objtypeh;
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ConstTransitivePtr<CObjectClassesHandler> objtypeh;
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CGeneralTextHandler * generaltexth;
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CMapHandler * mh;
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CTownHandler * townh;
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@ -1073,7 +1073,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
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}
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if(t.hasFavourableWinds())
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out = CGI->generaltexth->names[Obj::FAVORABLE_WINDS];
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out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
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else if(terName)
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out = CGI->generaltexth->terrainNames[t.terType];
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}
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@ -11,6 +11,8 @@
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#include "CModHandler.h"
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#include "JsonNode.h"
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#include "CObjectConstructor.h"
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/*
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* CDefObjInfoHandler.cpp, part of VCMI engine
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*
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@ -350,29 +352,153 @@ CDefObjInfoHandler::CDefObjInfoHandler()
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readTextFile("Data/Heroes.txt");
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}
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*/
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void CObjectTypesHandler::init()
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{
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CObjectClassesHandler::CObjectClassesHandler()
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{
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// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
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handlerConstructors["configurable"] = std::make_shared<CObjectWithRewardConstructor>;
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#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
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SET_HANDLER("", CGObjectInstance);
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SET_HANDLER("generic", CGObjectInstance);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("bank", CBank);
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SET_HANDLER("cartographer", CCartographer);
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SET_HANDLER("artifact", CGArtifact);
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SET_HANDLER("blackMarket", CGBlackMarket);
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SET_HANDLER("boat", CGBoat);
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SET_HANDLER("bonusingObject", CGBonusingObject);
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SET_HANDLER("borderGate", CGBorderGate);
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SET_HANDLER("borderGuard", CGBorderGuard);
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SET_HANDLER("monster", CGCreature);
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SET_HANDLER("denOfThieves", CGDenOfthieves);
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SET_HANDLER("dwelling", CGDwelling);
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SET_HANDLER("event", CGEvent);
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SET_HANDLER("garrison", CGGarrison);
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SET_HANDLER("hero", CGHeroInstance);
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SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
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SET_HANDLER("keymaster", CGKeymasterTent);
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SET_HANDLER("lighthouse", CGLighthouse);
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SET_HANDLER("magi", CGMagi);
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SET_HANDLER("magicSpring", CGMagicSpring);
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SET_HANDLER("magicWell", CGMagicWell);
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SET_HANDLER("market", CGMarket);
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SET_HANDLER("mine", CGMine);
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SET_HANDLER("obelisk", CGObelisk);
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SET_HANDLER("observatory", CGObservatory);
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SET_HANDLER("onceVisitable", CGOnceVisitable);
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SET_HANDLER("pandora", CGPandoraBox);
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SET_HANDLER("pickable", CGPickable);
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SET_HANDLER("pyramid", CGPyramid);
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SET_HANDLER("questGuard", CGQuestGuard);
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SET_HANDLER("resource", CGResource);
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SET_HANDLER("scholar", CGScholar);
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SET_HANDLER("seerHut", CGSeerHut);
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SET_HANDLER("shipyard", CGShipyard);
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SET_HANDLER("shrine", CGShrine);
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SET_HANDLER("sign", CGSignBottle);
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SET_HANDLER("siren", CGSirens);
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SET_HANDLER("teleport", CGTeleport);
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SET_HANDLER("town", CGTownInstance);
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SET_HANDLER("university", CGUniversity);
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SET_HANDLER("oncePerHero", CGVisitableOPH);
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SET_HANDLER("oncePerWeek", CGVisitableOPW);
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SET_HANDLER("witch", CGWitchHut);
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#undef SET_HANDLER
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}
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TObjectTypeHandler CObjectTypesHandler::getHandlerFor(si32 type, si32 subtype) const
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static std::vector<JsonNode> readTextFile(std::string path)
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{
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if (objectTypes.count(type))
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//TODO
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}
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std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
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{
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std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
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auto parseFile = [&](std::string filename)
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{
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if (objectTypes.at(type).count(subtype))
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return objectTypes.at(type).at(subtype);
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auto entries = readTextFile(filename);
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for (JsonNode & entry : entries)
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{
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si32 id = entry["basebase"].Float();
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si32 subid = entry["base"].Float();
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entry.Struct().erase("basebase");
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entry.Struct().erase("base");
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if (ret[id].Vector().size() <= subid)
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ret[id].Vector().resize(subid+1);
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ret[id]["legacyTypes"].Vector()[subid][entry["animation"].String()].swap(entry);
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}
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};
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parseFile("Data/Objects.txt");
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parseFile("Data/Heroes.txt");
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CLegacyConfigParser parser("Data/ObjNames.txt");
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for (size_t i=0; i<256; i++)
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{
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ret[i]["name"].String() = parser.readString();
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parser.endLine();
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}
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return ret;
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}
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CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
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{
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auto obj = new ObjectContainter();
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obj->name = json["name"].String();
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obj->handlerName = json["handler"].String();
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obj->base = json["base"];
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for (auto entry : json["types"].Struct())
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{
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auto handler = handlerConstructors.at(obj->handlerName)();
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handler->init(entry.second);
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}
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return obj;
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}
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void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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}
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void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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}
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std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
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{
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return std::vector<bool>(); //TODO?
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}
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TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
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{
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if (objects.count(type))
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{
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if (objects.at(type)->objects.count(subtype))
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return objects.at(type)->objects.at(subtype);
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}
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assert(0); // FIXME: throw error?
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return nullptr;
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}
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void AObjectTypeHandler::init(si32 type, si32 subtype)
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std::string CObjectClassesHandler::getObjectName(si32 type) const
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{
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assert(objects.count(type));
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return objects.at(type)->name;
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}
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void AObjectTypeHandler::setType(si32 type, si32 subtype)
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{
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this->type = type;
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this->subtype = subtype;
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}
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void AObjectTypeHandler::load(const JsonNode & input)
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void AObjectTypeHandler::init(const JsonNode & input)
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{
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for (auto entry : input["templates"].Struct())
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{
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@ -416,7 +542,7 @@ std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) c
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return filtered.empty() ? ret : filtered;
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}
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ObjectTemplate AObjectTypeHandler::selectTemplate(si32 terrainType, CGObjectInstance * object) const
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boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
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{
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std::vector<ObjectTemplate> ret = getTemplates(terrainType);
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for (auto & tmpl : ret)
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@ -424,6 +550,5 @@ ObjectTemplate AObjectTypeHandler::selectTemplate(si32 terrainType, CGObjectInst
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if (objectFilter(object, tmpl))
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return tmpl;
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}
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// FIXME: no matches found. Warn? Ask for torches? Die?
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return ret.front();
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return boost::optional<ObjectTemplate>();
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}
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@ -2,6 +2,7 @@
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#include "GameConstants.h"
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#include "../lib/ConstTransitivePtr.h"
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#include "IHandlerBase.h"
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/*
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* CDefObjInfoHandler.h, part of VCMI engine
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@ -105,15 +106,17 @@ class AObjectTypeHandler
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si32 type;
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si32 subtype;
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JsonNode base; /// describes base template
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std::vector<ObjectTemplate> templates;
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protected:
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void init(si32 type, si32 subtype);
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/// loads templates from Json structure using fields "base" and "templates"
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void load(const JsonNode & input);
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void setType(si32 type, si32 subtype);
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virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
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public:
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/// loads templates from Json structure using fields "base" and "templates"
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virtual void init(const JsonNode & input);
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void addTemplate(const ObjectTemplate & templ);
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/// returns all templates, without any filters
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@ -122,35 +125,96 @@ public:
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/// returns all templates that can be placed on specific terrain type
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std::vector<ObjectTemplate> getTemplates(si32 terrainType) const;
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/// returns template suitable for object. If returned template is not equal to current one
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/// it must be replaced with this one (and properly updated on all clients)
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ObjectTemplate selectTemplate(si32 terrainType, CGObjectInstance * object) const;
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/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
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/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
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boost::optional<ObjectTemplate> getOverride(si32 terrainType, const CGObjectInstance * object) const;
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/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
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/// to allow creating objects before game start (e.g. map loading)
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virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0;
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/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
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virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
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/// Returns object configuration, if available. Othervice returns NULL
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virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const = 0;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & type & subtype & templates;
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}
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};
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template<class ObjectType>
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class CDefaultObjectTypeHandler : public AObjectTypeHandler
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{
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CGObjectInstance * create(ObjectTemplate tmpl) const
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{
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auto obj = new ObjectType();
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obj->ID = tmpl.id;
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obj->subID = tmpl.subid;
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obj->appearance = tmpl;
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return obj;
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}
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virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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}
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virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const
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{
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return nullptr;
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}
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};
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typedef std::shared_ptr<AObjectTypeHandler> TObjectTypeHandler;
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class CObjectTypesHandler
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class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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{
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/// list of object handlers, each of them handles only one type
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std::map<si32, std::map<si32, TObjectTypeHandler> > objectTypes;
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/// Small internal structure that contains information on specific group of objects
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/// (creating separate entity is overcomplicating at least at this point)
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struct ObjectContainter
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{
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si32 id;
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std::string name; // human-readable name
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std::string handlerName; // ID of handler that controls this object, shoul be determined using hadlerConstructor map
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JsonNode base;
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std::map<si32, TObjectTypeHandler> objects;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & base & objects;
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}
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};
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/// list of object handlers, each of them handles only one type
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std::map<si32, ObjectContainter * > objects;
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/// map that is filled during contruction with all known handlers. Not serializeable
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std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
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ObjectContainter * loadFromJson(const JsonNode & json);
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public:
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void init();
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CObjectClassesHandler();
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize);
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data);
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index);
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virtual void afterLoadFinalization(){};
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virtual std::vector<bool> getDefaultAllowed() const;
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/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
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TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
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std::string getObjectName(si32 type) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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//h & objects;
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if (!h.saving)
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init(); // TODO: implement serialization
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h & objects;
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}
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};
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@ -166,6 +166,10 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
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{
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dst = VLC->arth->artifacts[ser]->EventText();
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}
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else if (type == OBJ_NAMES)
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{
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dst = VLC->objtypeh->getObjectName(ser);
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}
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else
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{
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std::vector<std::string> *vec;
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@ -177,9 +181,6 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
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case XTRAINFO_TXT:
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vec = &VLC->generaltexth->xtrainfo;
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break;
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case OBJ_NAMES:
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vec = &VLC->generaltexth->names;
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break;
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case RES_NAMES:
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vec = &VLC->generaltexth->restypes;
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break;
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@ -651,58 +652,25 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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std::pair<Obj,int> ran = pickObject(cur);
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if(ran.first == Obj::NO_OBJ || ran.second<0) //this is not a random object, or we couldn't find anything
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{
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if(cur->ID==Obj::TOWN) //town - set def
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{
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const TerrainTile &tile = map->getTile(cur->visitablePos());
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CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
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t->town = VLC->townh->factions[t->subID]->town;
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t->appearance = VLC->objtypeh->getHandlerFor(Obj::TOWN, t->subID)->selectTemplate(tile.terType, t);
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t->updateAppearance();
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}
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if(cur->ID==Obj::TOWN)
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cur->setType(cur->ID, cur->subID); // update def, if necessary
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return;
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}
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else if(ran.first==Obj::HERO)//special code for hero
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{
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CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
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if(!h) {logGlobal->warnStream()<<"Wrong random hero at "<<cur->pos; return;}
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cur->ID = ran.first;
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cur->subID = ran.second;
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h->type = VLC->heroh->heroes[ran.second];
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h->portrait = h->type->imageIndex;
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h->randomizeArmy(h->type->heroClass->faction);
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cur->setType(ran.first, ran.second);
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map->heroesOnMap.push_back(h);
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return; //TODO: maybe we should do something with definfo?
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return;
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}
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else if(ran.first==Obj::TOWN)//special code for town
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{
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const TerrainTile &tile = map->getTile(cur->visitablePos());
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CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
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if(!t) {logGlobal->warnStream()<<"Wrong random town at "<<cur->pos; return;}
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cur->ID = ran.first;
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cur->subID = ran.second;
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//FIXME: copy-pasted from above
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t->town = VLC->townh->factions[t->subID]->town;
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t->appearance = VLC->objtypeh->getHandlerFor(Obj::TOWN, t->subID)->selectTemplate(tile.terType, t);
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t->updateAppearance();
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t->randomizeArmy(t->subID);
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cur->setType(ran.first, ran.second);
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map->towns.push_back(t);
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return;
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}
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else
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{
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if (ran.first != cur->appearance.id ||
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ran.second != cur->appearance.subid)
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{
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const TerrainTile &tile = map->getTile(cur->visitablePos());
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cur->appearance = VLC->objtypeh->getHandlerFor(ran.first, ran.second)->selectTemplate(tile.terType, cur);
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}
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}
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//we have to replace normal random object
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cur->ID = ran.first;
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cur->subID = ran.second;
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map->removeBlockVisTiles(cur, true); //recalculate blockvis tiles - picked object might have different than random placeholder
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map->addBlockVisTiles(cur);
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cur->setType(ran.first, ran.second);
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}
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int CGameState::getDate(Date::EDateType mode) const
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@ -1078,7 +1046,7 @@ void CGameState::randomizeMapObjects()
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if(!obj) continue;
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randomizeObject(obj);
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obj->hoverName = VLC->generaltexth->names[obj->ID];
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obj->hoverName = VLC->objtypeh->getObjectName(obj->ID);
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|
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//handle Favouring Winds - mark tiles under it
|
||||
if(obj->ID == Obj::FAVORABLE_WINDS)
|
||||
|
@ -287,7 +287,6 @@ CGeneralTextHandler::CGeneralTextHandler()
|
||||
readToVector("DATA/HEROSCRN.TXT", heroscrn);
|
||||
readToVector("DATA/TENTCOLR.TXT", tentColors);
|
||||
readToVector("DATA/SKILLLEV.TXT", levels);
|
||||
readToVector("DATA/OBJNAMES.TXT", names);
|
||||
|
||||
localizedTexts = JsonNode(ResourceID("config/translate.json", EResType::TEXT));
|
||||
|
||||
|
@ -112,7 +112,6 @@ public:
|
||||
std::vector<std::string> victoryConditions;
|
||||
|
||||
//objects
|
||||
std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
|
||||
std::vector<std::string> creGens; //names of creatures' generators
|
||||
std::vector<std::string> creGens4; //names of multiple creatures' generators
|
||||
std::vector<std::string> advobtxt;
|
||||
|
@ -138,8 +138,32 @@ void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
|
||||
|
||||
void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object, CRandomGenerator & rng) const
|
||||
{
|
||||
std::map<si32, si32> thrownDice;
|
||||
|
||||
for (const JsonNode & reward : parameters["rewards"].Vector())
|
||||
{
|
||||
if (!reward["appearChance"].isNull())
|
||||
{
|
||||
JsonNode chance = reward["appearChance"];
|
||||
si32 diceID = chance["dice"].Float();
|
||||
|
||||
if (thrownDice.count(diceID) == 0)
|
||||
thrownDice[diceID] = rng.getIntRange(1, 100)();
|
||||
|
||||
if (!chance["min"].isNull())
|
||||
{
|
||||
int min = chance["min"].Float();
|
||||
if (min > thrownDice[diceID])
|
||||
continue;
|
||||
}
|
||||
if (!chance["max"].isNull())
|
||||
{
|
||||
int max = chance["max"].Float();
|
||||
if (max < thrownDice[diceID])
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const JsonNode & limiter = reward["limiter"];
|
||||
CVisitInfo info;
|
||||
// load limiter
|
||||
@ -172,6 +196,9 @@ void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object, CRando
|
||||
info.reward.artifacts = loadArtifacts(reward["artifacts"], rng);
|
||||
info.reward.spells = loadSpells(reward["spells"], rng);
|
||||
info.reward.creatures = loadCreatures(reward["creatures"], rng);
|
||||
|
||||
info.message = loadMessage(reward["message"]);
|
||||
info.selectChance = loadValue(reward["selectChance"], rng);
|
||||
}
|
||||
|
||||
object->onSelect = loadMessage(parameters["onSelectMessage"]);
|
||||
@ -241,6 +268,7 @@ CObjectWithRewardConstructor::CObjectWithRewardConstructor()
|
||||
|
||||
void CObjectWithRewardConstructor::init(const JsonNode & config)
|
||||
{
|
||||
AObjectTypeHandler::init(config);
|
||||
objectInfo.init(config);
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@ class CObjectWithRewardConstructor : public AObjectTypeHandler
|
||||
|
||||
public:
|
||||
CObjectWithRewardConstructor();
|
||||
void init(const JsonNode & config);
|
||||
void init(const JsonNode & config) override;
|
||||
|
||||
CGObjectInstance * create(ObjectTemplate tmpl) const override;
|
||||
|
||||
|
@ -372,6 +372,19 @@ bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen p
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGObjectInstance::setType(si32 ID, si32 subID)
|
||||
{
|
||||
const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos());
|
||||
|
||||
this->ID = Obj(ID);
|
||||
this->subID = subID;
|
||||
this->appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(tile.terType).front();
|
||||
|
||||
//recalculate blockvis tiles - new appearance might have different blockmap than before
|
||||
cb->gameState()->map->removeBlockVisTiles(this, true);
|
||||
cb->gameState()->map->addBlockVisTiles(this);
|
||||
}
|
||||
|
||||
void CGObjectInstance::initObj()
|
||||
{
|
||||
switch(ID)
|
||||
@ -456,7 +469,7 @@ int3 CGObjectInstance::getVisitableOffset() const
|
||||
void CGObjectInstance::getNameVis( std::string &hname ) const
|
||||
{
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
hname = VLC->generaltexth->names[ID];
|
||||
hname = VLC->objtypeh->getObjectName(ID);
|
||||
if(h)
|
||||
{
|
||||
const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
|
||||
@ -720,6 +733,15 @@ void CGHeroInstance::initHero(HeroTypeID SUBID)
|
||||
initHero();
|
||||
}
|
||||
|
||||
void CGHeroInstance::setType(si32 ID, si32 subID)
|
||||
{
|
||||
assert(ID == Obj::HERO); // just in case
|
||||
CGObjectInstance::setType(ID, subID);
|
||||
type = VLC->heroh->heroes[subID];
|
||||
portrait = type->imageIndex;
|
||||
randomizeArmy(type->heroClass->faction);
|
||||
}
|
||||
|
||||
void CGHeroInstance::initHero()
|
||||
{
|
||||
assert(validTypes(true));
|
||||
@ -913,7 +935,7 @@ const std::string & CGHeroInstance::getHoverText() const
|
||||
return hoverName;
|
||||
}
|
||||
else
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
|
||||
return hoverName;
|
||||
}
|
||||
@ -2497,6 +2519,15 @@ std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode
|
||||
return IMarket::availableItemsIds(mode);
|
||||
}
|
||||
|
||||
void CGTownInstance::setType(si32 ID, si32 subID)
|
||||
{
|
||||
assert(ID == Obj::TOWN); // just in case
|
||||
CGObjectInstance::setType(ID, subID);
|
||||
town = VLC->townh->factions[subID]->town;
|
||||
randomizeArmy(subID);
|
||||
updateAppearance();
|
||||
}
|
||||
|
||||
void CGTownInstance::updateAppearance()
|
||||
{
|
||||
if (!hasFort())
|
||||
@ -4126,10 +4157,10 @@ const std::string & CGSeerHut::getHoverText() const
|
||||
boost::algorithm::replace_first(hoverName,"%s", seerName);
|
||||
}
|
||||
else //just seer hut
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
break;
|
||||
case Obj::QUEST_GUARD:
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
break;
|
||||
default:
|
||||
logGlobal->debugStream() << "unrecognized quest object";
|
||||
@ -4448,7 +4479,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
|
||||
const std::string & CGWitchHut::getHoverText() const
|
||||
{
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(wasVisited(cb->getLocalPlayer()))
|
||||
{
|
||||
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
||||
@ -4907,7 +4938,7 @@ void CGShrine::initObj()
|
||||
|
||||
const std::string & CGShrine::getHoverText() const
|
||||
{
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
||||
{
|
||||
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
|
||||
@ -5509,7 +5540,7 @@ const std::string& CGKeys::getHoverText() const
|
||||
const std::string CGKeys::getName() const
|
||||
{
|
||||
std::string name;
|
||||
name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
|
||||
name = VLC->generaltexth->tentColors[subID] + " " + VLC->objtypeh->getObjectName(ID);
|
||||
return name;
|
||||
}
|
||||
|
||||
@ -5545,7 +5576,7 @@ void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &comp
|
||||
void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
|
||||
{
|
||||
if (!onHover)
|
||||
text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
|
||||
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
|
||||
}
|
||||
|
||||
bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
|
||||
@ -5945,7 +5976,7 @@ void CGObelisk::initObj()
|
||||
const std::string & CGObelisk::getHoverText() const
|
||||
{
|
||||
bool visited = wasVisited(cb->getLocalPlayer());
|
||||
hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
|
||||
hoverName = VLC->objtypeh->getObjectName(ID) + " " + visitedTxt(visited);
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
@ -5998,7 +6029,7 @@ void CGLighthouse::initObj()
|
||||
|
||||
const std::string & CGLighthouse::getHoverText() const
|
||||
{
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
//TODO: owned by %s player
|
||||
return hoverName;
|
||||
}
|
||||
|
@ -234,6 +234,8 @@ public:
|
||||
//CGObjectInstance& operator=(const CGObjectInstance & right);
|
||||
virtual const std::string & getHoverText() const;
|
||||
|
||||
void setType(si32 ID, si32 subID);
|
||||
|
||||
///IObjectInterface
|
||||
void initObj() override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
@ -355,7 +357,7 @@ public:
|
||||
//std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
|
||||
//std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
||||
std::set<SpellID> spells; //known spells (spell IDs)
|
||||
std::set<ObjectInstanceID> visitedObjects;
|
||||
std::set<ObjectInstanceID> visitedObjects;
|
||||
|
||||
struct DLL_LINKAGE Patrol
|
||||
{
|
||||
@ -422,7 +424,7 @@ public:
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & static_cast<CArtifactSet&>(*this);
|
||||
h & exp & level & name & biography & portrait & mana & secSkills & movement
|
||||
& sex & inTownGarrison & spells & patrol & moveDir & skillsInfo & visitedObjects;
|
||||
& sex & inTownGarrison & spells & patrol & moveDir & skillsInfo & visitedObjects;
|
||||
h & visitedTown & boat;
|
||||
h & type & specialty & commander;
|
||||
BONUS_TREE_DESERIALIZATION_FIX
|
||||
@ -474,6 +476,8 @@ public:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void setType(si32 ID, si32 subID);
|
||||
|
||||
void initHero();
|
||||
void initHero(HeroTypeID SUBID);
|
||||
|
||||
@ -698,6 +702,7 @@ public:
|
||||
bool allowsTrade(EMarketMode::EMarketMode mode) const;
|
||||
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
|
||||
|
||||
void setType(si32 ID, si32 subID);
|
||||
void updateAppearance();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -121,7 +121,6 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
|
||||
else
|
||||
iw.text = onVisited;
|
||||
cb->showInfoDialog(&iw);
|
||||
onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
|
||||
break;
|
||||
}
|
||||
case 1: // one reward. Just give it with message
|
||||
@ -141,7 +140,7 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
|
||||
case SELECT_FIRST: // give first available
|
||||
grantRewardWithMessage(rewards[0]);
|
||||
break;
|
||||
case SELECT_RANDOM: // select one randomly
|
||||
case SELECT_RANDOM: // select one randomly //TODO: use weights
|
||||
grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
|
||||
break;
|
||||
}
|
||||
@ -376,7 +375,7 @@ static std::string & visitedTxt(const bool visited)
|
||||
const std::string & CObjectWithReward::getHoverText() const
|
||||
{
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(visitMode != VISIT_UNLIMITED)
|
||||
{
|
||||
bool visited = wasVisited(cb->getCurrentPlayer());
|
||||
@ -975,7 +974,7 @@ const std::string & CGVisitableOPH::getHoverText() const
|
||||
default:
|
||||
throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
|
||||
}
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
if(pom >= 0)
|
||||
hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
|
||||
const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
|
||||
@ -1015,7 +1014,6 @@ void CGVisitableOPW::initObj()
|
||||
soundID = soundBase::GENIE;
|
||||
onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
|
||||
// 3-6 of any resource but wood and gold
|
||||
// this is UGLY. TODO: find better way to describe this
|
||||
for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
|
||||
{
|
||||
for (int val = 3; val <=6; val++)
|
||||
@ -1045,7 +1043,7 @@ void CGVisitableOPW::initObj()
|
||||
|
||||
void CGMagicSpring::initObj()
|
||||
{
|
||||
CVisitInfo visit; // TODO: "player above max mana" limiter
|
||||
CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
|
||||
visit.reward.manaPercentage = 200;
|
||||
visit.message.addTxt(MetaString::ADVOB_TXT, 74);
|
||||
info.push_back(visit); // two rewards, one for each entrance
|
||||
|
@ -119,6 +119,7 @@ public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & resources & extraComponents & removeObject;
|
||||
h & manaPercentage & movePercentage;
|
||||
h & gainedExp & gainedLevels & manaDiff & movePoints;
|
||||
h & primary & secondary & bonuses;
|
||||
h & artifacts & spells & creatures;
|
||||
@ -134,6 +135,9 @@ public:
|
||||
/// Message that will be displayed on granting of this reward, if not empty
|
||||
MetaString message;
|
||||
|
||||
/// Chance for this reward to be selected in case of random choice
|
||||
si32 selectChance;
|
||||
|
||||
/// How many times this reward has been granted since last reset
|
||||
si32 numOfGrants;
|
||||
|
||||
@ -143,7 +147,7 @@ public:
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & limiter & reward & message;
|
||||
h & limiter & reward & message & selectChance & numOfGrants;
|
||||
}
|
||||
};
|
||||
|
||||
@ -229,8 +233,8 @@ public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & info & canRefuse;
|
||||
h & onSelect & onVisited & onEmpty;
|
||||
h & info & canRefuse & resetDuration;
|
||||
h & onSelect & onVisited & onEmpty & visitMode;
|
||||
h & soundID & selectMode & selectedReward;
|
||||
}
|
||||
|
||||
|
@ -623,9 +623,9 @@ DLL_LINKAGE void NewObject::applyGs( CGameState *gs )
|
||||
o->subID = subID;
|
||||
o->pos = pos;
|
||||
const TerrainTile &t = gs->map->getTile(pos);
|
||||
o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->selectTemplate(t.terType, o);
|
||||
o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->getTemplates(t.terType).front();
|
||||
id = o->id = ObjectInstanceID(gs->map->objects.size());
|
||||
o->hoverName = VLC->generaltexth->names[ID];
|
||||
o->hoverName = VLC->objtypeh->getObjectName(ID);
|
||||
|
||||
gs->map->objects.push_back(o);
|
||||
gs->map->addBlockVisTiles(o);
|
||||
|
@ -16,7 +16,7 @@ class CCreatureHandler;
|
||||
class CSpellHandler;
|
||||
class CBuildingHandler;
|
||||
class CObjectHandler;
|
||||
class CObjectTypesHandler;
|
||||
class CObjectClassesHandler;
|
||||
class CTownHandler;
|
||||
class CGeneralTextHandler;
|
||||
class CModHandler;
|
||||
@ -42,7 +42,7 @@ public:
|
||||
CCreatureHandler * creh;
|
||||
CSpellHandler * spellh;
|
||||
CObjectHandler * objh;
|
||||
CObjectTypesHandler * objtypeh;
|
||||
CObjectClassesHandler * objtypeh;
|
||||
CTownHandler * townh;
|
||||
CGeneralTextHandler * generaltexth;
|
||||
CModHandler * modh;
|
||||
|
@ -166,7 +166,7 @@ void CMapGenerator::genTowns()
|
||||
}
|
||||
town->subID = townId;
|
||||
town->tempOwner = owner;
|
||||
town->appearance = VLC->objtypeh->getHandlerFor(town->ID, town->subID)->selectTemplate(map->getTile(townPos[side]).terType, town);
|
||||
town->appearance = VLC->objtypeh->getHandlerFor(town->ID, town->subID)->getTemplates(map->getTile(townPos[side]).terType).front();
|
||||
town->builtBuildings.insert(BuildingID::FORT);
|
||||
town->builtBuildings.insert(BuildingID::DEFAULT);
|
||||
editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
|
||||
|
Loading…
Reference in New Issue
Block a user