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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Object class handler is now a proper "handler"

- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
This commit is contained in:
Ivan Savenko 2014-05-24 01:56:51 +03:00
parent 419a2797c8
commit 6bd6be0835
16 changed files with 322 additions and 101 deletions

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@ -23,7 +23,7 @@ class CBuildingHandler;
class CObjectHandler;
class CSoundHandler;
class CMusicHandler;
class CObjectTypesHandler;
class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CConsoleHandler;
@ -57,7 +57,7 @@ public:
ConstTransitivePtr<CCreatureHandler> creh;
ConstTransitivePtr<CSpellHandler> spellh;
ConstTransitivePtr<CObjectHandler> objh;
ConstTransitivePtr<CObjectTypesHandler> objtypeh;
ConstTransitivePtr<CObjectClassesHandler> objtypeh;
CGeneralTextHandler * generaltexth;
CMapHandler * mh;
CTownHandler * townh;

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@ -1073,7 +1073,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
}
if(t.hasFavourableWinds())
out = CGI->generaltexth->names[Obj::FAVORABLE_WINDS];
out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
else if(terName)
out = CGI->generaltexth->terrainNames[t.terType];
}

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@ -11,6 +11,8 @@
#include "CModHandler.h"
#include "JsonNode.h"
#include "CObjectConstructor.h"
/*
* CDefObjInfoHandler.cpp, part of VCMI engine
*
@ -350,29 +352,153 @@ CDefObjInfoHandler::CDefObjInfoHandler()
readTextFile("Data/Heroes.txt");
}
*/
void CObjectTypesHandler::init()
{
CObjectClassesHandler::CObjectClassesHandler()
{
// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
handlerConstructors["configurable"] = std::make_shared<CObjectWithRewardConstructor>;
#define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME> >
SET_HANDLER("", CGObjectInstance);
SET_HANDLER("generic", CGObjectInstance);
SET_HANDLER("market", CGMarket);
SET_HANDLER("bank", CBank);
SET_HANDLER("cartographer", CCartographer);
SET_HANDLER("artifact", CGArtifact);
SET_HANDLER("blackMarket", CGBlackMarket);
SET_HANDLER("boat", CGBoat);
SET_HANDLER("bonusingObject", CGBonusingObject);
SET_HANDLER("borderGate", CGBorderGate);
SET_HANDLER("borderGuard", CGBorderGuard);
SET_HANDLER("monster", CGCreature);
SET_HANDLER("denOfThieves", CGDenOfthieves);
SET_HANDLER("dwelling", CGDwelling);
SET_HANDLER("event", CGEvent);
SET_HANDLER("garrison", CGGarrison);
SET_HANDLER("hero", CGHeroInstance);
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("lighthouse", CGLighthouse);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("magicSpring", CGMagicSpring);
SET_HANDLER("magicWell", CGMagicWell);
SET_HANDLER("market", CGMarket);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);
SET_HANDLER("observatory", CGObservatory);
SET_HANDLER("onceVisitable", CGOnceVisitable);
SET_HANDLER("pandora", CGPandoraBox);
SET_HANDLER("pickable", CGPickable);
SET_HANDLER("pyramid", CGPyramid);
SET_HANDLER("questGuard", CGQuestGuard);
SET_HANDLER("resource", CGResource);
SET_HANDLER("scholar", CGScholar);
SET_HANDLER("seerHut", CGSeerHut);
SET_HANDLER("shipyard", CGShipyard);
SET_HANDLER("shrine", CGShrine);
SET_HANDLER("sign", CGSignBottle);
SET_HANDLER("siren", CGSirens);
SET_HANDLER("teleport", CGTeleport);
SET_HANDLER("town", CGTownInstance);
SET_HANDLER("university", CGUniversity);
SET_HANDLER("oncePerHero", CGVisitableOPH);
SET_HANDLER("oncePerWeek", CGVisitableOPW);
SET_HANDLER("witch", CGWitchHut);
#undef SET_HANDLER
}
TObjectTypeHandler CObjectTypesHandler::getHandlerFor(si32 type, si32 subtype) const
static std::vector<JsonNode> readTextFile(std::string path)
{
if (objectTypes.count(type))
//TODO
}
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
{
std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
auto parseFile = [&](std::string filename)
{
if (objectTypes.at(type).count(subtype))
return objectTypes.at(type).at(subtype);
auto entries = readTextFile(filename);
for (JsonNode & entry : entries)
{
si32 id = entry["basebase"].Float();
si32 subid = entry["base"].Float();
entry.Struct().erase("basebase");
entry.Struct().erase("base");
if (ret[id].Vector().size() <= subid)
ret[id].Vector().resize(subid+1);
ret[id]["legacyTypes"].Vector()[subid][entry["animation"].String()].swap(entry);
}
};
parseFile("Data/Objects.txt");
parseFile("Data/Heroes.txt");
CLegacyConfigParser parser("Data/ObjNames.txt");
for (size_t i=0; i<256; i++)
{
ret[i]["name"].String() = parser.readString();
parser.endLine();
}
return ret;
}
CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
{
auto obj = new ObjectContainter();
obj->name = json["name"].String();
obj->handlerName = json["handler"].String();
obj->base = json["base"];
for (auto entry : json["types"].Struct())
{
auto handler = handlerConstructors.at(obj->handlerName)();
handler->init(entry.second);
}
return obj;
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
}
void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
}
std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
{
return std::vector<bool>(); //TODO?
}
TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
{
if (objects.count(type))
{
if (objects.at(type)->objects.count(subtype))
return objects.at(type)->objects.at(subtype);
}
assert(0); // FIXME: throw error?
return nullptr;
}
void AObjectTypeHandler::init(si32 type, si32 subtype)
std::string CObjectClassesHandler::getObjectName(si32 type) const
{
assert(objects.count(type));
return objects.at(type)->name;
}
void AObjectTypeHandler::setType(si32 type, si32 subtype)
{
this->type = type;
this->subtype = subtype;
}
void AObjectTypeHandler::load(const JsonNode & input)
void AObjectTypeHandler::init(const JsonNode & input)
{
for (auto entry : input["templates"].Struct())
{
@ -416,7 +542,7 @@ std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) c
return filtered.empty() ? ret : filtered;
}
ObjectTemplate AObjectTypeHandler::selectTemplate(si32 terrainType, CGObjectInstance * object) const
boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
{
std::vector<ObjectTemplate> ret = getTemplates(terrainType);
for (auto & tmpl : ret)
@ -424,6 +550,5 @@ ObjectTemplate AObjectTypeHandler::selectTemplate(si32 terrainType, CGObjectInst
if (objectFilter(object, tmpl))
return tmpl;
}
// FIXME: no matches found. Warn? Ask for torches? Die?
return ret.front();
return boost::optional<ObjectTemplate>();
}

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@ -2,6 +2,7 @@
#include "GameConstants.h"
#include "../lib/ConstTransitivePtr.h"
#include "IHandlerBase.h"
/*
* CDefObjInfoHandler.h, part of VCMI engine
@ -105,15 +106,17 @@ class AObjectTypeHandler
si32 type;
si32 subtype;
JsonNode base; /// describes base template
std::vector<ObjectTemplate> templates;
protected:
void init(si32 type, si32 subtype);
/// loads templates from Json structure using fields "base" and "templates"
void load(const JsonNode & input);
void setType(si32 type, si32 subtype);
virtual bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
/// loads templates from Json structure using fields "base" and "templates"
virtual void init(const JsonNode & input);
void addTemplate(const ObjectTemplate & templ);
/// returns all templates, without any filters
@ -122,35 +125,96 @@ public:
/// returns all templates that can be placed on specific terrain type
std::vector<ObjectTemplate> getTemplates(si32 terrainType) const;
/// returns template suitable for object. If returned template is not equal to current one
/// it must be replaced with this one (and properly updated on all clients)
ObjectTemplate selectTemplate(si32 terrainType, CGObjectInstance * object) const;
/// returns preferred template for this object, if present (e.g. one of 3 possible templates for town - village, fort and castle)
/// note that appearance will not be changed - this must be done separately (either by assignment or via pack from server)
boost::optional<ObjectTemplate> getOverride(si32 terrainType, const CGObjectInstance * object) const;
/// Creates object and set up core properties (like ID/subID). Object is NOT initialized
/// to allow creating objects before game start (e.g. map loading)
virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0;
/// Configures object properties. Should be re-entrable, resetting state of the object if necessarily
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const = 0;
/// Returns object configuration, if available. Othervice returns NULL
virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const = 0;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & type & subtype & templates;
}
};
template<class ObjectType>
class CDefaultObjectTypeHandler : public AObjectTypeHandler
{
CGObjectInstance * create(ObjectTemplate tmpl) const
{
auto obj = new ObjectType();
obj->ID = tmpl.id;
obj->subID = tmpl.subid;
obj->appearance = tmpl;
return obj;
}
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{
}
virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const
{
return nullptr;
}
};
typedef std::shared_ptr<AObjectTypeHandler> TObjectTypeHandler;
class CObjectTypesHandler
class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
{
/// list of object handlers, each of them handles only one type
std::map<si32, std::map<si32, TObjectTypeHandler> > objectTypes;
/// Small internal structure that contains information on specific group of objects
/// (creating separate entity is overcomplicating at least at this point)
struct ObjectContainter
{
si32 id;
std::string name; // human-readable name
std::string handlerName; // ID of handler that controls this object, shoul be determined using hadlerConstructor map
JsonNode base;
std::map<si32, TObjectTypeHandler> objects;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & base & objects;
}
};
/// list of object handlers, each of them handles only one type
std::map<si32, ObjectContainter * > objects;
/// map that is filled during contruction with all known handlers. Not serializeable
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
ObjectContainter * loadFromJson(const JsonNode & json);
public:
void init();
CObjectClassesHandler();
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize);
virtual void loadObject(std::string scope, std::string name, const JsonNode & data);
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index);
virtual void afterLoadFinalization(){};
virtual std::vector<bool> getDefaultAllowed() const;
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
std::string getObjectName(si32 type) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
//h & objects;
if (!h.saving)
init(); // TODO: implement serialization
h & objects;
}
};

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@ -166,6 +166,10 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
{
dst = VLC->arth->artifacts[ser]->EventText();
}
else if (type == OBJ_NAMES)
{
dst = VLC->objtypeh->getObjectName(ser);
}
else
{
std::vector<std::string> *vec;
@ -177,9 +181,6 @@ void MetaString::getLocalString(const std::pair<ui8,ui32> &txt, std::string &dst
case XTRAINFO_TXT:
vec = &VLC->generaltexth->xtrainfo;
break;
case OBJ_NAMES:
vec = &VLC->generaltexth->names;
break;
case RES_NAMES:
vec = &VLC->generaltexth->restypes;
break;
@ -651,58 +652,25 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
std::pair<Obj,int> ran = pickObject(cur);
if(ran.first == Obj::NO_OBJ || ran.second<0) //this is not a random object, or we couldn't find anything
{
if(cur->ID==Obj::TOWN) //town - set def
{
const TerrainTile &tile = map->getTile(cur->visitablePos());
CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
t->town = VLC->townh->factions[t->subID]->town;
t->appearance = VLC->objtypeh->getHandlerFor(Obj::TOWN, t->subID)->selectTemplate(tile.terType, t);
t->updateAppearance();
}
if(cur->ID==Obj::TOWN)
cur->setType(cur->ID, cur->subID); // update def, if necessary
return;
}
else if(ran.first==Obj::HERO)//special code for hero
{
CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
if(!h) {logGlobal->warnStream()<<"Wrong random hero at "<<cur->pos; return;}
cur->ID = ran.first;
cur->subID = ran.second;
h->type = VLC->heroh->heroes[ran.second];
h->portrait = h->type->imageIndex;
h->randomizeArmy(h->type->heroClass->faction);
cur->setType(ran.first, ran.second);
map->heroesOnMap.push_back(h);
return; //TODO: maybe we should do something with definfo?
return;
}
else if(ran.first==Obj::TOWN)//special code for town
{
const TerrainTile &tile = map->getTile(cur->visitablePos());
CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
if(!t) {logGlobal->warnStream()<<"Wrong random town at "<<cur->pos; return;}
cur->ID = ran.first;
cur->subID = ran.second;
//FIXME: copy-pasted from above
t->town = VLC->townh->factions[t->subID]->town;
t->appearance = VLC->objtypeh->getHandlerFor(Obj::TOWN, t->subID)->selectTemplate(tile.terType, t);
t->updateAppearance();
t->randomizeArmy(t->subID);
cur->setType(ran.first, ran.second);
map->towns.push_back(t);
return;
}
else
{
if (ran.first != cur->appearance.id ||
ran.second != cur->appearance.subid)
{
const TerrainTile &tile = map->getTile(cur->visitablePos());
cur->appearance = VLC->objtypeh->getHandlerFor(ran.first, ran.second)->selectTemplate(tile.terType, cur);
}
}
//we have to replace normal random object
cur->ID = ran.first;
cur->subID = ran.second;
map->removeBlockVisTiles(cur, true); //recalculate blockvis tiles - picked object might have different than random placeholder
map->addBlockVisTiles(cur);
cur->setType(ran.first, ran.second);
}
int CGameState::getDate(Date::EDateType mode) const
@ -1078,7 +1046,7 @@ void CGameState::randomizeMapObjects()
if(!obj) continue;
randomizeObject(obj);
obj->hoverName = VLC->generaltexth->names[obj->ID];
obj->hoverName = VLC->objtypeh->getObjectName(obj->ID);
//handle Favouring Winds - mark tiles under it
if(obj->ID == Obj::FAVORABLE_WINDS)

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@ -287,7 +287,6 @@ CGeneralTextHandler::CGeneralTextHandler()
readToVector("DATA/HEROSCRN.TXT", heroscrn);
readToVector("DATA/TENTCOLR.TXT", tentColors);
readToVector("DATA/SKILLLEV.TXT", levels);
readToVector("DATA/OBJNAMES.TXT", names);
localizedTexts = JsonNode(ResourceID("config/translate.json", EResType::TEXT));

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@ -112,7 +112,6 @@ public:
std::vector<std::string> victoryConditions;
//objects
std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
std::vector<std::string> creGens; //names of creatures' generators
std::vector<std::string> creGens4; //names of multiple creatures' generators
std::vector<std::string> advobtxt;

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@ -138,8 +138,32 @@ void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object, CRandomGenerator & rng) const
{
std::map<si32, si32> thrownDice;
for (const JsonNode & reward : parameters["rewards"].Vector())
{
if (!reward["appearChance"].isNull())
{
JsonNode chance = reward["appearChance"];
si32 diceID = chance["dice"].Float();
if (thrownDice.count(diceID) == 0)
thrownDice[diceID] = rng.getIntRange(1, 100)();
if (!chance["min"].isNull())
{
int min = chance["min"].Float();
if (min > thrownDice[diceID])
continue;
}
if (!chance["max"].isNull())
{
int max = chance["max"].Float();
if (max < thrownDice[diceID])
continue;
}
}
const JsonNode & limiter = reward["limiter"];
CVisitInfo info;
// load limiter
@ -172,6 +196,9 @@ void CRandomRewardObjectInfo::configureObject(CObjectWithReward * object, CRando
info.reward.artifacts = loadArtifacts(reward["artifacts"], rng);
info.reward.spells = loadSpells(reward["spells"], rng);
info.reward.creatures = loadCreatures(reward["creatures"], rng);
info.message = loadMessage(reward["message"]);
info.selectChance = loadValue(reward["selectChance"], rng);
}
object->onSelect = loadMessage(parameters["onSelectMessage"]);
@ -241,6 +268,7 @@ CObjectWithRewardConstructor::CObjectWithRewardConstructor()
void CObjectWithRewardConstructor::init(const JsonNode & config)
{
AObjectTypeHandler::init(config);
objectInfo.init(config);
}

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@ -47,7 +47,7 @@ class CObjectWithRewardConstructor : public AObjectTypeHandler
public:
CObjectWithRewardConstructor();
void init(const JsonNode & config);
void init(const JsonNode & config) override;
CGObjectInstance * create(ObjectTemplate tmpl) const override;

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@ -372,6 +372,19 @@ bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen p
return false;
}
void CGObjectInstance::setType(si32 ID, si32 subID)
{
const TerrainTile &tile = cb->gameState()->map->getTile(visitablePos());
this->ID = Obj(ID);
this->subID = subID;
this->appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(tile.terType).front();
//recalculate blockvis tiles - new appearance might have different blockmap than before
cb->gameState()->map->removeBlockVisTiles(this, true);
cb->gameState()->map->addBlockVisTiles(this);
}
void CGObjectInstance::initObj()
{
switch(ID)
@ -456,7 +469,7 @@ int3 CGObjectInstance::getVisitableOffset() const
void CGObjectInstance::getNameVis( std::string &hname ) const
{
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
hname = VLC->generaltexth->names[ID];
hname = VLC->objtypeh->getObjectName(ID);
if(h)
{
const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
@ -720,6 +733,15 @@ void CGHeroInstance::initHero(HeroTypeID SUBID)
initHero();
}
void CGHeroInstance::setType(si32 ID, si32 subID)
{
assert(ID == Obj::HERO); // just in case
CGObjectInstance::setType(ID, subID);
type = VLC->heroh->heroes[subID];
portrait = type->imageIndex;
randomizeArmy(type->heroClass->faction);
}
void CGHeroInstance::initHero()
{
assert(validTypes(true));
@ -913,7 +935,7 @@ const std::string & CGHeroInstance::getHoverText() const
return hoverName;
}
else
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
return hoverName;
}
@ -2497,6 +2519,15 @@ std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode
return IMarket::availableItemsIds(mode);
}
void CGTownInstance::setType(si32 ID, si32 subID)
{
assert(ID == Obj::TOWN); // just in case
CGObjectInstance::setType(ID, subID);
town = VLC->townh->factions[subID]->town;
randomizeArmy(subID);
updateAppearance();
}
void CGTownInstance::updateAppearance()
{
if (!hasFort())
@ -4126,10 +4157,10 @@ const std::string & CGSeerHut::getHoverText() const
boost::algorithm::replace_first(hoverName,"%s", seerName);
}
else //just seer hut
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
break;
case Obj::QUEST_GUARD:
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
break;
default:
logGlobal->debugStream() << "unrecognized quest object";
@ -4448,7 +4479,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
const std::string & CGWitchHut::getHoverText() const
{
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
if(wasVisited(cb->getLocalPlayer()))
{
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
@ -4907,7 +4938,7 @@ void CGShrine::initObj()
const std::string & CGShrine::getHoverText() const
{
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
{
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
@ -5509,7 +5540,7 @@ const std::string& CGKeys::getHoverText() const
const std::string CGKeys::getName() const
{
std::string name;
name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
name = VLC->generaltexth->tentColors[subID] + " " + VLC->objtypeh->getObjectName(ID);
return name;
}
@ -5545,7 +5576,7 @@ void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &comp
void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
{
if (!onHover)
text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
}
bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
@ -5945,7 +5976,7 @@ void CGObelisk::initObj()
const std::string & CGObelisk::getHoverText() const
{
bool visited = wasVisited(cb->getLocalPlayer());
hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
hoverName = VLC->objtypeh->getObjectName(ID) + " " + visitedTxt(visited);
return hoverName;
}
@ -5998,7 +6029,7 @@ void CGLighthouse::initObj()
const std::string & CGLighthouse::getHoverText() const
{
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
//TODO: owned by %s player
return hoverName;
}

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@ -234,6 +234,8 @@ public:
//CGObjectInstance& operator=(const CGObjectInstance & right);
virtual const std::string & getHoverText() const;
void setType(si32 ID, si32 subID);
///IObjectInterface
void initObj() override;
void onHeroVisit(const CGHeroInstance * h) const override;
@ -355,7 +357,7 @@ public:
//std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
//std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
std::set<SpellID> spells; //known spells (spell IDs)
std::set<ObjectInstanceID> visitedObjects;
std::set<ObjectInstanceID> visitedObjects;
struct DLL_LINKAGE Patrol
{
@ -422,7 +424,7 @@ public:
h & static_cast<CArmedInstance&>(*this);
h & static_cast<CArtifactSet&>(*this);
h & exp & level & name & biography & portrait & mana & secSkills & movement
& sex & inTownGarrison & spells & patrol & moveDir & skillsInfo & visitedObjects;
& sex & inTownGarrison & spells & patrol & moveDir & skillsInfo & visitedObjects;
h & visitedTown & boat;
h & type & specialty & commander;
BONUS_TREE_DESERIALIZATION_FIX
@ -474,6 +476,8 @@ public:
//////////////////////////////////////////////////////////////////////////
void setType(si32 ID, si32 subID);
void initHero();
void initHero(HeroTypeID SUBID);
@ -698,6 +702,7 @@ public:
bool allowsTrade(EMarketMode::EMarketMode mode) const;
std::vector<int> availableItemsIds(EMarketMode::EMarketMode mode) const;
void setType(si32 ID, si32 subID);
void updateAppearance();
//////////////////////////////////////////////////////////////////////////

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@ -121,7 +121,6 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
else
iw.text = onVisited;
cb->showInfoDialog(&iw);
onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
break;
}
case 1: // one reward. Just give it with message
@ -141,7 +140,7 @@ void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
case SELECT_FIRST: // give first available
grantRewardWithMessage(rewards[0]);
break;
case SELECT_RANDOM: // select one randomly
case SELECT_RANDOM: // select one randomly //TODO: use weights
grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
break;
}
@ -376,7 +375,7 @@ static std::string & visitedTxt(const bool visited)
const std::string & CObjectWithReward::getHoverText() const
{
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
if(visitMode != VISIT_UNLIMITED)
{
bool visited = wasVisited(cb->getCurrentPlayer());
@ -975,7 +974,7 @@ const std::string & CGVisitableOPH::getHoverText() const
default:
throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
}
hoverName = VLC->generaltexth->names[ID];
hoverName = VLC->objtypeh->getObjectName(ID);
if(pom >= 0)
hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
@ -1015,7 +1014,6 @@ void CGVisitableOPW::initObj()
soundID = soundBase::GENIE;
onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
// 3-6 of any resource but wood and gold
// this is UGLY. TODO: find better way to describe this
for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
{
for (int val = 3; val <=6; val++)
@ -1045,7 +1043,7 @@ void CGVisitableOPW::initObj()
void CGMagicSpring::initObj()
{
CVisitInfo visit; // TODO: "player above max mana" limiter
CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
visit.reward.manaPercentage = 200;
visit.message.addTxt(MetaString::ADVOB_TXT, 74);
info.push_back(visit); // two rewards, one for each entrance

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@ -119,6 +119,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & resources & extraComponents & removeObject;
h & manaPercentage & movePercentage;
h & gainedExp & gainedLevels & manaDiff & movePoints;
h & primary & secondary & bonuses;
h & artifacts & spells & creatures;
@ -134,6 +135,9 @@ public:
/// Message that will be displayed on granting of this reward, if not empty
MetaString message;
/// Chance for this reward to be selected in case of random choice
si32 selectChance;
/// How many times this reward has been granted since last reset
si32 numOfGrants;
@ -143,7 +147,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & limiter & reward & message;
h & limiter & reward & message & selectChance & numOfGrants;
}
};
@ -229,8 +233,8 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & info & canRefuse;
h & onSelect & onVisited & onEmpty;
h & info & canRefuse & resetDuration;
h & onSelect & onVisited & onEmpty & visitMode;
h & soundID & selectMode & selectedReward;
}

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@ -623,9 +623,9 @@ DLL_LINKAGE void NewObject::applyGs( CGameState *gs )
o->subID = subID;
o->pos = pos;
const TerrainTile &t = gs->map->getTile(pos);
o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->selectTemplate(t.terType, o);
o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->getTemplates(t.terType).front();
id = o->id = ObjectInstanceID(gs->map->objects.size());
o->hoverName = VLC->generaltexth->names[ID];
o->hoverName = VLC->objtypeh->getObjectName(ID);
gs->map->objects.push_back(o);
gs->map->addBlockVisTiles(o);

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@ -16,7 +16,7 @@ class CCreatureHandler;
class CSpellHandler;
class CBuildingHandler;
class CObjectHandler;
class CObjectTypesHandler;
class CObjectClassesHandler;
class CTownHandler;
class CGeneralTextHandler;
class CModHandler;
@ -42,7 +42,7 @@ public:
CCreatureHandler * creh;
CSpellHandler * spellh;
CObjectHandler * objh;
CObjectTypesHandler * objtypeh;
CObjectClassesHandler * objtypeh;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
CModHandler * modh;

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@ -166,7 +166,7 @@ void CMapGenerator::genTowns()
}
town->subID = townId;
town->tempOwner = owner;
town->appearance = VLC->objtypeh->getHandlerFor(town->ID, town->subID)->selectTemplate(map->getTile(townPos[side]).terType, town);
town->appearance = VLC->objtypeh->getHandlerFor(town->ID, town->subID)->getTemplates(map->getTile(townPos[side]).terType).front();
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));