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	Possible fix for #923
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		| @@ -712,7 +712,7 @@ void CCommanderInstance::setAlive (bool Alive) | ||||
| 	alive = Alive; | ||||
| 	if (!alive) | ||||
| 	{ | ||||
| 		getBonusList().remove_if (Bonus::UntilCommanderKilled); | ||||
| 		popBonuses(Bonus::UntilCommanderKilled); | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1175,7 +1175,7 @@ void BattleResult::applyGs( CGameState *gs ) | ||||
| 	{ | ||||
| 		if(auto h = gs->curB->battleGetFightingHero(i)) | ||||
| 		{ | ||||
| 			h->getBonusList().remove_if(Bonus::OneBattle); 	//remove any "until next battle" bonuses | ||||
| 			h->popBonuses(Bonus::OneBattle); 	//remove any "until next battle" bonuses | ||||
| 			if (h->commander && h->commander->alive) | ||||
| 			{ | ||||
| 				for (auto art : h->commander->artifactsWorn) //increment bonuses for commander artifacts | ||||
|   | ||||
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