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* fixed initialization of map of players
* functions in callback for getting info about towns * added info about towns to CGameState * minor changes
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@@ -7,6 +7,8 @@
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#include "global.h"
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#include "CGameState.h"
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#include "CCallback.h"
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#include "CPathfinder.h"
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#include "mapHandler.h"
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#include <sstream>
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int internalFunc(void * nothingUsed)
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