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	small bugfix, move of one file
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		| @@ -754,6 +754,7 @@ CResDataBar::CResDataBar() | ||||
| 	bg = CGI->bitmaph->loadBitmap("ZRESBAR.bmp"); | ||||
| 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); | ||||
| 	blueToPlayersAdv(bg,LOCPLINT->playerID); | ||||
| 	//blueToPlayersNice(bg,LOCPLINT->playerID); | ||||
| 	pos = genRect(bg->h,bg->w,3,575); | ||||
|  | ||||
| 	txtpos  +=  (std::pair<int,int>(35,577)),(std::pair<int,int>(120,577)),(std::pair<int,int>(205,577)), | ||||
|   | ||||
| @@ -31,6 +31,7 @@ class CGameState; | ||||
| class CMapHandler; | ||||
| class CGameInterface; | ||||
| class CPreGame; | ||||
| class CDefHandler; | ||||
| /* | ||||
| 	CGameInfo class | ||||
| 	for allowing different functions for modifying game informations | ||||
| @@ -64,6 +65,7 @@ public: | ||||
| 	int localPlayer; | ||||
| 	std::vector<CGameInterface *> playerint; | ||||
| 	std::vector<SDL_Color> playerColors; | ||||
| 	std::vector<CDefHandler *> playerColorInfo; //gems from adventure map interface | ||||
| 	SDL_Color neutralColor; | ||||
| 	StartInfo scenarioOps; | ||||
| }; | ||||
|   | ||||
							
								
								
									
										55
									
								
								CMT.cpp
									
									
									
									
									
								
							
							
						
						
									
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								CMT.cpp
									
									
									
									
									
								
							| @@ -85,36 +85,10 @@ TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM; | ||||
|  | ||||
| void initGameState(CGameInfo * cgi) | ||||
| { | ||||
| 	/******************RESOURCES****************************************************/ | ||||
| 	//TODO: zeby komputer dostawal inaczej niz gracz | ||||
| 	std::vector<int> startres; | ||||
| 	std::ifstream tis("config/startres.txt"); | ||||
| 	int k; | ||||
| 	for (int j=0;j<cgi->scenarioOps.difficulty;j++) | ||||
| 	{ | ||||
| 		tis >> k; | ||||
| 		for (int z=0;z<RESOURCE_QUANTITY;z++) | ||||
| 			tis>>k; | ||||
| 	} | ||||
| 	tis >> k; | ||||
| 	for (int i=0;i<RESOURCE_QUANTITY;i++) | ||||
| 	{ | ||||
| 		tis >> k; | ||||
| 		startres.push_back(k); | ||||
| 	} | ||||
| 	tis.close(); | ||||
| 	for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++) | ||||
| 	{ | ||||
| 		(*i).second.resources.resize(RESOURCE_QUANTITY); | ||||
| 		for (int x=0;x<RESOURCE_QUANTITY;x++) | ||||
| 			(*i).second.resources[x] = startres[x]; | ||||
|  | ||||
| 	} | ||||
|  | ||||
| 	/*************************HEROES************************************************/ | ||||
| 	for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances | ||||
| 	{ | ||||
| 		if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->owner<0) | ||||
| 		if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->owner<0 || cgi->heroh->heroInstances[i]->owner==255) | ||||
| 			continue; | ||||
| 		CHeroInstance * vhi = new CHeroInstance(); | ||||
| 		*vhi=*(cgi->heroh->heroInstances[i]); | ||||
| @@ -147,6 +121,31 @@ void initGameState(CGameInfo * cgi) | ||||
|  | ||||
| 		cgi->state->players[vhi->owner].heroes.push_back(vhi); | ||||
|  | ||||
| 	} | ||||
| 	/******************RESOURCES****************************************************/ | ||||
| 	//TODO: zeby komputer dostawal inaczej niz gracz | ||||
| 	std::vector<int> startres; | ||||
| 	std::ifstream tis("config/startres.txt"); | ||||
| 	int k; | ||||
| 	for (int j=0;j<cgi->scenarioOps.difficulty;j++) | ||||
| 	{ | ||||
| 		tis >> k; | ||||
| 		for (int z=0;z<RESOURCE_QUANTITY;z++) | ||||
| 			tis>>k; | ||||
| 	} | ||||
| 	tis >> k; | ||||
| 	for (int i=0;i<RESOURCE_QUANTITY;i++) | ||||
| 	{ | ||||
| 		tis >> k; | ||||
| 		startres.push_back(k); | ||||
| 	} | ||||
| 	tis.close(); | ||||
| 	for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++) | ||||
| 	{ | ||||
| 		(*i).second.resources.resize(RESOURCE_QUANTITY); | ||||
| 		for (int x=0;x<RESOURCE_QUANTITY;x++) | ||||
| 			(*i).second.resources[x] = startres[x]; | ||||
|  | ||||
| 	} | ||||
| 	/*************************FOG**OF**WAR******************************************/		 | ||||
| 	for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k) | ||||
| @@ -288,6 +287,8 @@ int _tmain(int argc, _TCHAR* argv[]) | ||||
| 		cgi->playerColors.push_back(p);//pink | ||||
| 		p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray | ||||
| 		cgi->neutralColor = p;//gray | ||||
|  | ||||
| 		cgi->playerColorInfo.push_back(cgi->spriteh->giveDef("agemLL.def")); //todo: finish | ||||
| 		//colors initialized | ||||
|  | ||||
| 		cgi->townh = new CTownHandler; | ||||
|   | ||||
| @@ -530,6 +530,8 @@ void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player) | ||||
|  | ||||
| void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player) | ||||
| { | ||||
| 	if(player==1) //it is actually blue... | ||||
| 		return; | ||||
| 	if(sur->format->BitsPerPixel == 8) | ||||
| 	{ | ||||
| 		for(int i=0; i<sur->format->palette->ncolors; ++i) | ||||
| @@ -621,6 +623,29 @@ void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player) | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CSDL_Ext::blueToPlayersNice(SDL_Surface * sur, int player) //incomplete, TODO: finish | ||||
| { | ||||
| 	if(sur->format->BitsPerPixel==8) | ||||
| 	{ | ||||
| 		for(int a=0; a<sur->format->palette->ncolors; ++a) | ||||
| 		{ | ||||
| 			for(int s=0; s<CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->ncolors; ++s) | ||||
| 			{ | ||||
| 				if(abs((sur->format->palette->colors+a)->b - (CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->colors+s)->b) < 5 | ||||
| 					&& abs((sur->format->palette->colors+a)->g - (CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->colors+s)->g) < 5 | ||||
| 					&& abs((sur->format->palette->colors+a)->r - (CGI->playerColorInfo[0]->ourImages[1].bitmap->format->palette->colors+s)->r) < 5 | ||||
| 					) | ||||
| 				{ | ||||
| 					(sur->format->palette->colors+a)->b = (CGI->playerColorInfo[0]->ourImages[player].bitmap->format->palette->colors+s)->b; | ||||
| 					(sur->format->palette->colors+a)->r = (CGI->playerColorInfo[0]->ourImages[player].bitmap->format->palette->colors+s)->g; | ||||
| 					(sur->format->palette->colors+a)->g = (CGI->playerColorInfo[0]->ourImages[player].bitmap->format->palette->colors+s)->r; | ||||
| 					break; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void CSDL_Ext::setPlayerColor(SDL_Surface * sur, int player) | ||||
| { | ||||
| 	if(sur->format->BitsPerPixel==8) | ||||
|   | ||||
| @@ -31,6 +31,7 @@ namespace CSDL_Ext | ||||
| 	void update(SDL_Surface * what = ekran); //updates whole surface (default - main screen) | ||||
| 	void blueToPlayers(SDL_Surface * sur, int player); //simple color substitution | ||||
| 	void blueToPlayersAdv(SDL_Surface * sur, int player); //substitute blue color by another one, makes it nicer keeping nuances | ||||
| 	void blueToPlayersNice(SDL_Surface * sur, int player); //uses interface gems to substitute colours | ||||
| 	void setPlayerColor(SDL_Surface * sur, int player); //sets correct color of flags; -1 for neutral | ||||
| 	std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string | ||||
| }; | ||||
|   | ||||
| @@ -442,7 +442,7 @@ unsigned int CHeroInstance::getLowestCreatureSpeed() | ||||
| void CHeroHandler::initTerrainCosts() | ||||
| { | ||||
| 	std::ifstream inp; | ||||
| 	inp.open("TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary); | ||||
| 	inp.open("config\\TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary); | ||||
| 	int tynum; | ||||
| 	inp>>tynum; | ||||
| 	for(int i=0; i<2*tynum; i+=2) | ||||
|   | ||||
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