mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
commit
6d37c8bceb
@ -17,6 +17,12 @@
|
||||
"name": "Additional retaliations",
|
||||
"description": "May Retaliate ${val} extra times"
|
||||
},
|
||||
|
||||
"CATAPULT_EXTRA_SHOTS":
|
||||
{
|
||||
"name": "Additional siege attacks",
|
||||
"description": "Can hit siege walls ${val} extra times per attack"
|
||||
},
|
||||
|
||||
"AIR_IMMUNITY":
|
||||
{
|
||||
|
@ -269,6 +269,14 @@
|
||||
"index": 95,
|
||||
"level": 6,
|
||||
"faction": "stronghold",
|
||||
"abilities":
|
||||
{
|
||||
"siegeDoubleAttack" :
|
||||
{
|
||||
"type" : "CATAPULT_EXTRA_SHOTS",
|
||||
"val" : 1
|
||||
}
|
||||
},
|
||||
"graphics" :
|
||||
{
|
||||
"animation": "CCYCLLOR.DEF",
|
||||
|
@ -216,6 +216,7 @@ public:
|
||||
BONUS_NAME(DISGUISED) /* subtype - spell level */\
|
||||
BONUS_NAME(VISIONS) /* subtype - spell level */\
|
||||
BONUS_NAME(NO_TERRAIN_PENALTY) /* subtype - terrain type */\
|
||||
BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - number of additional shots, requires CATAPULT bonus to work*/\
|
||||
/* end of list */
|
||||
|
||||
|
||||
|
@ -3954,7 +3954,15 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
|
||||
auto wrapper = wrapAction(ba);
|
||||
|
||||
const CGHeroInstance * attackingHero = gs->curB->battleGetFightingHero(ba.side);
|
||||
CHeroHandler::SBallisticsLevelInfo sbi = VLC->heroh->ballistics.at(attackingHero->getSecSkillLevel(SecondarySkill::BALLISTICS));
|
||||
|
||||
CHeroHandler::SBallisticsLevelInfo sbi;
|
||||
if(stack->getCreature()->idNumber == CreatureID::CATAPULT)
|
||||
sbi = VLC->heroh->ballistics.at(attackingHero->getSecSkillLevel(SecondarySkill::BALLISTICS));
|
||||
else //may need to use higher ballistics level for creatures in future for some cases to match original H3 (upgraded cyclops etc)
|
||||
{
|
||||
sbi = VLC->heroh->ballistics.at(1);
|
||||
sbi.shots += std::max(stack->valOfBonuses(Bonus::CATAPULT_EXTRA_SHOTS), 0);
|
||||
}
|
||||
|
||||
auto wallPart = gs->curB->battleHexToWallPart(ba.destinationTile);
|
||||
if (!gs->curB->isWallPartPotentiallyAttackable(wallPart))
|
||||
|
Loading…
Reference in New Issue
Block a user