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CGMonolith: add text dialog when player visit one-way monolith exit
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@ -907,6 +907,8 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
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else if(getRandomExit(h) == ObjectInstanceID())
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logGlobal->warnStream() << "All exits blocked for monolith "<< id << " (obj at " << pos << ") :(";
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}
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else
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showInfoDialog(h, 70, 0);
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cb->showTeleportDialog(&td);
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}
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