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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Code style: and one more pass on lambda expressions parameter list

This commit is contained in:
Arseniy Shestakov
2017-07-19 02:06:05 +03:00
parent b540ab73ed
commit 6d9f99d4de
9 changed files with 24 additions and 24 deletions

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@@ -3740,7 +3740,7 @@ void CBonusSelection::startMap()
if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
{ {
GH.popInt(this); GH.popInt(this);
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=] LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
{ {
updateCampaignState(); updateCampaignState();
endGame(); endGame();
@@ -3758,7 +3758,7 @@ void CBonusSelection::startMap()
void CBonusSelection::restartMap() void CBonusSelection::restartMap()
{ {
GH.popInt(this); GH.popInt(this);
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=] LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
{ {
updateCampaignState(); updateCampaignState();
auto si = new StartInfo(startInfo); auto si = new StartInfo(startInfo);

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@@ -2233,7 +2233,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
consoleMsg = (boost::format(CGI->generaltexth->allTexts[294]) % activeStack->getName()).str(); //Move %s here consoleMsg = (boost::format(CGI->generaltexth->allTexts[294]) % activeStack->getName()).str(); //Move %s here
} }
realizeAction = [=] realizeAction = [=]()
{ {
if(activeStack->doubleWide()) if(activeStack->doubleWide())
{ {
@@ -2256,7 +2256,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
{ {
setBattleCursor(myNumber); //handle direction of cursor and attackable tile setBattleCursor(myNumber); //handle direction of cursor and attackable tile
setCursor = false; //don't overwrite settings from the call above //TODO: what does it mean? setCursor = false; //don't overwrite settings from the call above //TODO: what does it mean?
realizeAction = [=] realizeAction = [=]()
{ {
BattleHex attackFromHex = fromWhichHexAttack(myNumber); BattleHex attackFromHex = fromWhichHexAttack(myNumber);
if (attackFromHex >= 0) //we can be in this line when unreachable creature is L - clicked (as of revision 1308) if (attackFromHex >= 0) //we can be in this line when unreachable creature is L - clicked (as of revision 1308)
@@ -2333,7 +2333,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
break; break;
case RISE_DEMONS: case RISE_DEMONS:
cursorType = ECursor::SPELLBOOK; cursorType = ECursor::SPELLBOOK;
realizeAction = [=] realizeAction = [=]()
{ {
giveCommand(Battle::DAEMON_SUMMONING, myNumber, activeStack->ID); giveCommand(Battle::DAEMON_SUMMONING, myNumber, activeStack->ID);
}; };
@@ -2395,7 +2395,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
break; break;
} }
realizeAction = [=] realizeAction = [=]()
{ {
if (secondaryTarget) //select that target now if (secondaryTarget) //select that target now
{ {
@@ -2794,7 +2794,7 @@ void CBattleInterface::requestAutofightingAIToTakeAction()
{ {
assert(curInt->isAutoFightOn); assert(curInt->isAutoFightOn);
boost::thread aiThread([&] boost::thread aiThread([&]()
{ {
auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack)); auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack));

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@@ -1226,8 +1226,8 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
if(isActive() && LOCPLINT->ctrlPressed()) if(isActive() && LOCPLINT->ctrlPressed())
{ {
LOCPLINT->showYesNoDialog("Are you sure you want to restart game?", LOCPLINT->showYesNoDialog("Are you sure you want to restart game?",
[]{ LOCPLINT->sendCustomEvent(RESTART_GAME); }, [](){ LOCPLINT->sendCustomEvent(RESTART_GAME); },
[]{}, true); [](){}, true);
} }
return; return;
case SDLK_SPACE: //space - try to revisit current object with selected hero case SDLK_SPACE: //space - try to revisit current object with selected hero

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@@ -828,9 +828,9 @@ void CCastleBuildings::enterMagesGuild()
} }
else else
{ {
CFunctionList<void()> onYes = [this]{ openMagesGuild(); }; CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
CFunctionList<void()> onNo = onYes; CFunctionList<void()> onNo = onYes;
onYes += [hero]{ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); }; onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
std::vector<CComponent*> components(1, new CComponent(CComponent::artifact,ArtifactID::SPELLBOOK,0)); std::vector<CComponent*> components(1, new CComponent(CComponent::artifact,ArtifactID::SPELLBOOK,0));
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, true, components); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, true, components);
@@ -1760,7 +1760,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE); cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
if(possible) if(possible)
buy->addCallback([=]{ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); }); buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
else else
buy->block(true); buy->block(true);

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@@ -469,7 +469,7 @@ void CStackWindow::CWindowSection::createCommander()
if(parent->selectedSkill == index) if(parent->selectedSkill == index)
parent->setSelection(index, icon); parent->setSelection(index, icon);
icon->callback = [=] icon->callback = [=]()
{ {
parent->setSelection(index, icon); parent->setSelection(index, icon);
}; };
@@ -496,7 +496,7 @@ CIntObject * CStackWindow::createSkillEntry(int index)
const auto bonus = CGI->creh->skillRequirements[skillID-100].first; const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
const CStackInstance *stack = info->commander; const CStackInstance *stack = info->commander;
CCommanderSkillIcon * icon = new CCommanderSkillIcon(new CPicture(stack->bonusToGraphics(bonus)), [](){}); CCommanderSkillIcon * icon = new CCommanderSkillIcon(new CPicture(stack->bonusToGraphics(bonus)), [](){});
icon->callback = [=] icon->callback = [=]()
{ {
setSelection(skillID, icon); setSelection(skillID, icon);
}; };

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@@ -633,7 +633,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
const CGHeroInstance *h = owner->myHero; const CGHeroInstance *h = owner->myHero;
GH.popInt(owner); GH.popInt(owner);
auto guard = vstd::makeScopeGuard([this] auto guard = vstd::makeScopeGuard([this]()
{ {
owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab; owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage; owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;

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@@ -645,7 +645,7 @@ void CSystemOptionsWindow::setGameRes(int index)
void CSystemOptionsWindow::bquitf() void CSystemOptionsWindow::bquitf()
{ {
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
} }
void CSystemOptionsWindow::breturnf() void CSystemOptionsWindow::breturnf()
@@ -655,7 +655,7 @@ void CSystemOptionsWindow::breturnf()
void CSystemOptionsWindow::bmainmenuf() void CSystemOptionsWindow::bmainmenuf()
{ {
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
} }
void CSystemOptionsWindow::bloadf() void CSystemOptionsWindow::bloadf()
@@ -672,7 +672,7 @@ void CSystemOptionsWindow::bsavef()
void CSystemOptionsWindow::brestartf() void CSystemOptionsWindow::brestartf()
{ {
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
} }
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code) void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
@@ -985,7 +985,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
//buttons //buttons
quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN); quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
if(queryID.getNum() > 0) if(queryID.getNum() > 0)
quit->addCallback([=]{ LOCPLINT->cb->selectionMade(0, queryID); }); quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0)); questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1)); questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
@@ -1348,7 +1348,7 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000"); boost::replace_first(text, "%d", "2000");
confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=]{makeDeal(SKILL);}, SDLK_RETURN); confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
confirm->block(!available); confirm->block(!available);
cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE); cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
@@ -1380,7 +1380,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
for (int i = 0; i < slotsCount; i++) for (int i = 0; i < slotsCount; i++)
{ {
upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=]{ makeDeal(SlotID(i)); }, SDLK_1 + i); upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" }) for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
upgrade[i]->addImage(image); upgrade[i]->addImage(image);

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@@ -771,7 +771,7 @@ namespace
{ {
validator.currentPath.push_back(JsonNode()); validator.currentPath.push_back(JsonNode());
validator.currentPath.back().Float() = index; validator.currentPath.back().Float() = index;
auto onExit = vstd::makeScopeGuard([&] auto onExit = vstd::makeScopeGuard([&]()
{ {
validator.currentPath.pop_back(); validator.currentPath.pop_back();
}); });
@@ -920,7 +920,7 @@ namespace
{ {
validator.currentPath.push_back(JsonNode()); validator.currentPath.push_back(JsonNode());
validator.currentPath.back().String() = nodeName; validator.currentPath.back().String() = nodeName;
auto onExit = vstd::makeScopeGuard([&] auto onExit = vstd::makeScopeGuard([&]()
{ {
validator.currentPath.pop_back(); validator.currentPath.pop_back();
}); });

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@@ -3806,7 +3806,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
StartAction startAction(ba); StartAction startAction(ba);
sendAndApply(&startAction); sendAndApply(&startAction);
return vstd::makeScopeGuard([&] return vstd::makeScopeGuard([&]()
{ {
sendAndApply(&end_action); sendAndApply(&end_action);
}); });