mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Code style: and one more pass on lambda expressions parameter list
This commit is contained in:
@@ -3740,7 +3740,7 @@ void CBonusSelection::startMap()
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if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
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if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
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{
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{
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GH.popInt(this);
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GH.popInt(this);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
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{
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{
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updateCampaignState();
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updateCampaignState();
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endGame();
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endGame();
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@@ -3758,7 +3758,7 @@ void CBonusSelection::startMap()
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void CBonusSelection::restartMap()
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void CBonusSelection::restartMap()
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{
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{
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GH.popInt(this);
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GH.popInt(this);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
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{
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{
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updateCampaignState();
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updateCampaignState();
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auto si = new StartInfo(startInfo);
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auto si = new StartInfo(startInfo);
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@@ -2233,7 +2233,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[294]) % activeStack->getName()).str(); //Move %s here
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[294]) % activeStack->getName()).str(); //Move %s here
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}
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}
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realizeAction = [=]
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realizeAction = [=]()
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{
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{
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if(activeStack->doubleWide())
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if(activeStack->doubleWide())
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{
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{
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@@ -2256,7 +2256,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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{
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{
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setBattleCursor(myNumber); //handle direction of cursor and attackable tile
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setBattleCursor(myNumber); //handle direction of cursor and attackable tile
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setCursor = false; //don't overwrite settings from the call above //TODO: what does it mean?
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setCursor = false; //don't overwrite settings from the call above //TODO: what does it mean?
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realizeAction = [=]
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realizeAction = [=]()
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{
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{
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BattleHex attackFromHex = fromWhichHexAttack(myNumber);
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BattleHex attackFromHex = fromWhichHexAttack(myNumber);
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if (attackFromHex >= 0) //we can be in this line when unreachable creature is L - clicked (as of revision 1308)
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if (attackFromHex >= 0) //we can be in this line when unreachable creature is L - clicked (as of revision 1308)
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@@ -2333,7 +2333,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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break;
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break;
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case RISE_DEMONS:
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case RISE_DEMONS:
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cursorType = ECursor::SPELLBOOK;
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cursorType = ECursor::SPELLBOOK;
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realizeAction = [=]
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realizeAction = [=]()
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{
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{
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giveCommand(Battle::DAEMON_SUMMONING, myNumber, activeStack->ID);
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giveCommand(Battle::DAEMON_SUMMONING, myNumber, activeStack->ID);
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};
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};
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@@ -2395,7 +2395,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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break;
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break;
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}
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}
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realizeAction = [=]
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realizeAction = [=]()
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{
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{
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if (secondaryTarget) //select that target now
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if (secondaryTarget) //select that target now
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{
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{
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@@ -2794,7 +2794,7 @@ void CBattleInterface::requestAutofightingAIToTakeAction()
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{
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{
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assert(curInt->isAutoFightOn);
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assert(curInt->isAutoFightOn);
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boost::thread aiThread([&]
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boost::thread aiThread([&]()
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{
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{
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auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack));
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auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(activeStack));
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@@ -1226,8 +1226,8 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
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if(isActive() && LOCPLINT->ctrlPressed())
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if(isActive() && LOCPLINT->ctrlPressed())
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{
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{
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LOCPLINT->showYesNoDialog("Are you sure you want to restart game?",
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LOCPLINT->showYesNoDialog("Are you sure you want to restart game?",
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[]{ LOCPLINT->sendCustomEvent(RESTART_GAME); },
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[](){ LOCPLINT->sendCustomEvent(RESTART_GAME); },
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[]{}, true);
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[](){}, true);
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}
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}
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return;
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return;
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case SDLK_SPACE: //space - try to revisit current object with selected hero
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case SDLK_SPACE: //space - try to revisit current object with selected hero
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@@ -828,9 +828,9 @@ void CCastleBuildings::enterMagesGuild()
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}
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}
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else
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else
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{
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{
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CFunctionList<void()> onYes = [this]{ openMagesGuild(); };
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CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
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CFunctionList<void()> onNo = onYes;
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CFunctionList<void()> onNo = onYes;
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onYes += [hero]{ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
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onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
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std::vector<CComponent*> components(1, new CComponent(CComponent::artifact,ArtifactID::SPELLBOOK,0));
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std::vector<CComponent*> components(1, new CComponent(CComponent::artifact,ArtifactID::SPELLBOOK,0));
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, true, components);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, true, components);
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@@ -1760,7 +1760,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
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cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
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cancel = new CButton(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
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if(possible)
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if(possible)
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buy->addCallback([=]{ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
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buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
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else
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else
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buy->block(true);
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buy->block(true);
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@@ -469,7 +469,7 @@ void CStackWindow::CWindowSection::createCommander()
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if(parent->selectedSkill == index)
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if(parent->selectedSkill == index)
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parent->setSelection(index, icon);
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parent->setSelection(index, icon);
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icon->callback = [=]
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icon->callback = [=]()
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{
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{
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parent->setSelection(index, icon);
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parent->setSelection(index, icon);
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};
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};
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@@ -496,7 +496,7 @@ CIntObject * CStackWindow::createSkillEntry(int index)
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const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
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const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
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const CStackInstance *stack = info->commander;
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const CStackInstance *stack = info->commander;
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CCommanderSkillIcon * icon = new CCommanderSkillIcon(new CPicture(stack->bonusToGraphics(bonus)), [](){});
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CCommanderSkillIcon * icon = new CCommanderSkillIcon(new CPicture(stack->bonusToGraphics(bonus)), [](){});
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icon->callback = [=]
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icon->callback = [=]()
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{
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{
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setSelection(skillID, icon);
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setSelection(skillID, icon);
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};
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};
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@@ -633,7 +633,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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const CGHeroInstance *h = owner->myHero;
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const CGHeroInstance *h = owner->myHero;
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GH.popInt(owner);
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GH.popInt(owner);
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auto guard = vstd::makeScopeGuard([this]
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auto guard = vstd::makeScopeGuard([this]()
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{
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{
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owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
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owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
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owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
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owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
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@@ -645,7 +645,7 @@ void CSystemOptionsWindow::setGameRes(int index)
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void CSystemOptionsWindow::bquitf()
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void CSystemOptionsWindow::bquitf()
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{
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, FORCE_QUIT); }, 0);
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}
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}
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void CSystemOptionsWindow::breturnf()
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void CSystemOptionsWindow::breturnf()
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@@ -655,7 +655,7 @@ void CSystemOptionsWindow::breturnf()
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void CSystemOptionsWindow::bmainmenuf()
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void CSystemOptionsWindow::bmainmenuf()
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{
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
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}
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}
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void CSystemOptionsWindow::bloadf()
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void CSystemOptionsWindow::bloadf()
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@@ -672,7 +672,7 @@ void CSystemOptionsWindow::bsavef()
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void CSystemOptionsWindow::brestartf()
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void CSystemOptionsWindow::brestartf()
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{
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
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}
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}
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void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
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void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
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@@ -985,7 +985,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
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//buttons
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//buttons
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quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
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quit = new CButton(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
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if(queryID.getNum() > 0)
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if(queryID.getNum() > 0)
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quit->addCallback([=]{ LOCPLINT->cb->selectionMade(0, queryID); });
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quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
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questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
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questlogButton[0] = new CButton(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 0));
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questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
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questlogButton[1] = new CButton(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog,this, 1));
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@@ -1348,7 +1348,7 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo
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boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
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boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
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boost::replace_first(text, "%d", "2000");
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boost::replace_first(text, "%d", "2000");
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confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=]{makeDeal(SKILL);}, SDLK_RETURN);
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confirm= new CButton(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
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confirm->block(!available);
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confirm->block(!available);
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cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
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cancel = new CButton(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
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@@ -1380,7 +1380,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
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for (int i = 0; i < slotsCount; i++)
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for (int i = 0; i < slotsCount; i++)
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{
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{
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upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=]{ makeDeal(SlotID(i)); }, SDLK_1 + i);
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upgrade[i] = new CButton(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
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for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
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for (auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
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upgrade[i]->addImage(image);
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upgrade[i]->addImage(image);
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@@ -771,7 +771,7 @@ namespace
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{
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{
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validator.currentPath.push_back(JsonNode());
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validator.currentPath.push_back(JsonNode());
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validator.currentPath.back().Float() = index;
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validator.currentPath.back().Float() = index;
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auto onExit = vstd::makeScopeGuard([&]
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auto onExit = vstd::makeScopeGuard([&]()
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{
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{
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validator.currentPath.pop_back();
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validator.currentPath.pop_back();
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});
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});
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@@ -920,7 +920,7 @@ namespace
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{
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{
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validator.currentPath.push_back(JsonNode());
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validator.currentPath.push_back(JsonNode());
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validator.currentPath.back().String() = nodeName;
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validator.currentPath.back().String() = nodeName;
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auto onExit = vstd::makeScopeGuard([&]
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auto onExit = vstd::makeScopeGuard([&]()
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{
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{
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validator.currentPath.pop_back();
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validator.currentPath.pop_back();
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});
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});
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@@ -3806,7 +3806,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
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StartAction startAction(ba);
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StartAction startAction(ba);
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sendAndApply(&startAction);
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sendAndApply(&startAction);
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return vstd::makeScopeGuard([&]
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return vstd::makeScopeGuard([&]()
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{
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{
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sendAndApply(&end_action);
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sendAndApply(&end_action);
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});
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});
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Reference in New Issue
Block a user