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Explicit army serialization - too much CArmedInstance descendants
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53dc49e92a
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@ -135,10 +135,10 @@ CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
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void CArmedInstance::writeJsonOptions(JsonNode& json) const
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{
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CCreatureSet::writeJson(json["army"]);
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CGObjectInstance::writeJsonOptions(json);
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}
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void CArmedInstance::readJsonOptions(const JsonNode& json)
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{
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CCreatureSet::readJson(json["army"]);
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CGObjectInstance::readJsonOptions(json);
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}
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@ -1472,14 +1472,14 @@ bool CGHeroInstance::hasVisions(const CGObjectInstance * target, const int subty
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void CGHeroInstance::writeJsonOptions(JsonNode& json) const
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{
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CArmedInstance::writeJsonOptions(json);
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CCreatureSet::writeJson(json["army"]);
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CGObjectInstance::writeOwner(json);
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CArtifactSet::writeJson(json["artifacts"]);
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}
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void CGHeroInstance::readJsonOptions(const JsonNode& json)
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{
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CArmedInstance::readJsonOptions(json);
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CCreatureSet::readJson(json["army"]);
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CGObjectInstance::readOwner(json);
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CArtifactSet::readJson(json["artifacts"]);
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}
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@ -792,7 +792,7 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
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void CGMine::writeJsonOptions(JsonNode & json) const
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{
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CArmedInstance::writeJsonOptions(json);
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CCreatureSet::writeJson(json["army"]);
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if(isAbandoned())
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{
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@ -814,7 +814,7 @@ void CGMine::writeJsonOptions(JsonNode & json) const
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void CGMine::readJsonOptions(const JsonNode & json)
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{
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CArmedInstance::readJsonOptions(json);
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CCreatureSet::readJson(json["army"]);
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if(isAbandoned())
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{
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@ -1874,14 +1874,14 @@ void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &
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void CGGarrison::writeJsonOptions(JsonNode& json) const
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{
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CArmedInstance::writeJsonOptions(json);
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CCreatureSet::writeJson(json["army"]);
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CGObjectInstance::writeOwner(json);
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json["removableUnits"].Bool() = removableUnits;
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}
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void CGGarrison::readJsonOptions(const JsonNode& json)
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{
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CArmedInstance::readJsonOptions(json);
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CCreatureSet::readJson(json["army"]);
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CGObjectInstance::readOwner(json);
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removableUnits = json["removableUnits"].Bool();
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}
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