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Fix penalties for FLYING_MOVEMENT and WATER_WALKING

This commit is contained in:
ArseniyShestakov
2015-10-23 20:50:52 +03:00
parent fc6f62e633
commit 6ebe2abc1a
4 changed files with 22 additions and 19 deletions

View File

@ -1058,7 +1058,7 @@
{ {
"bonuses" : [ "bonuses" : [
{ {
"subtype" : 1, "subtype" : 3,
"type" : "FLYING_MOVEMENT", "type" : "FLYING_MOVEMENT",
"val" : 0, "val" : 0,
"valueType" : "BASE_NUMBER" "valueType" : "BASE_NUMBER"
@ -1276,7 +1276,7 @@
{ {
"bonuses" : [ "bonuses" : [
{ {
"subtype" : 1, "subtype" : 3,
"type" : "WATER_WALKING", "type" : "WATER_WALKING",
"val" : 0, "val" : 0,
"valueType" : "BASE_NUMBER" "valueType" : "BASE_NUMBER"

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@ -176,7 +176,7 @@
"effects" : { "effects" : {
"fly" : { "fly" : {
"type" : "FLYING_MOVEMENT", "type" : "FLYING_MOVEMENT",
"subtype" : 2, "subtype" : 1,
"duration" : "ONE_DAY", "duration" : "ONE_DAY",
"val" : 0 //in fact unused "val" : 0 //in fact unused
} }
@ -185,14 +185,14 @@
"advanced":{ "advanced":{
"effects" : { "effects" : {
"fly" : { "fly" : {
"subtype" : 1 "subtype" : 2
} }
} }
}, },
"expert":{ "expert":{
"effects" : { "effects" : {
"fly" : { "fly" : {
"subtype" : 1 "subtype" : 3
} }
} }
} }
@ -214,7 +214,7 @@
"effects" : { "effects" : {
"waterWalk" : { "waterWalk" : {
"type" : "WATER_WALKING", "type" : "WATER_WALKING",
"subtype" : 2, "subtype" : 1,
"duration" : "ONE_DAY", "duration" : "ONE_DAY",
"val" : 0 //in fact unused "val" : 0 //in fact unused
} }
@ -223,14 +223,14 @@
"advanced":{ "advanced":{
"effects" : { "effects" : {
"waterWalk" : { "waterWalk" : {
"subtype" : 1 "subtype" : 2
} }
} }
}, },
"expert":{ "expert":{
"effects" : { "effects" : {
"waterWalk" : { "waterWalk" : {
"subtype" : 1 "subtype" : 3
} }
} }
} }

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@ -2112,19 +2112,22 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
if(d.blocked && h->canFly()) if(d.blocked && h->canFly())
{ {
bool freeFlying = h->getBonusesCount(Selector::typeSubtype(Bonus::FLYING_MOVEMENT, 1)) > 0; if(h->hasBonusOfType(Bonus::FLYING_MOVEMENT, 1)) // base flying
if(!freeFlying)
{
ret *= 1.4; //40% penalty for movement over blocked tile ret *= 1.4; //40% penalty for movement over blocked tile
} else if(h->hasBonusOfType(Bonus::FLYING_MOVEMENT, 2)) // advanced flying
ret *= 1.2;
} }
else if (d.terType == ETerrainType::WATER) else if(d.terType == ETerrainType::WATER)
{ {
if(h->boat && s.hasFavourableWinds() && d.hasFavourableWinds()) //Favourable Winds if(h->boat && s.hasFavourableWinds() && d.hasFavourableWinds()) //Favourable Winds
ret *= 0.666; ret *= 0.666;
else if (!h->boat && h->getBonusesCount(Selector::typeSubtype(Bonus::WATER_WALKING, 1)) > 0) else if(!h->boat && h->canWalkOnSea())
ret *= 1.4; //40% penalty for water walking {
if(h->hasBonusOfType(Bonus::WATER_WALKING, 1)) // base
ret *= 1.4; //40% penalty for water walking
else if(h->hasBonusOfType(Bonus::WATER_WALKING, 2)) // advanced
ret *= 1.2;
}
} }
if(src.x != dest.x && src.y != dest.y) //it's diagonal move if(src.x != dest.x && src.y != dest.y) //it's diagonal move
@ -2144,7 +2147,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
{ {
std::vector<int3> vec; std::vector<int3> vec;
vec.reserve(8); //optimization vec.reserve(8); //optimization
getNeighbours(d, dest, vec, s.terType != ETerrainType::WATER, true); getNeighbours(d, dest, vec, s.terType != ETerrainType::WATER, true);
for(auto & elem : vec) for(auto & elem : vec)
{ {
int fcost = getMovementCost(h, dest, elem, left, false); int fcost = getMovementCost(h, dest, elem, left, false);

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@ -86,13 +86,13 @@ public:
BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/ \ BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/ \
BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \ BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \ BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
BONUS_NAME(FLYING_MOVEMENT) /*subtype 1 - without penalty, 2 - with penalty*/ \ BONUS_NAME(FLYING_MOVEMENT) /*subtype 1 - 40% penalty, 2 - 20% penalty, 3 - without penalty*/ \
BONUS_NAME(SPELL_DURATION) \ BONUS_NAME(SPELL_DURATION) \
BONUS_NAME(AIR_SPELL_DMG_PREMY) \ BONUS_NAME(AIR_SPELL_DMG_PREMY) \
BONUS_NAME(EARTH_SPELL_DMG_PREMY) \ BONUS_NAME(EARTH_SPELL_DMG_PREMY) \
BONUS_NAME(FIRE_SPELL_DMG_PREMY) \ BONUS_NAME(FIRE_SPELL_DMG_PREMY) \
BONUS_NAME(WATER_SPELL_DMG_PREMY) \ BONUS_NAME(WATER_SPELL_DMG_PREMY) \
BONUS_NAME(WATER_WALKING) /*subtype 1 - without penalty, 2 - with penalty*/ \ BONUS_NAME(WATER_WALKING) /*subtype 1 - 40% penalty, 2 - 20% penalty, 3 - without penalty*/ \
BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \ BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
BONUS_NAME(STACK_HEALTH) \ BONUS_NAME(STACK_HEALTH) \
BONUS_NAME(BLOCK_MORALE) \ BONUS_NAME(BLOCK_MORALE) \