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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

getMovementCost: get rid of useless flying parameter

This commit is contained in:
ArseniyShestakov 2015-10-19 07:27:00 +03:00
parent 498eb1d032
commit fc6f62e633
4 changed files with 8 additions and 8 deletions

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@ -292,7 +292,7 @@ bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
int CCallback::getMovementCost(const CGHeroInstance * hero, int3 dest)
{
return gs->getMovementCost(hero, hero->visitablePos(), dest, hero->hasBonusOfType (Bonus::FLYING_MOVEMENT), hero->movement);
return gs->getMovementCost(hero, hero->visitablePos(), dest, hero->movement);
}
const CPathsInfo * CCallback::getPathsInfo(const CGHeroInstance *h)

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@ -2099,7 +2099,7 @@ void CGameState::getNeighbours(const TerrainTile &srct, int3 tile, std::vector<i
}
}
int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, bool flying, int remainingMovePoints, bool checkLast)
int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, int remainingMovePoints, bool checkLast)
{
if(src == dest) //same tile
return 0;
@ -2110,7 +2110,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
//get basic cost
int ret = h->getTileCost(d,s);
if(d.blocked && flying)
if(d.blocked && h->canFly())
{
bool freeFlying = h->getBonusesCount(Selector::typeSubtype(Bonus::FLYING_MOVEMENT, 1)) > 0;
@ -2147,7 +2147,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
getNeighbours(d, dest, vec, s.terType != ETerrainType::WATER, true);
for(auto & elem : vec)
{
int fcost = getMovementCost(h,dest, elem, flying, left, false);
int fcost = getMovementCost(h, dest, elem, left, false);
if(fcost <= left)
{
return ret;
@ -3456,7 +3456,7 @@ void CPathfinder::calculatePaths()
if(!isMovementPossible())
continue;
int cost = gs->getMovementCost(hero, cp->coord, dp->coord, vstd::contains(options, EOptions::FLYING), movement);
int cost = gs->getMovementCost(hero, cp->coord, dp->coord, movement);
int remains = movement - cost;
if(useEmbarkCost)
{
@ -3470,7 +3470,7 @@ void CPathfinder::calculatePaths()
//occurs rarely, when hero with low movepoints tries to leave the road
turnAtNextTile++;
int moveAtNextTile = maxMovePoints(cp);
cost = gs->getMovementCost(hero, cp->coord, dp->coord, vstd::contains(options, EOptions::FLYING), moveAtNextTile); //cost must be updated, movement points changed :(
cost = gs->getMovementCost(hero, cp->coord, dp->coord, moveAtNextTile); //cost must be updated, movement points changed :(
remains = moveAtNextTile - cost;
}

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@ -401,7 +401,7 @@ public:
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> player);
void getNeighbours(const TerrainTile &srct, int3 tile, std::vector<int3> &vec, const boost::logic::tribool &onLand, bool limitCoastSailing);
int getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, bool flying, int remainingMovePoints=-1, bool checkLast=true);
int getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, int remainingMovePoints=-1, bool checkLast=true);
int getDate(Date::EDateType mode=Date::DAY) const; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
// ----- getters, setters -----

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@ -1733,7 +1733,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, bo
}
const TerrainTile t = *gs->getTile(hmpos);
const int cost = gs->getMovementCost(h, h->getPosition(), hmpos, h->hasBonusOfType(Bonus::FLYING_MOVEMENT), h->movement);
const int cost = gs->getMovementCost(h, h->getPosition(), hmpos, h->movement);
const int3 guardPos = gs->guardingCreaturePosition(hmpos);
const bool embarking = !h->boat && !t.visitableObjects.empty() && t.visitableObjects.back()->ID == Obj::BOAT;