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getMovementCost: get rid of useless flying parameter
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parent
498eb1d032
commit
fc6f62e633
@ -292,7 +292,7 @@ bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
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int CCallback::getMovementCost(const CGHeroInstance * hero, int3 dest)
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{
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return gs->getMovementCost(hero, hero->visitablePos(), dest, hero->hasBonusOfType (Bonus::FLYING_MOVEMENT), hero->movement);
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return gs->getMovementCost(hero, hero->visitablePos(), dest, hero->movement);
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}
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const CPathsInfo * CCallback::getPathsInfo(const CGHeroInstance *h)
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@ -2099,7 +2099,7 @@ void CGameState::getNeighbours(const TerrainTile &srct, int3 tile, std::vector<i
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}
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}
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int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, bool flying, int remainingMovePoints, bool checkLast)
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int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, int remainingMovePoints, bool checkLast)
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{
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if(src == dest) //same tile
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return 0;
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@ -2110,7 +2110,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
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//get basic cost
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int ret = h->getTileCost(d,s);
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if(d.blocked && flying)
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if(d.blocked && h->canFly())
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{
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bool freeFlying = h->getBonusesCount(Selector::typeSubtype(Bonus::FLYING_MOVEMENT, 1)) > 0;
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@ -2147,7 +2147,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
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getNeighbours(d, dest, vec, s.terType != ETerrainType::WATER, true);
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for(auto & elem : vec)
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{
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int fcost = getMovementCost(h,dest, elem, flying, left, false);
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int fcost = getMovementCost(h, dest, elem, left, false);
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if(fcost <= left)
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{
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return ret;
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@ -3456,7 +3456,7 @@ void CPathfinder::calculatePaths()
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if(!isMovementPossible())
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continue;
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int cost = gs->getMovementCost(hero, cp->coord, dp->coord, vstd::contains(options, EOptions::FLYING), movement);
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int cost = gs->getMovementCost(hero, cp->coord, dp->coord, movement);
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int remains = movement - cost;
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if(useEmbarkCost)
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{
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@ -3470,7 +3470,7 @@ void CPathfinder::calculatePaths()
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//occurs rarely, when hero with low movepoints tries to leave the road
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turnAtNextTile++;
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int moveAtNextTile = maxMovePoints(cp);
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cost = gs->getMovementCost(hero, cp->coord, dp->coord, vstd::contains(options, EOptions::FLYING), moveAtNextTile); //cost must be updated, movement points changed :(
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cost = gs->getMovementCost(hero, cp->coord, dp->coord, moveAtNextTile); //cost must be updated, movement points changed :(
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remains = moveAtNextTile - cost;
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}
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@ -401,7 +401,7 @@ public:
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bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> player);
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void getNeighbours(const TerrainTile &srct, int3 tile, std::vector<int3> &vec, const boost::logic::tribool &onLand, bool limitCoastSailing);
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int getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, bool flying, int remainingMovePoints=-1, bool checkLast=true);
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int getMovementCost(const CGHeroInstance *h, const int3 &src, const int3 &dest, int remainingMovePoints=-1, bool checkLast=true);
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int getDate(Date::EDateType mode=Date::DAY) const; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
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// ----- getters, setters -----
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@ -1733,7 +1733,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, bo
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}
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const TerrainTile t = *gs->getTile(hmpos);
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const int cost = gs->getMovementCost(h, h->getPosition(), hmpos, h->hasBonusOfType(Bonus::FLYING_MOVEMENT), h->movement);
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const int cost = gs->getMovementCost(h, h->getPosition(), hmpos, h->movement);
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const int3 guardPos = gs->guardingCreaturePosition(hmpos);
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const bool embarking = !h->boat && !t.visitableObjects.empty() && t.visitableObjects.back()->ID == Obj::BOAT;
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