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	Formatting cleanup
This commit is contained in:
		| @@ -57,6 +57,7 @@ | ||||
| #include "../lib/CPlayerState.h" | ||||
| #include "../lib/GameConstants.h" | ||||
| #include "gui/CGuiHandler.h" | ||||
| #include "gui/CAnimation.h" | ||||
| #include "windows/InfoWindows.h" | ||||
| #include "../lib/UnlockGuard.h" | ||||
| #include "../lib/CPathfinder.h" | ||||
|   | ||||
| @@ -17,12 +17,13 @@ | ||||
| #include "CBattleSiegeController.h" | ||||
| #include "CBattleInterfaceClasses.h" | ||||
|  | ||||
| #include "../CGameInfo.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../gui/CCursorHandler.h" | ||||
| #include "../gui/CGuiHandler.h" | ||||
| #include "../gui/CIntObject.h" | ||||
| #include "../windows/CCreatureWindow.h" | ||||
| #include "../CGameInfo.h" | ||||
| #include "../CPlayerInterface.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/CStack.h" | ||||
| #include "../../lib/battle/BattleAction.h" | ||||
| @@ -45,7 +46,7 @@ CBattleActionsController::CBattleActionsController(CBattleInterface * owner): | ||||
| 	creatureCasting(false), | ||||
| 	spellDestSelectMode(false), | ||||
| 	spellToCast(nullptr), | ||||
| 	sp(nullptr) | ||||
| 	currentSpell(nullptr) | ||||
| { | ||||
| 	currentAction = PossiblePlayerBattleAction::INVALID; | ||||
| 	selectedAction = PossiblePlayerBattleAction::INVALID; | ||||
| @@ -57,7 +58,7 @@ void CBattleActionsController::endCastingSpell() | ||||
| 	{ | ||||
| 		spellToCast.reset(); | ||||
|  | ||||
| 		sp = nullptr; | ||||
| 		currentSpell = nullptr; | ||||
| 		spellDestSelectMode = false; | ||||
| 		CCS->curh->changeGraphic(ECursor::COMBAT, ECursor::COMBAT_POINTER); | ||||
|  | ||||
| @@ -212,8 +213,8 @@ void CBattleActionsController::castThisSpell(SpellID spellID) | ||||
| 	//choosing possible targets | ||||
| 	const CGHeroInstance *castingHero = (owner->attackingHeroInstance->tempOwner == owner->curInt->playerID) ? owner->attackingHeroInstance : owner->defendingHeroInstance; | ||||
| 	assert(castingHero); // code below assumes non-null hero | ||||
| 	sp = spellID.toSpell(); | ||||
| 	PossiblePlayerBattleAction spellSelMode = owner->curInt->cb->getCasterAction(sp, castingHero, spells::Mode::HERO); | ||||
| 	currentSpell = spellID.toSpell(); | ||||
| 	PossiblePlayerBattleAction spellSelMode = owner->curInt->cb->getCasterAction(currentSpell, castingHero, spells::Mode::HERO); | ||||
|  | ||||
| 	if (spellSelMode == PossiblePlayerBattleAction::NO_LOCATION) //user does not have to select location | ||||
| 	{ | ||||
| @@ -498,9 +499,9 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 			} | ||||
| 				break; | ||||
| 			case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE: | ||||
| 				sp = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[27]) % sp->name % shere->getName()); //Cast %s on %s | ||||
| 				switch (sp->id) | ||||
| 				currentSpell = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[27]) % currentSpell->name % shere->getName()); //Cast %s on %s | ||||
| 				switch (currentSpell->id) | ||||
| 				{ | ||||
| 					case SpellID::SACRIFICE: | ||||
| 					case SpellID::TELEPORT: | ||||
| @@ -511,12 +512,12 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 				isCastingPossible = true; | ||||
| 				break; | ||||
| 			case PossiblePlayerBattleAction::ANY_LOCATION: | ||||
| 				sp = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s | ||||
| 				currentSpell = CGI->spellh->objects[creatureCasting ? owner->stacksController->activeStackSpellToCast() : spellToCast->actionSubtype]; //necessary if creature has random Genie spell at same time | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % currentSpell->name); //Cast %s | ||||
| 				isCastingPossible = true; | ||||
| 				break; | ||||
| 			case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL: //we assume that teleport / sacrifice will never be available as random spell | ||||
| 				sp = nullptr; | ||||
| 				currentSpell = nullptr; | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[301]) % shere->getName()); //Cast a spell on % | ||||
| 				creatureCasting = true; | ||||
| 				isCastingPossible = true; | ||||
| @@ -537,7 +538,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 				isCastingPossible = true; | ||||
| 				break; | ||||
| 			case PossiblePlayerBattleAction::FREE_LOCATION: | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % currentSpell->name); //Cast %s | ||||
| 				isCastingPossible = true; | ||||
| 				break; | ||||
| 			case PossiblePlayerBattleAction::HEAL: | ||||
| @@ -583,7 +584,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 				break; | ||||
| 			case PossiblePlayerBattleAction::FREE_LOCATION: | ||||
| 				cursorFrame = ECursor::COMBAT_BLOCKED; | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[181]) % sp->name); //No room to place %s here | ||||
| 				consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[181]) % currentSpell->name); //No room to place %s here | ||||
| 				break; | ||||
| 			default: | ||||
| 				if (myNumber == -1) | ||||
| @@ -604,8 +605,8 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 			default: | ||||
| 				cursorType = ECursor::SPELLBOOK; | ||||
| 				cursorFrame = 0; | ||||
| 				if (consoleMsg.empty() && sp) | ||||
| 					consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s | ||||
| 				if (consoleMsg.empty() && currentSpell) | ||||
| 					consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % currentSpell->name); //Cast %s | ||||
| 				break; | ||||
| 		} | ||||
|  | ||||
| @@ -615,7 +616,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 			{ | ||||
|  | ||||
| 				possibleActions.clear(); | ||||
| 				switch (sp->id.toEnum()) | ||||
| 				switch (currentSpell->id.toEnum()) | ||||
| 				{ | ||||
| 					case SpellID::TELEPORT: //don't cast spell yet, only select target | ||||
| 						spellToCast->aimToUnit(shere); | ||||
| @@ -631,7 +632,7 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 			{ | ||||
| 				if (creatureCasting) | ||||
| 				{ | ||||
| 					if (sp) | ||||
| 					if (currentSpell) | ||||
| 					{ | ||||
| 						owner->giveCommand(EActionType::MONSTER_SPELL, myNumber, owner->stacksController->activeStackSpellToCast()); | ||||
| 					} | ||||
| @@ -642,8 +643,8 @@ void CBattleActionsController::handleHex(BattleHex myNumber, int eventType) | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					assert(sp); | ||||
| 					switch (sp->id.toEnum()) | ||||
| 					assert(currentSpell); | ||||
| 					switch (currentSpell->id.toEnum()) | ||||
| 					{ | ||||
| 					case SpellID::SACRIFICE: | ||||
| 						spellToCast->aimToUnit(shere);//victim | ||||
| @@ -701,11 +702,11 @@ bool CBattleActionsController::isCastingPossibleHere(const CStack *sactive, cons | ||||
| 	} | ||||
|  | ||||
|  | ||||
| 	sp = nullptr; | ||||
| 	currentSpell = nullptr; | ||||
| 	if (spellID >= 0) | ||||
| 		sp = CGI->spellh->objects[spellID]; | ||||
| 		currentSpell = CGI->spellh->objects[spellID]; | ||||
|  | ||||
| 	if (sp) | ||||
| 	if (currentSpell) | ||||
| 	{ | ||||
| 		const spells::Caster *caster = creatureCasting ? static_cast<const spells::Caster *>(sactive) : static_cast<const spells::Caster *>(owner->curInt->cb->battleGetMyHero()); | ||||
| 		if (caster == nullptr) | ||||
| @@ -719,9 +720,9 @@ bool CBattleActionsController::isCastingPossibleHere(const CStack *sactive, cons | ||||
| 			spells::Target target; | ||||
| 			target.emplace_back(myNumber); | ||||
|  | ||||
| 			spells::BattleCast cast(owner->curInt->cb.get(), caster, mode, sp); | ||||
| 			spells::BattleCast cast(owner->curInt->cb.get(), caster, mode, currentSpell); | ||||
|  | ||||
| 			auto m = sp->battleMechanics(&cast); | ||||
| 			auto m = currentSpell->battleMechanics(&cast); | ||||
| 			spells::detail::ProblemImpl problem; //todo: display problem in status bar | ||||
|  | ||||
| 			isCastingPossible = m->canBeCastAt(target, problem); | ||||
|   | ||||
| @@ -34,7 +34,7 @@ class CBattleActionsController | ||||
| 	bool creatureCasting; //if true, stack currently aims to cats a spell | ||||
| 	bool spellDestSelectMode; //if true, player is choosing destination for his spell - only for GUI / console | ||||
| 	std::shared_ptr<BattleAction> spellToCast; //spell for which player is choosing destination | ||||
| 	const CSpell *sp; //spell pointer for convenience | ||||
| 	const CSpell *currentSpell; //spell pointer for convenience | ||||
|  | ||||
| 	bool isCastingPossibleHere (const CStack *sactive, const CStack *shere, BattleHex myNumber); | ||||
| 	bool canStackMoveHere (const CStack *sactive, BattleHex MyNumber); //TODO: move to BattleState / callback | ||||
|   | ||||
| @@ -179,9 +179,12 @@ const CCreature * CAttackAnimation::getCreature() | ||||
|  | ||||
| CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attacker, BattleHex _dest, const CStack *defender) | ||||
| 	: CBattleStackAnimation(_owner, attacker), | ||||
| 		shooting(false), group(CCreatureAnim::SHOOT_FRONT), | ||||
| 	  shooting(false), | ||||
| 	  group(CCreatureAnim::SHOOT_FRONT), | ||||
| 	  soundPlayed(false), | ||||
| 		dest(_dest), attackedStack(defender), attackingStack(attacker) | ||||
| 	  dest(_dest), | ||||
| 	  attackedStack(defender), | ||||
| 	  attackingStack(attacker) | ||||
| { | ||||
| 	assert(attackingStack && "attackingStack is nullptr in CBattleAttack::CBattleAttack !\n"); | ||||
| 	attackingStackPosBeforeReturn = attackingStack->getPosition(); | ||||
| @@ -189,8 +192,10 @@ CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attac | ||||
|  | ||||
| CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner) | ||||
| 	: CBattleStackAnimation(_owner, _attackedInfo.defender), | ||||
| attacker(_attackedInfo.attacker), rangedAttack(_attackedInfo.indirectAttack), | ||||
| killed(_attackedInfo.killed), timeToWait(0) | ||||
| 	  attacker(_attackedInfo.attacker), | ||||
| 	  rangedAttack(_attackedInfo.indirectAttack), | ||||
| 	  killed(_attackedInfo.killed), | ||||
| 	  timeToWait(0) | ||||
| { | ||||
| 	logAnim->debug("Created defence anim for %s", _attackedInfo.defender->getName()); | ||||
| } | ||||
| @@ -323,7 +328,9 @@ CDefenceAnimation::~CDefenceAnimation() | ||||
| } | ||||
|  | ||||
| CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames) | ||||
| : CBattleAnimation(_owner), counter(0), howMany(howManyFrames) | ||||
| 	: CBattleAnimation(_owner), | ||||
| 	  counter(0), | ||||
| 	  howMany(howManyFrames) | ||||
| { | ||||
| 	logAnim->debug("Created dummy animation for %d frames", howManyFrames); | ||||
| } | ||||
| @@ -624,7 +631,9 @@ bool CMovementStartAnimation::init() | ||||
| } | ||||
|  | ||||
| CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority) | ||||
| : CBattleStackAnimation(_owner, stack), hex(dest), priority(_priority) | ||||
| 	: CBattleStackAnimation(_owner, stack), | ||||
| 	  hex(dest), | ||||
| 	  priority(_priority) | ||||
| { | ||||
| 	logAnim->debug("Created reverse anim for %s", stack->getName()); | ||||
| } | ||||
|   | ||||
| @@ -9,20 +9,23 @@ | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "CBattleControlPanel.h" | ||||
|  | ||||
| #include "CBattleInterface.h" | ||||
| #include "CBattleInterfaceClasses.h" | ||||
| #include "CBattleStacksController.h" | ||||
| #include "CBattleActionsController.h" | ||||
| #include "../widgets/Buttons.h" | ||||
| #include "../widgets/Images.h" | ||||
|  | ||||
| #include "../CGameInfo.h" | ||||
| #include "../../lib/CGeneralTextHandler.h" | ||||
| #include "../../lib/mapObjects/CGHeroInstance.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../../CCallback.h" | ||||
| #include "../gui/CCursorHandler.h" | ||||
| #include "../gui/CGuiHandler.h" | ||||
| #include "../windows/CSpellWindow.h" | ||||
| #include "../widgets/Buttons.h" | ||||
| #include "../widgets/Images.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/CGeneralTextHandler.h" | ||||
| #include "../../lib/mapObjects/CGHeroInstance.h" | ||||
| #include "../../lib/CStack.h" | ||||
| #include "../../lib/CConfigHandler.h" | ||||
|  | ||||
|   | ||||
| @@ -15,11 +15,13 @@ | ||||
| #include "CBattleInterface.h" | ||||
| #include "CBattleInterfaceClasses.h" | ||||
| #include "CBattleStacksController.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
|  | ||||
| #include "../CMusicHandler.h" | ||||
| #include "../CGameInfo.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/battle/BattleAction.h" | ||||
| #include "../../lib/NetPacks.h" | ||||
|   | ||||
| @@ -9,19 +9,22 @@ | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "CBattleFieldController.h" | ||||
|  | ||||
| #include "CBattleInterface.h" | ||||
| #include "CBattleActionsController.h" | ||||
| #include "CBattleInterfaceClasses.h" | ||||
| #include "CBattleSiegeController.h" | ||||
| #include "CBattleStacksController.h" | ||||
| #include "CBattleObstacleController.h" | ||||
|  | ||||
| #include "../CGameInfo.h" | ||||
| #include "../../CCallback.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
| #include "../gui/CGuiHandler.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../gui/CCursorHandler.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/BattleFieldHandler.h" | ||||
| #include "../../lib/CConfigHandler.h" | ||||
| #include "../../lib/CStack.h" | ||||
|   | ||||
| @@ -9,16 +9,19 @@ | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "CBattleObstacleController.h" | ||||
|  | ||||
| #include "CBattleInterface.h" | ||||
| #include "CBattleFieldController.h" | ||||
| #include "CBattleAnimations.h" | ||||
| #include "CBattleStacksController.h" | ||||
|  | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/battle/CObstacleInstance.h" | ||||
| #include "../../lib/ObstacleHandler.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
|  | ||||
| CBattleObstacleController::CBattleObstacleController(CBattleInterface * owner): | ||||
| 	owner(owner) | ||||
|   | ||||
| @@ -9,17 +9,20 @@ | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "CBattleProjectileController.h" | ||||
| #include "../gui/Geometries.h" | ||||
| #include "../../lib/CStack.h" | ||||
| #include "../../lib/mapObjects/CGTownInstance.h" | ||||
| #include "../CGameInfo.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
|  | ||||
| #include "CBattleInterface.h" | ||||
| #include "CBattleSiegeController.h" | ||||
| #include "CBattleStacksController.h" | ||||
| #include "CCreatureAnimation.h" | ||||
|  | ||||
| #include "../gui/Geometries.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CCanvas.h" | ||||
| #include "../CGameInfo.h" | ||||
|  | ||||
| #include "../../lib/CStack.h" | ||||
| #include "../../lib/mapObjects/CGTownInstance.h" | ||||
|  | ||||
| static double calculateCatapultParabolaY(const Point & from, const Point & dest, int x) | ||||
| { | ||||
| 	double facA = 0.005; // seems to be constant | ||||
|   | ||||
| @@ -9,6 +9,7 @@ | ||||
|  */ | ||||
| #include "StdInc.h" | ||||
| #include "CBattleStacksController.h" | ||||
|  | ||||
| #include "CBattleSiegeController.h" | ||||
| #include "CBattleInterfaceClasses.h" | ||||
| #include "CBattleInterface.h" | ||||
| @@ -17,18 +18,21 @@ | ||||
| #include "CBattleEffectsController.h" | ||||
| #include "CBattleProjectileController.h" | ||||
| #include "CBattleControlPanel.h" | ||||
|  | ||||
| #include "CCreatureAnimation.h" | ||||
|  | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../CMusicHandler.h" | ||||
| #include "../CGameInfo.h" | ||||
| #include "../gui/CAnimation.h" | ||||
| #include "../gui/CGuiHandler.h" | ||||
| #include "../gui/CCanvas.h" | ||||
| #include "../../lib/battle/BattleHex.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "CCreatureAnimation.h" | ||||
| #include "../../lib/CGameState.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/battle/BattleHex.h" | ||||
| #include "../../lib/CGameState.h" | ||||
| #include "../../lib/CStack.h" | ||||
| #include "../../lib/CondSh.h" | ||||
| #include "../CMusicHandler.h" | ||||
| #include "../CGameInfo.h" | ||||
|  | ||||
| static void onAnimationFinished(const CStack *stack, std::weak_ptr<CCreatureAnimation> anim) | ||||
| { | ||||
|   | ||||
| @@ -70,7 +70,6 @@ void CCanvas::drawText(const Point & position, const EFonts & font, const SDL_Co | ||||
| 	case ETextAlignment::CENTER:       return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, position); | ||||
| 	case ETextAlignment::BOTTOMRIGHT:  return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, position); | ||||
| 	} | ||||
|  | ||||
| } | ||||
|  | ||||
| SDL_Surface * CCanvas::getSurface() | ||||
|   | ||||
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