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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

Moved slider class to a separate file

This commit is contained in:
Ivan Savenko 2023-05-30 17:31:45 +03:00
parent 18388b2d72
commit 6fe00ad55c
21 changed files with 512 additions and 437 deletions

@ -99,6 +99,8 @@ set(client_SRCS
widgets/MiscWidgets.cpp
widgets/ObjectLists.cpp
widgets/TextControls.cpp
widgets/Scrollable.cpp
widgets/Slider.cpp
widgets/CArtifactsOfHeroBase.cpp
widgets/CArtifactsOfHeroMain.cpp
widgets/CArtifactsOfHeroKingdom.cpp
@ -251,6 +253,8 @@ set(client_HEADERS
widgets/MiscWidgets.h
widgets/ObjectLists.h
widgets/TextControls.h
widgets/Scrollable.h
widgets/Slider.h
widgets/CArtifactsOfHeroBase.h
widgets/CArtifactsOfHeroMain.h
widgets/CArtifactsOfHeroKingdom.h

@ -21,6 +21,7 @@
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"

@ -28,10 +28,11 @@
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../mainmenu/CMainMenu.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"

@ -20,6 +20,7 @@
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"

@ -21,6 +21,7 @@
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"

@ -22,6 +22,7 @@
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"

@ -472,343 +472,3 @@ int CToggleGroup::getSelected() const
{
return selectedID;
}
void CSlider::sliderClicked()
{
addUsedEvents(MOVE);
}
void CSlider::mouseMoved (const Point & cursorPosition)
{
double v = 0;
if(horizontal)
{
if( std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2 )
return;
v = cursorPosition.x - pos.x - 24;
v *= positions;
v /= (pos.w - 48);
}
else
{
if(std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2 )
return;
v = cursorPosition.y - pos.y - 24;
v *= positions;
v /= (pos.h - 48);
}
v += 0.5;
if(v!=value)
{
moveTo(static_cast<int>(v));
}
}
void CSlider::setScrollStep(int to)
{
scrollStep = to;
}
void CSlider::setScrollBounds(const Rect & bounds )
{
scrollBounds = bounds;
}
void CSlider::clearScrollBounds()
{
scrollBounds = std::nullopt;
}
int CSlider::getAmount() const
{
return amount;
}
int CSlider::getValue() const
{
return value;
}
int CSlider::getCapacity() const
{
return capacity;
}
void CSlider::moveLeft()
{
moveTo(value-1);
}
void CSlider::moveRight()
{
moveTo(value+1);
}
void CSlider::moveBy(int amount)
{
moveTo(value + amount);
}
void CSlider::updateSliderPos()
{
if(horizontal)
{
if(positions)
{
double part = static_cast<double>(value) / positions;
part*=(pos.w-48);
int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
slider->moveBy(Point(newPos, 0));
}
else
slider->moveTo(Point(pos.x+16, pos.y));
}
else
{
if(positions)
{
double part = static_cast<double>(value) / positions;
part*=(pos.h-48);
int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
slider->moveBy(Point(0, newPos));
}
else
slider->moveTo(Point(pos.x, pos.y+16));
}
}
void CSlider::moveTo(int to)
{
vstd::amax(to, 0);
vstd::amin(to, positions);
//same, old position?
if(value == to)
return;
value = to;
updateSliderPos();
moved(to);
}
void CSlider::clickLeft(tribool down, bool previousState)
{
if(down && !slider->isBlocked())
{
double pw = 0;
double rw = 0;
if(horizontal)
{
pw = GH.getCursorPosition().x-pos.x-25;
rw = pw / static_cast<double>(pos.w - 48);
}
else
{
pw = GH.getCursorPosition().y-pos.y-24;
rw = pw / (pos.h-48);
}
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
return;
// if (rw>1) return;
// if (rw<0) return;
slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
moveTo((int)(rw * positions + 0.5));
return;
}
removeUsedEvents(MOVE);
}
bool CSlider::receiveEvent(const Point &position, int eventType) const
{
if (eventType != WHEEL && eventType != GESTURE_PANNING)
{
return CIntObject::receiveEvent(position, eventType);
}
if (!scrollBounds)
return true;
Rect testTarget = *scrollBounds + pos.topLeft();
return testTarget.isInside(position);
}
void CSlider::setPanningStep(int to)
{
panningDistanceSingle = to;
}
void CSlider::panning(bool on)
{
panningDistanceAccumulated = 0;
}
void CSlider::gesturePanning(const Point & distanceDelta)
{
if (horizontal)
panningDistanceAccumulated += -distanceDelta.x;
else
panningDistanceAccumulated += distanceDelta.y;
if (-panningDistanceAccumulated > panningDistanceSingle )
{
int scrollAmount = (-panningDistanceAccumulated) / panningDistanceSingle;
moveBy(-scrollAmount);
panningDistanceAccumulated += scrollAmount * panningDistanceSingle;
}
if (panningDistanceAccumulated > panningDistanceSingle )
{
int scrollAmount = panningDistanceAccumulated / panningDistanceSingle;
moveBy(scrollAmount);
panningDistanceAccumulated += -scrollAmount * panningDistanceSingle;
}
}
CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
: CIntObject(LCLICK | RCLICK | WHEEL | GESTURE_PANNING ),
capacity(Capacity),
horizontal(Horizontal),
amount(Amount),
value(Value),
scrollStep(1),
moved(Moved),
panningDistanceAccumulated(0),
panningDistanceSingle(32)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
setAmount(amount);
vstd::amax(value, 0);
vstd::amin(value, positions);
pos.x += position.x;
pos.y += position.y;
if(style == BROWN)
{
std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
left->setImageOrder(0, 1, 1, 1);
right->setImageOrder(2, 3, 3, 3);
slider->setImageOrder(4, 4, 4, 4);
}
else
{
left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
}
slider->actOnDown = true;
slider->soundDisabled = true;
left->soundDisabled = true;
right->soundDisabled = true;
if (horizontal)
right->moveBy(Point(totalw - right->pos.w, 0));
else
right->moveBy(Point(0, totalw - right->pos.h));
left->addCallback(std::bind(&CSlider::moveLeft,this));
right->addCallback(std::bind(&CSlider::moveRight,this));
slider->addCallback(std::bind(&CSlider::sliderClicked,this));
if(horizontal)
{
pos.h = slider->pos.h;
pos.w = totalw;
}
else
{
pos.w = slider->pos.w;
pos.h = totalw;
}
updateSliderPos();
}
CSlider::~CSlider() = default;
void CSlider::block( bool on )
{
left->block(on);
right->block(on);
slider->block(on);
}
void CSlider::setAmount( int to )
{
amount = to;
positions = to - capacity;
vstd::amax(positions, 0);
}
void CSlider::showAll(Canvas & to)
{
to.drawColor(pos, Colors::BLACK);
CIntObject::showAll(to);
}
void CSlider::wheelScrolled(int distance)
{
// vertical slider -> scrolling up move slider upwards
// horizontal slider -> scrolling up moves slider towards right
bool positive = ((distance < 0) != horizontal);
moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
}
void CSlider::keyPressed(EShortcut key)
{
int moveDest = value;
switch(key)
{
case EShortcut::MOVE_UP:
if (!horizontal)
moveDest = value - scrollStep;
break;
case EShortcut::MOVE_LEFT:
if (horizontal)
moveDest = value - scrollStep;
break;
case EShortcut::MOVE_DOWN:
if (!horizontal)
moveDest = value + scrollStep;
break;
case EShortcut::MOVE_RIGHT:
if (horizontal)
moveDest = value + scrollStep;
break;
case EShortcut::MOVE_PAGE_UP:
moveDest = value - capacity + scrollStep;
break;
case EShortcut::MOVE_PAGE_DOWN:
moveDest = value + capacity - scrollStep;
break;
case EShortcut::MOVE_FIRST:
moveDest = 0;
break;
case EShortcut::MOVE_LAST:
moveDest = amount - capacity;
break;
default:
return;
}
moveTo(moveDest);
}
void CSlider::moveToMin()
{
moveTo(0);
}
void CSlider::moveToMax()
{
moveTo(amount);
}

@ -181,94 +181,3 @@ public:
void setSelectedOnly(int id);
int getSelected() const;
};
/// A typical slider which can be orientated horizontally/vertically.
class CSlider : public CIntObject
{
//if vertical then left=up
std::shared_ptr<CButton> left;
std::shared_ptr<CButton> right;
std::shared_ptr<CButton> slider;
std::optional<Rect> scrollBounds;
/// how many elements are visible simultaneously
int capacity;
/// number of highest position, or 0 if there is only one
int positions;
/// if true, then slider is not vertical but horizontal
bool horizontal;
/// total amount of elements in the list
int amount;
/// topmost vislble (first active) element
int value;
/// how many elements will be scrolled via one click, default = 1
int scrollStep;
/// How far player must move finger/mouse to move slider by 1 via gesture
int panningDistanceSingle;
/// How far have player moved finger/mouse via gesture so far.
int panningDistanceAccumulated;
CFunctionList<void(int)> moved;
void updateSliderPos();
void sliderClicked();
public:
enum EStyle
{
BROWN,
BLUE
};
void block(bool on);
/// Controls how many items wil be scrolled via one click
void setScrollStep(int to);
/// Controls size of panning step needed to move list by 1 item
void setPanningStep(int to);
/// If set, mouse scroll will only scroll slider when inside of this area
void setScrollBounds(const Rect & bounds );
void clearScrollBounds();
/// Value modifiers
void moveLeft();
void moveRight();
void moveTo(int value);
void moveBy(int amount);
void moveToMin();
void moveToMax();
/// Amount modifier
void setAmount(int to);
/// Accessors
int getAmount() const;
int getValue() const;
int getCapacity() const;
void addCallback(std::function<void(int)> callback);
bool receiveEvent(const Point & position, int eventType) const override;
void keyPressed(EShortcut key) override;
void wheelScrolled(int distance) override;
void gesturePanning(const Point & distanceDelta) override;
void clickLeft(tribool down, bool previousState) override;
void mouseMoved (const Point & cursorPosition) override;
void showAll(Canvas & to) override;
void panning(bool on) override;
/// @param position coordinates of slider
/// @param length length of slider ribbon, including left/right buttons
/// @param Moved function that will be called whenever slider moves
/// @param Capacity maximal number of visible at once elements
/// @param Amount total amount of elements, including not visible
/// @param Value starting position
CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount,
int Value=0, bool Horizontal=true, EStyle style = BROWN);
~CSlider();
};

@ -11,7 +11,7 @@
#include "ObjectLists.h"
#include "../gui/CGuiHandler.h"
#include "Buttons.h"
#include "Slider.h"
CObjectList::CObjectList(CreateFunc create)
: createObject(create)

@ -0,0 +1,12 @@
/*
* Scrollable.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Scrollable.h"

@ -0,0 +1,13 @@
/*
* Scrollable.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"

359
client/widgets/Slider.cpp Normal file

@ -0,0 +1,359 @@
/*
* Slider.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Slider.h"
#include "Buttons.h"
#include "../gui/MouseButton.h"
#include "../gui/Shortcut.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
void CSlider::sliderClicked()
{
addUsedEvents(MOVE);
}
void CSlider::mouseMoved (const Point & cursorPosition)
{
double v = 0;
if(horizontal)
{
if( std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2 )
return;
v = cursorPosition.x - pos.x - 24;
v *= positions;
v /= (pos.w - 48);
}
else
{
if(std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2 )
return;
v = cursorPosition.y - pos.y - 24;
v *= positions;
v /= (pos.h - 48);
}
v += 0.5;
if(v!=value)
{
moveTo(static_cast<int>(v));
}
}
void CSlider::setScrollStep(int to)
{
scrollStep = to;
}
void CSlider::setScrollBounds(const Rect & bounds )
{
scrollBounds = bounds;
}
void CSlider::clearScrollBounds()
{
scrollBounds = std::nullopt;
}
int CSlider::getAmount() const
{
return amount;
}
int CSlider::getValue() const
{
return value;
}
int CSlider::getCapacity() const
{
return capacity;
}
void CSlider::moveLeft()
{
moveTo(value-1);
}
void CSlider::moveRight()
{
moveTo(value+1);
}
void CSlider::moveBy(int amount)
{
moveTo(value + amount);
}
void CSlider::updateSliderPos()
{
if(horizontal)
{
if(positions)
{
double part = static_cast<double>(value) / positions;
part*=(pos.w-48);
int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
slider->moveBy(Point(newPos, 0));
}
else
slider->moveTo(Point(pos.x+16, pos.y));
}
else
{
if(positions)
{
double part = static_cast<double>(value) / positions;
part*=(pos.h-48);
int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
slider->moveBy(Point(0, newPos));
}
else
slider->moveTo(Point(pos.x, pos.y+16));
}
}
void CSlider::moveTo(int to)
{
vstd::amax(to, 0);
vstd::amin(to, positions);
//same, old position?
if(value == to)
return;
value = to;
updateSliderPos();
moved(to);
}
void CSlider::clickLeft(tribool down, bool previousState)
{
if(down && !slider->isBlocked())
{
double pw = 0;
double rw = 0;
if(horizontal)
{
pw = GH.getCursorPosition().x-pos.x-25;
rw = pw / static_cast<double>(pos.w - 48);
}
else
{
pw = GH.getCursorPosition().y-pos.y-24;
rw = pw / (pos.h-48);
}
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
return;
// if (rw>1) return;
// if (rw<0) return;
slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
moveTo((int)(rw * positions + 0.5));
return;
}
removeUsedEvents(MOVE);
}
bool CSlider::receiveEvent(const Point &position, int eventType) const
{
if (eventType != WHEEL && eventType != GESTURE_PANNING)
{
return CIntObject::receiveEvent(position, eventType);
}
if (!scrollBounds)
return true;
Rect testTarget = *scrollBounds + pos.topLeft();
return testTarget.isInside(position);
}
void CSlider::setPanningStep(int to)
{
panningDistanceSingle = to;
}
void CSlider::panning(bool on)
{
panningDistanceAccumulated = 0;
}
void CSlider::gesturePanning(const Point & distanceDelta)
{
if (horizontal)
panningDistanceAccumulated += -distanceDelta.x;
else
panningDistanceAccumulated += distanceDelta.y;
if (-panningDistanceAccumulated > panningDistanceSingle )
{
int scrollAmount = (-panningDistanceAccumulated) / panningDistanceSingle;
moveBy(-scrollAmount);
panningDistanceAccumulated += scrollAmount * panningDistanceSingle;
}
if (panningDistanceAccumulated > panningDistanceSingle )
{
int scrollAmount = panningDistanceAccumulated / panningDistanceSingle;
moveBy(scrollAmount);
panningDistanceAccumulated += -scrollAmount * panningDistanceSingle;
}
}
CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
: CIntObject(LCLICK | RCLICK | WHEEL | GESTURE_PANNING ),
capacity(Capacity),
horizontal(Horizontal),
amount(Amount),
value(Value),
scrollStep(1),
moved(Moved),
panningDistanceAccumulated(0),
panningDistanceSingle(32)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
setAmount(amount);
vstd::amax(value, 0);
vstd::amin(value, positions);
pos.x += position.x;
pos.y += position.y;
if(style == BROWN)
{
std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
left->setImageOrder(0, 1, 1, 1);
right->setImageOrder(2, 3, 3, 3);
slider->setImageOrder(4, 4, 4, 4);
}
else
{
left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
}
slider->actOnDown = true;
slider->soundDisabled = true;
left->soundDisabled = true;
right->soundDisabled = true;
if (horizontal)
right->moveBy(Point(totalw - right->pos.w, 0));
else
right->moveBy(Point(0, totalw - right->pos.h));
left->addCallback(std::bind(&CSlider::moveLeft,this));
right->addCallback(std::bind(&CSlider::moveRight,this));
slider->addCallback(std::bind(&CSlider::sliderClicked,this));
if(horizontal)
{
pos.h = slider->pos.h;
pos.w = totalw;
}
else
{
pos.w = slider->pos.w;
pos.h = totalw;
}
updateSliderPos();
}
CSlider::~CSlider() = default;
void CSlider::block( bool on )
{
left->block(on);
right->block(on);
slider->block(on);
}
void CSlider::setAmount( int to )
{
amount = to;
positions = to - capacity;
vstd::amax(positions, 0);
}
void CSlider::showAll(Canvas & to)
{
to.drawColor(pos, Colors::BLACK);
CIntObject::showAll(to);
}
void CSlider::wheelScrolled(int distance)
{
// vertical slider -> scrolling up move slider upwards
// horizontal slider -> scrolling up moves slider towards right
bool positive = ((distance < 0) != horizontal);
moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
}
void CSlider::keyPressed(EShortcut key)
{
int moveDest = value;
switch(key)
{
case EShortcut::MOVE_UP:
if (!horizontal)
moveDest = value - scrollStep;
break;
case EShortcut::MOVE_LEFT:
if (horizontal)
moveDest = value - scrollStep;
break;
case EShortcut::MOVE_DOWN:
if (!horizontal)
moveDest = value + scrollStep;
break;
case EShortcut::MOVE_RIGHT:
if (horizontal)
moveDest = value + scrollStep;
break;
case EShortcut::MOVE_PAGE_UP:
moveDest = value - capacity + scrollStep;
break;
case EShortcut::MOVE_PAGE_DOWN:
moveDest = value + capacity - scrollStep;
break;
case EShortcut::MOVE_FIRST:
moveDest = 0;
break;
case EShortcut::MOVE_LAST:
moveDest = amount - capacity;
break;
default:
return;
}
moveTo(moveDest);
}
void CSlider::moveToMin()
{
moveTo(0);
}
void CSlider::moveToMax()
{
moveTo(amount);
}

107
client/widgets/Slider.h Normal file

@ -0,0 +1,107 @@
/*
* Slider.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Scrollable.h"
#include "../../lib/FunctionList.h"
class CButton;
/// A typical slider which can be orientated horizontally/vertically.
class CSlider : public CIntObject
{
//if vertical then left=up
std::shared_ptr<CButton> left;
std::shared_ptr<CButton> right;
std::shared_ptr<CButton> slider;
std::optional<Rect> scrollBounds;
/// how many elements are visible simultaneously
int capacity;
/// number of highest position, or 0 if there is only one
int positions;
/// if true, then slider is not vertical but horizontal
bool horizontal;
/// total amount of elements in the list
int amount;
/// topmost vislble (first active) element
int value;
/// how many elements will be scrolled via one click, default = 1
int scrollStep;
/// How far player must move finger/mouse to move slider by 1 via gesture
int panningDistanceSingle;
/// How far have player moved finger/mouse via gesture so far.
int panningDistanceAccumulated;
CFunctionList<void(int)> moved;
void updateSliderPos();
void sliderClicked();
public:
enum EStyle
{
BROWN,
BLUE
};
void block(bool on);
/// Controls how many items wil be scrolled via one click
void setScrollStep(int to);
/// Controls size of panning step needed to move list by 1 item
void setPanningStep(int to);
/// If set, mouse scroll will only scroll slider when inside of this area
void setScrollBounds(const Rect & bounds );
void clearScrollBounds();
/// Value modifiers
void moveLeft();
void moveRight();
void moveTo(int value);
void moveBy(int amount);
void moveToMin();
void moveToMax();
/// Amount modifier
void setAmount(int to);
/// Accessors
int getAmount() const;
int getValue() const;
int getCapacity() const;
void addCallback(std::function<void(int)> callback);
bool receiveEvent(const Point & position, int eventType) const override;
void keyPressed(EShortcut key) override;
void wheelScrolled(int distance) override;
void gesturePanning(const Point & distanceDelta) override;
void clickLeft(tribool down, bool previousState) override;
void mouseMoved (const Point & cursorPosition) override;
void showAll(Canvas & to) override;
void panning(bool on) override;
/// @param position coordinates of slider
/// @param length length of slider ribbon, including left/right buttons
/// @param Moved function that will be called whenever slider moves
/// @param Capacity maximal number of visible at once elements
/// @param Amount total amount of elements, including not visible
/// @param Value starting position
CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount,
int Value=0, bool Horizontal=true, EStyle style = BROWN);
~CSlider();
};

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "TextControls.h"
#include "Buttons.h"
#include "Slider.h"
#include "Images.h"
#include "../CPlayerInterface.h"

@ -18,6 +18,7 @@
#include "../windows/InfoWindows.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"

@ -15,9 +15,10 @@
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/CComponent.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../widgets/Buttons.h"
#include "../widgets/CComponent.h"
#include "../widgets/Slider.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../adventureMap/CMinimap.h"
#include "../render/Canvas.h"
#include "../renderSDL/SDL_Extensions.h"

@ -18,6 +18,7 @@
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../windows/InfoWindows.h"

@ -19,6 +19,7 @@
#include "../gui/TextAlignment.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Buttons.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../widgets/CreatureCostBox.h"

@ -21,7 +21,6 @@
#include "../CVideoHandler.h"
#include "../CServerHandler.h"
//#include "../adventureMap/CResDataBar.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../battle/BattleInterface.h"
@ -35,6 +34,7 @@
#include "../widgets/MiscWidgets.h"
#include "../widgets/CreatureCostBox.h"
#include "../widgets/Buttons.h"
#include "../widgets/Slider.h"
#include "../widgets/TextControls.h"
#include "../widgets/ObjectLists.h"

@ -13,6 +13,7 @@
#include "../CPlayerInterface.h"
#include "../widgets/Buttons.h"
#include "../widgets/CreatureCostBox.h"
#include "../widgets/Slider.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../../CCallback.h"

@ -16,6 +16,7 @@
#include "../../gui/CGuiHandler.h"
#include "../../gui/WindowHandler.h"
#include "../../widgets/Buttons.h"
#include "../../widgets/Slider.h"
#include "../../widgets/TextControls.h"
#include "../../widgets/Images.h"
#include "CGameInfo.h"