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https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
Moved slider class to a separate file
This commit is contained in:
parent
18388b2d72
commit
6fe00ad55c
client
@ -99,6 +99,8 @@ set(client_SRCS
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widgets/MiscWidgets.cpp
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widgets/ObjectLists.cpp
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widgets/TextControls.cpp
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widgets/Scrollable.cpp
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widgets/Slider.cpp
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widgets/CArtifactsOfHeroBase.cpp
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widgets/CArtifactsOfHeroMain.cpp
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widgets/CArtifactsOfHeroKingdom.cpp
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@ -251,6 +253,8 @@ set(client_HEADERS
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widgets/MiscWidgets.h
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widgets/ObjectLists.h
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widgets/TextControls.h
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widgets/Scrollable.h
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widgets/Slider.h
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widgets/CArtifactsOfHeroBase.h
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widgets/CArtifactsOfHeroMain.h
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widgets/CArtifactsOfHeroKingdom.h
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@ -21,6 +21,7 @@
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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@ -28,10 +28,11 @@
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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@ -20,6 +20,7 @@
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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@ -21,6 +21,7 @@
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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@ -22,6 +22,7 @@
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#include "../widgets/Buttons.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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@ -472,343 +472,3 @@ int CToggleGroup::getSelected() const
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{
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return selectedID;
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}
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void CSlider::sliderClicked()
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{
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addUsedEvents(MOVE);
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}
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void CSlider::mouseMoved (const Point & cursorPosition)
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{
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double v = 0;
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if(horizontal)
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{
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if( std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2 )
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return;
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v = cursorPosition.x - pos.x - 24;
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v *= positions;
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v /= (pos.w - 48);
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}
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else
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{
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if(std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2 )
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return;
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v = cursorPosition.y - pos.y - 24;
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v *= positions;
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v /= (pos.h - 48);
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}
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v += 0.5;
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if(v!=value)
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{
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moveTo(static_cast<int>(v));
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}
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}
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void CSlider::setScrollStep(int to)
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{
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scrollStep = to;
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}
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void CSlider::setScrollBounds(const Rect & bounds )
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{
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scrollBounds = bounds;
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}
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void CSlider::clearScrollBounds()
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{
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scrollBounds = std::nullopt;
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}
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int CSlider::getAmount() const
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{
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return amount;
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}
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int CSlider::getValue() const
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{
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return value;
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}
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int CSlider::getCapacity() const
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{
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return capacity;
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}
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void CSlider::moveLeft()
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{
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moveTo(value-1);
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}
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void CSlider::moveRight()
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{
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moveTo(value+1);
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}
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void CSlider::moveBy(int amount)
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{
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moveTo(value + amount);
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}
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void CSlider::updateSliderPos()
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{
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if(horizontal)
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{
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if(positions)
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{
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double part = static_cast<double>(value) / positions;
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part*=(pos.w-48);
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int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
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slider->moveBy(Point(newPos, 0));
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}
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else
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slider->moveTo(Point(pos.x+16, pos.y));
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}
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else
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{
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if(positions)
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{
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double part = static_cast<double>(value) / positions;
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part*=(pos.h-48);
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int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
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slider->moveBy(Point(0, newPos));
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}
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else
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slider->moveTo(Point(pos.x, pos.y+16));
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}
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}
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void CSlider::moveTo(int to)
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{
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vstd::amax(to, 0);
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vstd::amin(to, positions);
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//same, old position?
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if(value == to)
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return;
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value = to;
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updateSliderPos();
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moved(to);
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}
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void CSlider::clickLeft(tribool down, bool previousState)
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{
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if(down && !slider->isBlocked())
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{
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double pw = 0;
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double rw = 0;
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if(horizontal)
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{
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pw = GH.getCursorPosition().x-pos.x-25;
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rw = pw / static_cast<double>(pos.w - 48);
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}
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else
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{
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pw = GH.getCursorPosition().y-pos.y-24;
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rw = pw / (pos.h-48);
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}
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if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
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return;
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// if (rw>1) return;
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// if (rw<0) return;
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slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
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moveTo((int)(rw * positions + 0.5));
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return;
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}
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removeUsedEvents(MOVE);
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}
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bool CSlider::receiveEvent(const Point &position, int eventType) const
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{
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if (eventType != WHEEL && eventType != GESTURE_PANNING)
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{
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return CIntObject::receiveEvent(position, eventType);
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}
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if (!scrollBounds)
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return true;
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Rect testTarget = *scrollBounds + pos.topLeft();
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return testTarget.isInside(position);
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}
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void CSlider::setPanningStep(int to)
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{
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panningDistanceSingle = to;
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}
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void CSlider::panning(bool on)
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{
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panningDistanceAccumulated = 0;
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}
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void CSlider::gesturePanning(const Point & distanceDelta)
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{
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if (horizontal)
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panningDistanceAccumulated += -distanceDelta.x;
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else
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panningDistanceAccumulated += distanceDelta.y;
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if (-panningDistanceAccumulated > panningDistanceSingle )
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{
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int scrollAmount = (-panningDistanceAccumulated) / panningDistanceSingle;
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moveBy(-scrollAmount);
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panningDistanceAccumulated += scrollAmount * panningDistanceSingle;
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}
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if (panningDistanceAccumulated > panningDistanceSingle )
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{
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int scrollAmount = panningDistanceAccumulated / panningDistanceSingle;
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moveBy(scrollAmount);
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panningDistanceAccumulated += -scrollAmount * panningDistanceSingle;
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}
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}
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CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
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: CIntObject(LCLICK | RCLICK | WHEEL | GESTURE_PANNING ),
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capacity(Capacity),
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horizontal(Horizontal),
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amount(Amount),
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value(Value),
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scrollStep(1),
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moved(Moved),
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panningDistanceAccumulated(0),
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panningDistanceSingle(32)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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setAmount(amount);
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vstd::amax(value, 0);
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vstd::amin(value, positions);
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pos.x += position.x;
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pos.y += position.y;
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if(style == BROWN)
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{
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std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
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//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
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left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
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right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
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slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
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left->setImageOrder(0, 1, 1, 1);
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right->setImageOrder(2, 3, 3, 3);
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slider->setImageOrder(4, 4, 4, 4);
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}
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else
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{
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left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
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right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
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slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
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}
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slider->actOnDown = true;
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slider->soundDisabled = true;
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left->soundDisabled = true;
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right->soundDisabled = true;
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if (horizontal)
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right->moveBy(Point(totalw - right->pos.w, 0));
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else
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right->moveBy(Point(0, totalw - right->pos.h));
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left->addCallback(std::bind(&CSlider::moveLeft,this));
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right->addCallback(std::bind(&CSlider::moveRight,this));
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slider->addCallback(std::bind(&CSlider::sliderClicked,this));
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if(horizontal)
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{
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pos.h = slider->pos.h;
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pos.w = totalw;
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}
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else
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{
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pos.w = slider->pos.w;
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pos.h = totalw;
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}
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updateSliderPos();
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}
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CSlider::~CSlider() = default;
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void CSlider::block( bool on )
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{
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left->block(on);
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right->block(on);
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slider->block(on);
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}
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void CSlider::setAmount( int to )
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{
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amount = to;
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positions = to - capacity;
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vstd::amax(positions, 0);
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}
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void CSlider::showAll(Canvas & to)
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{
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to.drawColor(pos, Colors::BLACK);
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CIntObject::showAll(to);
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}
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void CSlider::wheelScrolled(int distance)
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{
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// vertical slider -> scrolling up move slider upwards
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// horizontal slider -> scrolling up moves slider towards right
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bool positive = ((distance < 0) != horizontal);
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moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
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}
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void CSlider::keyPressed(EShortcut key)
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{
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int moveDest = value;
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switch(key)
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{
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case EShortcut::MOVE_UP:
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if (!horizontal)
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moveDest = value - scrollStep;
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break;
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case EShortcut::MOVE_LEFT:
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if (horizontal)
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moveDest = value - scrollStep;
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break;
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case EShortcut::MOVE_DOWN:
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if (!horizontal)
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moveDest = value + scrollStep;
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break;
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case EShortcut::MOVE_RIGHT:
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if (horizontal)
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moveDest = value + scrollStep;
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break;
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case EShortcut::MOVE_PAGE_UP:
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moveDest = value - capacity + scrollStep;
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break;
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case EShortcut::MOVE_PAGE_DOWN:
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moveDest = value + capacity - scrollStep;
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break;
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case EShortcut::MOVE_FIRST:
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moveDest = 0;
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break;
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case EShortcut::MOVE_LAST:
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moveDest = amount - capacity;
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break;
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default:
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return;
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}
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moveTo(moveDest);
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}
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void CSlider::moveToMin()
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{
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moveTo(0);
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}
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void CSlider::moveToMax()
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{
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moveTo(amount);
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}
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@ -181,94 +181,3 @@ public:
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void setSelectedOnly(int id);
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int getSelected() const;
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};
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/// A typical slider which can be orientated horizontally/vertically.
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class CSlider : public CIntObject
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{
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//if vertical then left=up
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std::shared_ptr<CButton> left;
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std::shared_ptr<CButton> right;
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std::shared_ptr<CButton> slider;
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std::optional<Rect> scrollBounds;
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/// how many elements are visible simultaneously
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int capacity;
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/// number of highest position, or 0 if there is only one
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int positions;
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/// if true, then slider is not vertical but horizontal
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bool horizontal;
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/// total amount of elements in the list
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int amount;
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/// topmost vislble (first active) element
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int value;
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/// how many elements will be scrolled via one click, default = 1
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int scrollStep;
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/// How far player must move finger/mouse to move slider by 1 via gesture
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int panningDistanceSingle;
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/// How far have player moved finger/mouse via gesture so far.
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int panningDistanceAccumulated;
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CFunctionList<void(int)> moved;
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void updateSliderPos();
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void sliderClicked();
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public:
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enum EStyle
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{
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BROWN,
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BLUE
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};
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void block(bool on);
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/// Controls how many items wil be scrolled via one click
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void setScrollStep(int to);
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/// Controls size of panning step needed to move list by 1 item
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void setPanningStep(int to);
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/// If set, mouse scroll will only scroll slider when inside of this area
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void setScrollBounds(const Rect & bounds );
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void clearScrollBounds();
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/// Value modifiers
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void moveLeft();
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void moveRight();
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void moveTo(int value);
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void moveBy(int amount);
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void moveToMin();
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void moveToMax();
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/// Amount modifier
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void setAmount(int to);
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/// Accessors
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int getAmount() const;
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int getValue() const;
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int getCapacity() const;
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void addCallback(std::function<void(int)> callback);
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bool receiveEvent(const Point & position, int eventType) const override;
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void keyPressed(EShortcut key) override;
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void wheelScrolled(int distance) override;
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void gesturePanning(const Point & distanceDelta) override;
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void clickLeft(tribool down, bool previousState) override;
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void mouseMoved (const Point & cursorPosition) override;
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void showAll(Canvas & to) override;
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void panning(bool on) override;
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/// @param position coordinates of slider
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/// @param length length of slider ribbon, including left/right buttons
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/// @param Moved function that will be called whenever slider moves
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/// @param Capacity maximal number of visible at once elements
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/// @param Amount total amount of elements, including not visible
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/// @param Value starting position
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CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount,
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int Value=0, bool Horizontal=true, EStyle style = BROWN);
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~CSlider();
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};
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@ -11,7 +11,7 @@
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#include "ObjectLists.h"
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#include "../gui/CGuiHandler.h"
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#include "Buttons.h"
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#include "Slider.h"
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CObjectList::CObjectList(CreateFunc create)
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: createObject(create)
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|
12
client/widgets/Scrollable.cpp
Normal file
12
client/widgets/Scrollable.cpp
Normal file
@ -0,0 +1,12 @@
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/*
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* Scrollable.cpp, part of VCMI engine
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||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Scrollable.h"
|
13
client/widgets/Scrollable.h
Normal file
13
client/widgets/Scrollable.h
Normal file
@ -0,0 +1,13 @@
|
||||
/*
|
||||
* Scrollable.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
|
359
client/widgets/Slider.cpp
Normal file
359
client/widgets/Slider.cpp
Normal file
@ -0,0 +1,359 @@
|
||||
/*
|
||||
* Slider.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "Slider.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
#include "../gui/MouseButton.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/Canvas.h"
|
||||
|
||||
void CSlider::sliderClicked()
|
||||
{
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
void CSlider::mouseMoved (const Point & cursorPosition)
|
||||
{
|
||||
double v = 0;
|
||||
if(horizontal)
|
||||
{
|
||||
if( std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2 )
|
||||
return;
|
||||
v = cursorPosition.x - pos.x - 24;
|
||||
v *= positions;
|
||||
v /= (pos.w - 48);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(std::abs(cursorPosition.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(cursorPosition.y-(pos.y+pos.h/2)) > pos.h/2 )
|
||||
return;
|
||||
v = cursorPosition.y - pos.y - 24;
|
||||
v *= positions;
|
||||
v /= (pos.h - 48);
|
||||
}
|
||||
v += 0.5;
|
||||
if(v!=value)
|
||||
{
|
||||
moveTo(static_cast<int>(v));
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::setScrollStep(int to)
|
||||
{
|
||||
scrollStep = to;
|
||||
}
|
||||
|
||||
void CSlider::setScrollBounds(const Rect & bounds )
|
||||
{
|
||||
scrollBounds = bounds;
|
||||
}
|
||||
|
||||
void CSlider::clearScrollBounds()
|
||||
{
|
||||
scrollBounds = std::nullopt;
|
||||
}
|
||||
|
||||
int CSlider::getAmount() const
|
||||
{
|
||||
return amount;
|
||||
}
|
||||
|
||||
int CSlider::getValue() const
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
int CSlider::getCapacity() const
|
||||
{
|
||||
return capacity;
|
||||
}
|
||||
|
||||
void CSlider::moveLeft()
|
||||
{
|
||||
moveTo(value-1);
|
||||
}
|
||||
|
||||
void CSlider::moveRight()
|
||||
{
|
||||
moveTo(value+1);
|
||||
}
|
||||
|
||||
void CSlider::moveBy(int amount)
|
||||
{
|
||||
moveTo(value + amount);
|
||||
}
|
||||
|
||||
void CSlider::updateSliderPos()
|
||||
{
|
||||
if(horizontal)
|
||||
{
|
||||
if(positions)
|
||||
{
|
||||
double part = static_cast<double>(value) / positions;
|
||||
part*=(pos.w-48);
|
||||
int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
|
||||
slider->moveBy(Point(newPos, 0));
|
||||
}
|
||||
else
|
||||
slider->moveTo(Point(pos.x+16, pos.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(positions)
|
||||
{
|
||||
double part = static_cast<double>(value) / positions;
|
||||
part*=(pos.h-48);
|
||||
int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
|
||||
slider->moveBy(Point(0, newPos));
|
||||
}
|
||||
else
|
||||
slider->moveTo(Point(pos.x, pos.y+16));
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::moveTo(int to)
|
||||
{
|
||||
vstd::amax(to, 0);
|
||||
vstd::amin(to, positions);
|
||||
|
||||
//same, old position?
|
||||
if(value == to)
|
||||
return;
|
||||
value = to;
|
||||
|
||||
updateSliderPos();
|
||||
|
||||
moved(to);
|
||||
}
|
||||
|
||||
void CSlider::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(down && !slider->isBlocked())
|
||||
{
|
||||
double pw = 0;
|
||||
double rw = 0;
|
||||
if(horizontal)
|
||||
{
|
||||
pw = GH.getCursorPosition().x-pos.x-25;
|
||||
rw = pw / static_cast<double>(pos.w - 48);
|
||||
}
|
||||
else
|
||||
{
|
||||
pw = GH.getCursorPosition().y-pos.y-24;
|
||||
rw = pw / (pos.h-48);
|
||||
}
|
||||
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
|
||||
return;
|
||||
// if (rw>1) return;
|
||||
// if (rw<0) return;
|
||||
slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
|
||||
moveTo((int)(rw * positions + 0.5));
|
||||
return;
|
||||
}
|
||||
removeUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
bool CSlider::receiveEvent(const Point &position, int eventType) const
|
||||
{
|
||||
if (eventType != WHEEL && eventType != GESTURE_PANNING)
|
||||
{
|
||||
return CIntObject::receiveEvent(position, eventType);
|
||||
}
|
||||
|
||||
if (!scrollBounds)
|
||||
return true;
|
||||
|
||||
Rect testTarget = *scrollBounds + pos.topLeft();
|
||||
|
||||
return testTarget.isInside(position);
|
||||
}
|
||||
|
||||
void CSlider::setPanningStep(int to)
|
||||
{
|
||||
panningDistanceSingle = to;
|
||||
}
|
||||
|
||||
void CSlider::panning(bool on)
|
||||
{
|
||||
panningDistanceAccumulated = 0;
|
||||
}
|
||||
|
||||
void CSlider::gesturePanning(const Point & distanceDelta)
|
||||
{
|
||||
if (horizontal)
|
||||
panningDistanceAccumulated += -distanceDelta.x;
|
||||
else
|
||||
panningDistanceAccumulated += distanceDelta.y;
|
||||
|
||||
if (-panningDistanceAccumulated > panningDistanceSingle )
|
||||
{
|
||||
int scrollAmount = (-panningDistanceAccumulated) / panningDistanceSingle;
|
||||
moveBy(-scrollAmount);
|
||||
panningDistanceAccumulated += scrollAmount * panningDistanceSingle;
|
||||
}
|
||||
|
||||
if (panningDistanceAccumulated > panningDistanceSingle )
|
||||
{
|
||||
int scrollAmount = panningDistanceAccumulated / panningDistanceSingle;
|
||||
moveBy(scrollAmount);
|
||||
panningDistanceAccumulated += -scrollAmount * panningDistanceSingle;
|
||||
}
|
||||
}
|
||||
|
||||
CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
|
||||
: CIntObject(LCLICK | RCLICK | WHEEL | GESTURE_PANNING ),
|
||||
capacity(Capacity),
|
||||
horizontal(Horizontal),
|
||||
amount(Amount),
|
||||
value(Value),
|
||||
scrollStep(1),
|
||||
moved(Moved),
|
||||
panningDistanceAccumulated(0),
|
||||
panningDistanceSingle(32)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
setAmount(amount);
|
||||
vstd::amax(value, 0);
|
||||
vstd::amin(value, positions);
|
||||
|
||||
pos.x += position.x;
|
||||
pos.y += position.y;
|
||||
|
||||
if(style == BROWN)
|
||||
{
|
||||
std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
|
||||
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
|
||||
|
||||
left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
|
||||
right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
|
||||
slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
|
||||
|
||||
left->setImageOrder(0, 1, 1, 1);
|
||||
right->setImageOrder(2, 3, 3, 3);
|
||||
slider->setImageOrder(4, 4, 4, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
|
||||
right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
|
||||
slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
|
||||
}
|
||||
slider->actOnDown = true;
|
||||
slider->soundDisabled = true;
|
||||
left->soundDisabled = true;
|
||||
right->soundDisabled = true;
|
||||
|
||||
if (horizontal)
|
||||
right->moveBy(Point(totalw - right->pos.w, 0));
|
||||
else
|
||||
right->moveBy(Point(0, totalw - right->pos.h));
|
||||
|
||||
left->addCallback(std::bind(&CSlider::moveLeft,this));
|
||||
right->addCallback(std::bind(&CSlider::moveRight,this));
|
||||
slider->addCallback(std::bind(&CSlider::sliderClicked,this));
|
||||
|
||||
if(horizontal)
|
||||
{
|
||||
pos.h = slider->pos.h;
|
||||
pos.w = totalw;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.w = slider->pos.w;
|
||||
pos.h = totalw;
|
||||
}
|
||||
|
||||
updateSliderPos();
|
||||
}
|
||||
|
||||
CSlider::~CSlider() = default;
|
||||
|
||||
void CSlider::block( bool on )
|
||||
{
|
||||
left->block(on);
|
||||
right->block(on);
|
||||
slider->block(on);
|
||||
}
|
||||
|
||||
void CSlider::setAmount( int to )
|
||||
{
|
||||
amount = to;
|
||||
positions = to - capacity;
|
||||
vstd::amax(positions, 0);
|
||||
}
|
||||
|
||||
void CSlider::showAll(Canvas & to)
|
||||
{
|
||||
to.drawColor(pos, Colors::BLACK);
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CSlider::wheelScrolled(int distance)
|
||||
{
|
||||
// vertical slider -> scrolling up move slider upwards
|
||||
// horizontal slider -> scrolling up moves slider towards right
|
||||
bool positive = ((distance < 0) != horizontal);
|
||||
|
||||
moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
|
||||
}
|
||||
|
||||
void CSlider::keyPressed(EShortcut key)
|
||||
{
|
||||
int moveDest = value;
|
||||
switch(key)
|
||||
{
|
||||
case EShortcut::MOVE_UP:
|
||||
if (!horizontal)
|
||||
moveDest = value - scrollStep;
|
||||
break;
|
||||
case EShortcut::MOVE_LEFT:
|
||||
if (horizontal)
|
||||
moveDest = value - scrollStep;
|
||||
break;
|
||||
case EShortcut::MOVE_DOWN:
|
||||
if (!horizontal)
|
||||
moveDest = value + scrollStep;
|
||||
break;
|
||||
case EShortcut::MOVE_RIGHT:
|
||||
if (horizontal)
|
||||
moveDest = value + scrollStep;
|
||||
break;
|
||||
case EShortcut::MOVE_PAGE_UP:
|
||||
moveDest = value - capacity + scrollStep;
|
||||
break;
|
||||
case EShortcut::MOVE_PAGE_DOWN:
|
||||
moveDest = value + capacity - scrollStep;
|
||||
break;
|
||||
case EShortcut::MOVE_FIRST:
|
||||
moveDest = 0;
|
||||
break;
|
||||
case EShortcut::MOVE_LAST:
|
||||
moveDest = amount - capacity;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
moveTo(moveDest);
|
||||
}
|
||||
|
||||
void CSlider::moveToMin()
|
||||
{
|
||||
moveTo(0);
|
||||
}
|
||||
|
||||
void CSlider::moveToMax()
|
||||
{
|
||||
moveTo(amount);
|
||||
}
|
107
client/widgets/Slider.h
Normal file
107
client/widgets/Slider.h
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Slider.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Scrollable.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
class CButton;
|
||||
|
||||
/// A typical slider which can be orientated horizontally/vertically.
|
||||
class CSlider : public CIntObject
|
||||
{
|
||||
//if vertical then left=up
|
||||
std::shared_ptr<CButton> left;
|
||||
std::shared_ptr<CButton> right;
|
||||
std::shared_ptr<CButton> slider;
|
||||
|
||||
std::optional<Rect> scrollBounds;
|
||||
|
||||
/// how many elements are visible simultaneously
|
||||
int capacity;
|
||||
/// number of highest position, or 0 if there is only one
|
||||
int positions;
|
||||
/// if true, then slider is not vertical but horizontal
|
||||
bool horizontal;
|
||||
/// total amount of elements in the list
|
||||
int amount;
|
||||
/// topmost vislble (first active) element
|
||||
int value;
|
||||
/// how many elements will be scrolled via one click, default = 1
|
||||
int scrollStep;
|
||||
|
||||
/// How far player must move finger/mouse to move slider by 1 via gesture
|
||||
int panningDistanceSingle;
|
||||
/// How far have player moved finger/mouse via gesture so far.
|
||||
int panningDistanceAccumulated;
|
||||
|
||||
CFunctionList<void(int)> moved;
|
||||
|
||||
void updateSliderPos();
|
||||
void sliderClicked();
|
||||
|
||||
public:
|
||||
enum EStyle
|
||||
{
|
||||
BROWN,
|
||||
BLUE
|
||||
};
|
||||
|
||||
void block(bool on);
|
||||
|
||||
/// Controls how many items wil be scrolled via one click
|
||||
void setScrollStep(int to);
|
||||
|
||||
/// Controls size of panning step needed to move list by 1 item
|
||||
void setPanningStep(int to);
|
||||
|
||||
/// If set, mouse scroll will only scroll slider when inside of this area
|
||||
void setScrollBounds(const Rect & bounds );
|
||||
void clearScrollBounds();
|
||||
|
||||
/// Value modifiers
|
||||
void moveLeft();
|
||||
void moveRight();
|
||||
void moveTo(int value);
|
||||
void moveBy(int amount);
|
||||
void moveToMin();
|
||||
void moveToMax();
|
||||
|
||||
/// Amount modifier
|
||||
void setAmount(int to);
|
||||
|
||||
/// Accessors
|
||||
int getAmount() const;
|
||||
int getValue() const;
|
||||
int getCapacity() const;
|
||||
|
||||
void addCallback(std::function<void(int)> callback);
|
||||
|
||||
bool receiveEvent(const Point & position, int eventType) const override;
|
||||
|
||||
void keyPressed(EShortcut key) override;
|
||||
void wheelScrolled(int distance) override;
|
||||
void gesturePanning(const Point & distanceDelta) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void mouseMoved (const Point & cursorPosition) override;
|
||||
void showAll(Canvas & to) override;
|
||||
void panning(bool on) override;
|
||||
|
||||
/// @param position coordinates of slider
|
||||
/// @param length length of slider ribbon, including left/right buttons
|
||||
/// @param Moved function that will be called whenever slider moves
|
||||
/// @param Capacity maximal number of visible at once elements
|
||||
/// @param Amount total amount of elements, including not visible
|
||||
/// @param Value starting position
|
||||
CSlider(Point position, int length, std::function<void(int)> Moved, int Capacity, int Amount,
|
||||
int Value=0, bool Horizontal=true, EStyle style = BROWN);
|
||||
~CSlider();
|
||||
};
|
@ -10,7 +10,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "TextControls.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
#include "Slider.h"
|
||||
#include "Images.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../windows/InfoWindows.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/CAnimation.h"
|
||||
|
@ -15,9 +15,10 @@
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../adventureMap/CMinimap.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/WindowHandler.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/CreatureCostBox.h"
|
||||
|
||||
|
@ -21,7 +21,6 @@
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../CServerHandler.h"
|
||||
|
||||
//#include "../adventureMap/CResDataBar.h"
|
||||
#include "../battle/BattleInterfaceClasses.h"
|
||||
#include "../battle/BattleInterface.h"
|
||||
|
||||
@ -35,6 +34,7 @@
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/CreatureCostBox.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/ObjectLists.h"
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/CreatureCostBox.h"
|
||||
#include "../widgets/Slider.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../../CCallback.h"
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../../gui/CGuiHandler.h"
|
||||
#include "../../gui/WindowHandler.h"
|
||||
#include "../../widgets/Buttons.h"
|
||||
#include "../../widgets/Slider.h"
|
||||
#include "../../widgets/TextControls.h"
|
||||
#include "../../widgets/Images.h"
|
||||
#include "CGameInfo.h"
|
||||
|
Loading…
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Reference in New Issue
Block a user