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tests: test nonMagical effects

This commit is contained in:
Konstantin P 2023-05-04 13:41:34 +03:00
parent 75948a5dd7
commit 6ff83e6f16
2 changed files with 37 additions and 17 deletions

View File

@ -20,16 +20,19 @@ namespace test
using namespace ::spells;
using namespace ::testing;
class ImmunityNegationConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
class ImmunityNegationConditionTest : public TargetConditionItemTest, public WithParamInterface<std::tuple<bool, bool>>
{
public:
bool ownerMatches;
bool isMagicalEffect;
void setDefaultExpectations()
{
ownerMatches = GetParam();
ownerMatches = ::testing::get<0>(GetParam());
isMagicalEffect = ::testing::get<1>(GetParam());
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
EXPECT_CALL(mechanicsMock, isMagicalEffect()).Times(AtLeast(0)).WillRepeatedly(Return(isMagicalEffect));
EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unitMock), Field(&boost::logic::tribool::value, boost::logic::tribool::false_value))).WillRepeatedly(Return(ownerMatches));
}
@ -56,7 +59,7 @@ TEST_P(ImmunityNegationConditionTest, WithHeroNegation)
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, 0, 1));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
EXPECT_EQ(isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
@ -66,14 +69,18 @@ TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, 0, 0));
//This should return if ownerMatches, because anyone should cast onto owner's stacks, but not on enemyStacks
EXPECT_EQ(ownerMatches, subject->isReceptive(&mechanicsMock, &unitMock));
EXPECT_EQ(ownerMatches && isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
}
INSTANTIATE_TEST_SUITE_P
(
ByUnitOwner,
ImmunityNegationConditionTest,
Values(false, true)
Combine
(
Values(false, true),
Values(false, true)
)
);
}

View File

@ -17,14 +17,17 @@ using namespace ::spells;
using namespace ::testing;
class NormalLevelConditionTest : public TargetConditionItemTest
class NormalLevelConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
{
public:
bool isMagicalEffect;
void setDefaultExpectations()
{
EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(true));
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
isMagicalEffect = GetParam();
EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(isMagicalEffect));
if(isMagicalEffect)
EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
}
@ -36,43 +39,53 @@ public:
}
};
TEST_F(NormalLevelConditionTest, DefaultForAbility)
TEST_P(NormalLevelConditionTest, DefaultForAbility)
{
setDefaultExpectations();
EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(0));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_F(NormalLevelConditionTest, DefaultForNormal)
TEST_P(NormalLevelConditionTest, DefaultForNormal)
{
setDefaultExpectations();
EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(1));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_F(NormalLevelConditionTest, ReceptiveNormal)
TEST_P(NormalLevelConditionTest, ReceptiveNormal)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, 0));
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
if(isMagicalEffect)
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
//TODO: this tests covers fact that creature abilities ignored (by spell level == 0), should this be done by ability flag or by cast mode?
TEST_F(NormalLevelConditionTest, ReceptiveAbility)
TEST_P(NormalLevelConditionTest, ReceptiveAbility)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, 0));
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
if(isMagicalEffect)
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
}
TEST_F(NormalLevelConditionTest, ImmuneNormal)
TEST_P(NormalLevelConditionTest, ImmuneNormal)
{
setDefaultExpectations();
unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, 0));
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
if(isMagicalEffect)
EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
EXPECT_EQ(!isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
}
INSTANTIATE_TEST_SUITE_P
(
ByMagicalEffect,
NormalLevelConditionTest,
Values(false, true)
);
}