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tests: test nonMagical effects
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commit
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@ -20,16 +20,19 @@ namespace test
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using namespace ::spells;
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using namespace ::testing;
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class ImmunityNegationConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
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class ImmunityNegationConditionTest : public TargetConditionItemTest, public WithParamInterface<std::tuple<bool, bool>>
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{
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public:
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bool ownerMatches;
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bool isMagicalEffect;
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void setDefaultExpectations()
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{
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ownerMatches = GetParam();
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ownerMatches = ::testing::get<0>(GetParam());
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isMagicalEffect = ::testing::get<1>(GetParam());
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EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
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EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
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EXPECT_CALL(mechanicsMock, isMagicalEffect()).Times(AtLeast(0)).WillRepeatedly(Return(isMagicalEffect));
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EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unitMock), Field(&boost::logic::tribool::value, boost::logic::tribool::false_value))).WillRepeatedly(Return(ownerMatches));
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}
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@ -56,7 +59,7 @@ TEST_P(ImmunityNegationConditionTest, WithHeroNegation)
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, 0, 1));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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EXPECT_EQ(isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
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@ -66,14 +69,18 @@ TEST_P(ImmunityNegationConditionTest, WithBattleWideNegation)
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATE_ALL_NATURAL_IMMUNITIES, BonusSource::OTHER, 0, 0, 0));
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//This should return if ownerMatches, because anyone should cast onto owner's stacks, but not on enemyStacks
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EXPECT_EQ(ownerMatches, subject->isReceptive(&mechanicsMock, &unitMock));
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EXPECT_EQ(ownerMatches && isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
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}
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INSTANTIATE_TEST_SUITE_P
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(
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ByUnitOwner,
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ImmunityNegationConditionTest,
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Values(false, true)
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Combine
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(
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Values(false, true),
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Values(false, true)
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)
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);
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}
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@ -17,14 +17,17 @@ using namespace ::spells;
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using namespace ::testing;
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class NormalLevelConditionTest : public TargetConditionItemTest
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class NormalLevelConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
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{
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public:
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bool isMagicalEffect;
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void setDefaultExpectations()
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{
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EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(true));
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EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
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isMagicalEffect = GetParam();
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EXPECT_CALL(mechanicsMock, isMagicalEffect()).WillRepeatedly(Return(isMagicalEffect));
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if(isMagicalEffect)
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EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
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EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
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}
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@ -36,43 +39,53 @@ public:
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}
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};
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TEST_F(NormalLevelConditionTest, DefaultForAbility)
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TEST_P(NormalLevelConditionTest, DefaultForAbility)
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{
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setDefaultExpectations();
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EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(0));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_F(NormalLevelConditionTest, DefaultForNormal)
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TEST_P(NormalLevelConditionTest, DefaultForNormal)
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{
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setDefaultExpectations();
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EXPECT_CALL(mechanicsMock, getSpellLevel()).WillRepeatedly(Return(1));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_F(NormalLevelConditionTest, ReceptiveNormal)
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TEST_P(NormalLevelConditionTest, ReceptiveNormal)
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{
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setDefaultExpectations();
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 3, 0));
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EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
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if(isMagicalEffect)
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EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(4));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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//TODO: this tests covers fact that creature abilities ignored (by spell level == 0), should this be done by ability flag or by cast mode?
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TEST_F(NormalLevelConditionTest, ReceptiveAbility)
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TEST_P(NormalLevelConditionTest, ReceptiveAbility)
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{
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setDefaultExpectations();
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 5, 0));
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EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
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if(isMagicalEffect)
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EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(0));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_F(NormalLevelConditionTest, ImmuneNormal)
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TEST_P(NormalLevelConditionTest, ImmuneNormal)
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{
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setDefaultExpectations();
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::LEVEL_SPELL_IMMUNITY, BonusSource::OTHER, 4, 0));
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EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
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EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
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if(isMagicalEffect)
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EXPECT_CALL(mechanicsMock, getSpellLevel()).Times(AtLeast(1)).WillRepeatedly(Return(2));
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EXPECT_EQ(!isMagicalEffect, subject->isReceptive(&mechanicsMock, &unitMock));
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}
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INSTANTIATE_TEST_SUITE_P
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(
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ByMagicalEffect,
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NormalLevelConditionTest,
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Values(false, true)
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);
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}
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