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Bugfixing and improving in PreGame.
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99c3b11d96
commit
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@ -19,6 +19,7 @@ struct OverButton
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int state;
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virtual void show() ;
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virtual void press(bool down=true);
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OverButton(){state=0;}
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};
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struct HighButton: public OverButton
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{
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@ -34,8 +35,8 @@ template <class T=ttt> struct Button: public HighButton
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{
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CGroup<T> * ourGroup;
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Button( SDL_Rect Pos, T Fun,CDefHandler* Imgs, bool Sel=false, CGroup<T>* gr=NULL, int id=-1)
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:HighButton(Pos,Imgs,Sel,id),ourGroup(gr),fun(Fun){};
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Button(){ourGroup=NULL;};
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:HighButton(Pos,Imgs,Sel,id),ourGroup(gr),fun(Fun){type=1;};
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Button(){ourGroup=NULL;type=1;};
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T fun;
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virtual void hover(bool on=true);
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virtual void select(bool on=true);
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@ -62,6 +63,7 @@ public:
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void mMove(int x, int y, bool bzgl=true);
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void moveUp();
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void moveDown();
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void deactivate();
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void activate();
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Slider(int x, int y, int h, int amnt, int cap, bool ver);
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void updateSlid();
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BIN
CPreGame.cpp
BIN
CPreGame.cpp
Binary file not shown.
25
CPreGame.h
25
CPreGame.h
@ -24,15 +24,24 @@ struct StartInfo
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std::vector<PlayerSettings> playerInfos;
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int turnTime; //in minutes, 0=unlimited
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};
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class RanSel
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class PreGameTab
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{
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public:
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bool showed;
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virtual void init()=0;
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virtual void show()=0;
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virtual void hide()=0;
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PreGameTab();
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};
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class RanSel : public PreGameTab
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{
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Button<> horcpl[9], horcte[9], conpl[9], conte[8], water[4], monster[4], //last is random
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size[4], twoLevel, showRand;
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CGroup<> *Ghorcpl, *Ghorcte, *Gconpl, *Gconte, *Gwater, *Gmonster, *Gsize;
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};
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class Options
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class Options : public PreGameTab
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{
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bool inited, showed;
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bool inited;
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struct OptionSwitch:public HighButton
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{
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void hover(bool on=true){};
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@ -63,15 +72,15 @@ public:
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* left, * right;
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std::vector<PlayerOptions*> poptions;
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void show();
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void hide();
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void init();
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Options(){inited=showed=false;};
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~Options();
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};
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class MapSel
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class MapSel : public PreGameTab
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{
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public:
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ESortBy sortBy;
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bool showed;
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SDL_Surface * bg;
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int selected;
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CDefHandler * Dtypes, * Dvic;
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@ -86,7 +95,8 @@ public:
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int sizeFilter;
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int whichWL(int nr);
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int countWL();
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void draw();
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void show();
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void hide();
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void init();
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std::string gdiff(std::string ss);
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void printMaps(int from,int to=18, int at=0, bool abs=false);
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@ -100,7 +110,7 @@ class ScenSel
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{
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public:
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bool listShowed;
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RanSel ransel;
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//RanSel ransel;
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MapSel mapsel;
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SDL_Surface * background, *scenInf, *scenList, *randMap, *options ;
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Button<> bScens, bOptions, bRandom, bBegin, bBack;
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@ -118,6 +128,7 @@ public:
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class CPreGame
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{
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public:
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PreGameTab* currentTab;
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StartInfo ret;
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bool run;
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std::vector<Slider<> *> interested;
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