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Formatting

This commit is contained in:
Piotr Wójcik
2017-10-28 11:04:55 +02:00
parent 58b427345f
commit 7171fa7ad4
6 changed files with 25 additions and 25 deletions

View File

@@ -204,7 +204,7 @@ public:
bool buildBoat( ObjectInstanceID objid );
bool setFormation( ObjectInstanceID hid, ui8 formation );
bool tradeResources(const IMarket *market, ui32 val, PlayerColor player, ui32 id1, ui32 id2);
bool sacrificeCreatures(const IMarket *market, const CGHeroInstance *hero, const std::vector<SlotID> &slot, const std::vector<ui32> &count);
bool sacrificeCreatures(const IMarket * market, const CGHeroInstance * hero, const std::vector<SlotID> & slot, const std::vector<ui32> & count);
bool sendResources(ui32 val, PlayerColor player, Res::ERes r1, PlayerColor r2);
bool sellCreatures(ui32 count, const IMarket *market, const CGHeroInstance * hero, SlotID slot, Res::ERes resourceID);
bool transformInUndead(const IMarket *market, const CGHeroInstance * hero, SlotID slot);
@@ -287,7 +287,7 @@ public:
void handleAttackBeforeCasting(BattleAttack *bat);
void handleAfterAttackCasting (const BattleAttack & bat);
void attackCasting(const BattleAttack & bat, Bonus::BonusType attackMode, const CStack * attacker);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> &slot);
bool sacrificeArtifact(const IMarket * m, const CGHeroInstance * hero, const std::vector<ArtifactPosition> & slot);
void spawnWanderingMonsters(CreatureID creatureID);
void handleCheatCode(std::string & cheat, PlayerColor player, const CGHeroInstance * hero, const CGTownInstance * town, bool & cheated);
friend class CVCMIServer;