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Fix crash on missing music file
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0abc00f82e
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@ -446,15 +446,7 @@ void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
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void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const std::string & musicURI, bool looped, bool fromStart)
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{
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try
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{
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queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
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}
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catch(std::exception &e)
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{
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logGlobal->error("Failed to queue music. setName=%s\tmusicURI=%s", setName, musicURI);
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logGlobal->error("Exception: %s", e.what());
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}
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queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
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}
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void CMusicHandler::stopMusic(int fade_ms)
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@ -563,12 +555,20 @@ void MusicEntry::load(std::string musicURI)
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}
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currentName = musicURI;
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music = nullptr;
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logGlobal->trace("Loading music file %s", musicURI);
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auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(ResourceID(std::move(musicURI), EResType::MUSIC)));
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music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
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try
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{
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auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(ResourceID(std::move(musicURI), EResType::MUSIC)));
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music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
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}
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catch(std::exception &e)
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{
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logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, musicURI);
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logGlobal->error("Exception: %s", e.what());
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}
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if(!music)
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{
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