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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Refactored Functions.cpp, removed unused function.

This commit is contained in:
Tomasz Zieliński 2023-05-20 07:55:28 +02:00
parent c27b8383e7
commit 71f882d5ba
8 changed files with 108 additions and 140 deletions

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@ -861,8 +861,9 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
}
//make sure that terrain inside zone is not a rock
//FIXME: reorder actions?
paintZoneTerrain(*zone.second, *rand, map.getMapProxy(), ETerrainId::SUBTERRANEAN);
auto v = zone.second->getArea().getTilesVector();
map.getMapProxy()->drawTerrain(*rand, v, ETerrainId::SUBTERRANEAN);
}
}
logGlobal->info("Finished zone colouring");

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@ -61,14 +61,14 @@ void ConnectionsPlacer::process()
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
this->selfSideDirectConnection(c);
selfSideDirectConnection(c);
});
createBorder(map, zone);
createBorder();
diningPhilosophers([this](const rmg::ZoneConnection& c)
{
this->selfSideIndirectConnection(c);
selfSideIndirectConnection(c);
});
}
@ -313,4 +313,34 @@ void ConnectionsPlacer::collectNeighbourZones()
}
}
void ConnectionsPlacer::createBorder()
{
rmg::Area borderArea(zone.getArea().getBorder());
rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
auto blockBorder = borderArea.getSubarea([this, &borderOutsideArea](const int3 & t)
{
auto tile = borderOutsideArea.nearest(t);
return map.isOnMap(tile) && map.getZones()[map.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
});
Zone::Lock lock(zone.areaMutex); //Protect from erasing same tiles again
for(const auto & tile : blockBorder.getTilesVector())
{
if(map.isPossible(tile))
{
map.setOccupied(tile, ETileType::BLOCKED);
zone.areaPossible().erase(tile);
}
map.foreachDirectNeighbour(tile, [this](int3 &nearbyPos)
{
if(map.isPossible(nearbyPos) && map.getZoneID(nearbyPos) == zone.getId())
{
map.setOccupied(nearbyPos, ETileType::BLOCKED);
zone.areaPossible().erase(nearbyPos);
}
});
}
}
VCMI_LIB_NAMESPACE_END

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@ -27,6 +27,7 @@ public:
void selfSideDirectConnection(const rmg::ZoneConnection & connection);
void selfSideIndirectConnection(const rmg::ZoneConnection & connection);
void otherSideConnection(const rmg::ZoneConnection & connection);
void createBorder();
protected:
void collectNeighbourZones();

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@ -11,19 +11,11 @@
#include "StdInc.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "ObjectManager.h"
#include "RoadPlacer.h"
#include "TreasurePlacer.h"
#include "ConnectionsPlacer.h"
#include "TownPlacer.h"
#include "WaterProxy.h"
#include "WaterRoutes.h"
#include "RmgMap.h"
#include "TileInfo.h"
#include "RmgPath.h"
#include "../TerrainHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
@ -41,42 +33,6 @@ rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
return subarea.getTiles();
}
void createBorder(RmgMap & gen, Zone & zone)
{
rmg::Area borderArea(zone.getArea().getBorder());
rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
{
auto tile = borderOutsideArea.nearest(t);
return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
});
Zone::Lock lock(zone.areaMutex); //Protect from erasing same tiles again
for(const auto & tile : blockBorder.getTilesVector())
{
if(gen.isPossible(tile))
{
gen.setOccupied(tile, ETileType::BLOCKED);
zone.areaPossible().erase(tile);
}
gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
{
if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
{
gen.setOccupied(nearbyPos, ETileType::BLOCKED);
zone.areaPossible().erase(nearbyPos);
}
});
}
}
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, std::shared_ptr<MapProxy> mapProxy, TerrainId terrain)
{
auto v = zone.getArea().getTilesVector();
mapProxy->drawTerrain(generator, v, terrain);
}
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
{
auto factories = VLC->objtypeh->knownSubObjects(ObjID);
@ -89,85 +45,4 @@ int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId t
return *RandomGeneratorUtil::nextItem(factories, generator);
}
void initTerrainType(Zone & zone, CMapGenerator & gen)
{
if(zone.getType()==ETemplateZoneType::WATER)
{
//collect all water terrain types
std::vector<TerrainId> waterTerrains;
for(const auto & terrain : VLC->terrainTypeHandler->objects)
if(terrain->isWater())
waterTerrains.push_back(terrain->getId());
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
}
else
{
if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
{
auto terrainType = (*VLC->townh)[zone.getTownType()]->nativeTerrain;
if (terrainType <= ETerrainId::NONE)
{
logGlobal->warn("Town %s has invalid terrain type: %d", zone.getTownType(), terrainType);
zone.setTerrainType(ETerrainId::DIRT);
}
else
{
zone.setTerrainType(terrainType);
}
}
else
{
auto terrainTypes = zone.getTerrainTypes();
if (terrainTypes.empty())
{
logGlobal->warn("No terrain types found, falling back to DIRT");
zone.setTerrainType(ETerrainId::DIRT);
}
else
{
zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, gen.rand));
}
}
//Now, replace disallowed terrains on surface and in the underground
const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
if(zone.isUnderground())
{
if(!terrainType->isUnderground())
{
zone.setTerrainType(ETerrainId::SUBTERRANEAN);
}
}
else
{
if (!terrainType->isSurface())
{
zone.setTerrainType(ETerrainId::DIRT);
}
}
}
}
void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
{
if(map.levels())
{
//finally mark rock tiles as occupied, spawn no obstacles there
for(int x = 0; x < map.width(); x++)
{
for(int y = 0; y < map.height(); y++)
{
int3 tile(x, y, 1);
if(!map.getTile(tile).terType->isPassable())
{
map.setOccupied(tile, ETileType::USED);
}
}
}
}
}
VCMI_LIB_NAMESPACE_END

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@ -41,12 +41,6 @@ public:
rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
void createBorder(RmgMap & gen, Zone & zone);
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, std::shared_ptr<MapProxy> mapProxy, TerrainId terrainType);
void initTerrainType(Zone & zone, CMapGenerator & gen);
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain);

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@ -18,15 +18,17 @@
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../VCMI_Lib.h"
#include "../TerrainHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
void TerrainPainter::process()
{
//TODO: Make member methods
initTerrainType();
initTerrainType(zone, generator);
paintZoneTerrain(zone, generator.rand, mapProxy, zone.getTerrainType());
auto v = zone.getArea().getTilesVector();
mapProxy->drawTerrain(generator.rand, v, zone.getTerrainType());
}
void TerrainPainter::init()
@ -38,4 +40,66 @@ void TerrainPainter::init()
POSTFUNCTION(ObjectManager);
}
void TerrainPainter::initTerrainType()
{
if(zone.getType()==ETemplateZoneType::WATER)
{
//collect all water terrain types
std::vector<TerrainId> waterTerrains;
for(const auto & terrain : VLC->terrainTypeHandler->objects)
if(terrain->isWater())
waterTerrains.push_back(terrain->getId());
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, generator.rand));
}
else
{
if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
{
auto terrainType = (*VLC->townh)[zone.getTownType()]->nativeTerrain;
if (terrainType <= ETerrainId::NONE)
{
logGlobal->warn("Town %s has invalid terrain type: %d", zone.getTownType(), terrainType);
zone.setTerrainType(ETerrainId::DIRT);
}
else
{
zone.setTerrainType(terrainType);
}
}
else
{
auto terrainTypes = zone.getTerrainTypes();
if (terrainTypes.empty())
{
logGlobal->warn("No terrain types found, falling back to DIRT");
zone.setTerrainType(ETerrainId::DIRT);
}
else
{
zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, generator.rand));
}
}
//Now, replace disallowed terrains on surface and in the underground
const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
if(zone.isUnderground())
{
if(!terrainType->isUnderground())
{
zone.setTerrainType(ETerrainId::SUBTERRANEAN);
}
}
else
{
if (!terrainType->isSurface())
{
zone.setTerrainType(ETerrainId::DIRT);
}
}
}
}
VCMI_LIB_NAMESPACE_END

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@ -20,6 +20,8 @@ public:
void process() override;
void init() override;
void initTerrainType();
};
VCMI_LIB_NAMESPACE_END

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@ -38,7 +38,8 @@ void WaterProxy::process()
map.setOccupied(t, ETileType::POSSIBLE);
}
paintZoneTerrain(zone, generator.rand, mapProxy, zone.getTerrainType());
auto v = zone.getArea().getTilesVector();
mapProxy->drawTerrain(generator.rand, v, zone.getTerrainType());
//check terrain type
for([[maybe_unused]] const auto & t : zone.area().getTilesVector())