mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
dimlevel as class variable
This commit is contained in:
parent
b143c2786f
commit
72e4941982
@ -51,7 +51,7 @@ AdventureMapInterface::AdventureMapInterface():
|
||||
spellBeingCasted(nullptr),
|
||||
scrollingWasActive(false),
|
||||
scrollingWasBlocked(false),
|
||||
isHotseatMessage(false)
|
||||
backgroundDimLevel(settings["adventure"]["backgroundDimLevel"].Integer())
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
pos.x = pos.y = 0;
|
||||
@ -172,9 +172,6 @@ void AdventureMapInterface::dim(Canvas & to)
|
||||
std::shared_ptr<AdventureMapInterface> casted = std::dynamic_pointer_cast<AdventureMapInterface>(window);
|
||||
if (!casted && !window->isPopupWindow())
|
||||
{
|
||||
int backgroundDimLevel = settings["adventure"]["backgroundDimLevel"].Integer();
|
||||
if(isHotseatMessage)
|
||||
backgroundDimLevel = 255;
|
||||
Rect targetRect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y);
|
||||
ColorRGBA colorToFill(0, 0, 0, std::clamp<int>(backgroundDimLevel, 0, 255));
|
||||
if(backgroundDimLevel > 0)
|
||||
@ -338,7 +335,8 @@ void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set
|
||||
|
||||
void AdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
|
||||
{
|
||||
isHotseatMessage = true;
|
||||
backgroundDimLevel = 255;
|
||||
|
||||
onCurrentPlayerChanged(playerID);
|
||||
setState(EAdventureState::HOTSEAT_WAIT);
|
||||
}
|
||||
@ -383,7 +381,7 @@ void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
|
||||
|
||||
void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
|
||||
{
|
||||
isHotseatMessage = false;
|
||||
backgroundDimLevel = settings["adventure"]["backgroundDimLevel"].Integer();
|
||||
|
||||
onCurrentPlayerChanged(playerID);
|
||||
|
||||
|
@ -59,8 +59,8 @@ private:
|
||||
/// if true, then scrolling was blocked via ctrl and should not restart until player move cursor outside scrolling area
|
||||
bool scrollingWasBlocked;
|
||||
|
||||
/// if true, the hotseat next player is opened
|
||||
bool isHotseatMessage;
|
||||
/// how much should the background dimmed, when windows are on the top
|
||||
int backgroundDimLevel;
|
||||
|
||||
/// spell for which player is selecting target, or nullptr if none
|
||||
const CSpell *spellBeingCasted;
|
||||
|
Loading…
Reference in New Issue
Block a user