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dimlevel as class variable
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@@ -59,8 +59,8 @@ private:
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/// if true, then scrolling was blocked via ctrl and should not restart until player move cursor outside scrolling area
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bool scrollingWasBlocked;
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/// if true, the hotseat next player is opened
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bool isHotseatMessage;
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/// how much should the background dimmed, when windows are on the top
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int backgroundDimLevel;
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/// spell for which player is selecting target, or nullptr if none
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const CSpell *spellBeingCasted;
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