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dimlevel as class variable

This commit is contained in:
Laserlicht
2023-09-24 12:08:27 +02:00
committed by GitHub
parent b143c2786f
commit 72e4941982
2 changed files with 6 additions and 8 deletions

View File

@@ -59,8 +59,8 @@ private:
/// if true, then scrolling was blocked via ctrl and should not restart until player move cursor outside scrolling area
bool scrollingWasBlocked;
/// if true, the hotseat next player is opened
bool isHotseatMessage;
/// how much should the background dimmed, when windows are on the top
int backgroundDimLevel;
/// spell for which player is selecting target, or nullptr if none
const CSpell *spellBeingCasted;