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Merge pull request #617 from JakubK44/fullscreen_mousemove
Fix fullscreen map mouse scrolling
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@@ -568,6 +568,7 @@ CAdvMapInt::CAdvMapInt():
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pos.x = pos.y = 0;
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pos.w = screen->w;
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pos.h = screen->h;
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strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
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townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
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bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
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if (ADVOPT.worldViewGraphic != "")
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