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https://github.com/vcmi/vcmi.git
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Split CIntObjectClasses into multiple smaller files. This should be the last change in files
This commit is contained in:
732
client/widgets/Buttons.cpp
Normal file
732
client/widgets/Buttons.cpp
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@@ -0,0 +1,732 @@
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#include "StdInc.h"
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#include "Buttons.h"
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#include "Images.h"
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#include "TextControls.h"
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#include "../CMusicHandler.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../battle/CBattleInterface.h"
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#include "../battle/CBattleInterfaceClasses.h"
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#include "../gui/CAnimation.h"
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#include "../gui/CGuiHandler.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/CConfigHandler.h"
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/*
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* Buttons.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CButtonBase::CButtonBase()
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{
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swappedImages = keepFrame = false;
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bitmapOffset = 0;
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state=NORMAL;
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image = nullptr;
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overlay = nullptr;
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}
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CButtonBase::~CButtonBase()
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{
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}
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void CButtonBase::update()
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{
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if (overlay)
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{
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if (state == PRESSED)
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overlay->moveTo(overlay->pos.centerIn(pos).topLeft() + Point(1,1));
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else
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overlay->moveTo(overlay->pos.centerIn(pos).topLeft());
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}
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int newPos = (int)state + bitmapOffset;
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if (newPos < 0)
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newPos = 0;
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if (state == HIGHLIGHTED && image->size() < 4)
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newPos = image->size()-1;
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if (swappedImages)
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{
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if (newPos == 0) newPos = 1;
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else if (newPos == 1) newPos = 0;
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}
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if (!keepFrame)
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image->setFrame(newPos);
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if (active)
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redraw();
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}
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void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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addOverlay(new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text));
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update();
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}
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void CButtonBase::addOverlay(CIntObject *newOverlay)
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{
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delete overlay;
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overlay = newOverlay;
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addChild(newOverlay);
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overlay->moveTo(overlay->pos.centerIn(pos).topLeft());
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update();
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}
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void CButtonBase::setOffset(int newOffset)
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{
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if (bitmapOffset == newOffset)
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return;
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bitmapOffset = newOffset;
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update();
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}
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void CButtonBase::setState(ButtonState newState)
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{
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if (state == newState)
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return;
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state = newState;
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update();
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}
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CButtonBase::ButtonState CButtonBase::getState()
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{
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return state;
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}
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bool CButtonBase::isBlocked()
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{
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return state == BLOCKED;
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}
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bool CButtonBase::isHighlighted()
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{
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return state == HIGHLIGHTED;
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}
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void CButtonBase::block(bool on)
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{
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setState(on?BLOCKED:NORMAL);
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}
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CAdventureMapButton::CAdventureMapButton ()
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{
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hoverable = actOnDown = borderEnabled = soundDisabled = false;
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CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
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addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
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}
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CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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CAdventureMapButton::CAdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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CAdventureMapButton::CAdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
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{
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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void CAdventureMapButton::onButtonClicked()
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{
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// debug logging to figure out pressed button (and as result - player actions) in case of crash
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logAnim->traceStream() << "Button clicked at " << pos.x << "x" << pos.y;
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CIntObject * parent = this->parent;
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std::string prefix = "Parent is";
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while (parent)
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{
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logAnim->traceStream() << prefix << typeid(*parent).name() << " at " << parent->pos.x << "x" << parent->pos.y;
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parent = parent->parent;
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prefix = '\t' + prefix;
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}
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callback();
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}
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void CAdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down)
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{
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if (!soundDisabled)
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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else if(hoverable && hovered)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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if (actOnDown && down)
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{
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onButtonClicked();
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}
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else if (!actOnDown && previousState && (down==false))
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{
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onButtonClicked();
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}
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}
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void CAdventureMapButton::clickRight(tribool down, bool previousState)
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{
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if(down && helpBox.size()) //there is no point to show window with nothing inside...
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CRClickPopup::createAndPush(helpBox);
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}
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void CAdventureMapButton::hover (bool on)
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{
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if(hoverable)
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{
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if(on)
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setState(HIGHLIGHTED);
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else
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setState(NORMAL);
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}
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if(pressedL && on)
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setState(PRESSED);
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std::string *name = (vstd::contains(hoverTexts,getState()))
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? (&hoverTexts[getState()])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : nullptr);
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if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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if(on && LOCPLINT->battleInt->console->alterTxt == "")
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{
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LOCPLINT->battleInt->console->alterTxt = *name;
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LOCPLINT->battleInt->console->whoSetAlter = 1;
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}
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else if (LOCPLINT->battleInt->console->alterTxt == *name)
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{
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LOCPLINT->battleInt->console->alterTxt = "";
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LOCPLINT->battleInt->console->whoSetAlter = 0;
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}
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}
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else if(GH.statusbar) //for other buttons
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{
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if (on)
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GH.statusbar->setText(*name);
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else if ( GH.statusbar->getText()==(*name) )
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GH.statusbar->clear();
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}
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}
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}
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void CAdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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currentImage = -1;
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addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
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callback = Callback;
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hoverable = actOnDown = borderEnabled = soundDisabled = false;
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CSDL_Ext::colorSetAlpha(borderColor,1);// represents a transparent color, used for HighlightableButton
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hoverTexts = Name;
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helpBox=HelpBox;
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if (key != SDLK_UNKNOWN)
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assignedKeys.insert(key);
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pos.x += x;
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pos.y += y;
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if (!defName.empty())
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imageNames.push_back(defName);
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if (add)
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for (auto & elem : *add)
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imageNames.push_back(elem);
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setIndex(0, playerColoredButton);
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}
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void CAdventureMapButton::setIndex(size_t index, bool playerColoredButton)
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{
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if (index == currentImage || index>=imageNames.size())
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return;
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currentImage = index;
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setImage(new CAnimation(imageNames[index]), playerColoredButton);
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}
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void CAdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton, int animFlags)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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delete image;
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image = new CAnimImage(anim, getState(), 0, 0, 0, animFlags);
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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pos.w = image->pos.w;
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pos.h = image->pos.h;
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}
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void CAdventureMapButton::setPlayerColor(PlayerColor player)
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{
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if (image)
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image->playerColored(player);
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}
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void CAdventureMapButton::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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#ifdef VCMI_SDL1
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if (borderEnabled && borderColor.unused == 0)
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CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
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#else
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if (borderEnabled && borderColor.a == 0)
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CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor.r, borderColor.g, borderColor.b));
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#endif // 0
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}
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void CHighlightableButton::select(bool on)
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{
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selected = on;
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if (on)
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{
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borderEnabled = true;
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setState(HIGHLIGHTED);
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callback();
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}
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else
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{
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borderEnabled = false;
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setState(NORMAL);
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callback2();
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}
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if(hoverTexts.size()>1)
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{
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hover(false);
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hover(true);
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}
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}
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void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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if(isBlocked())
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return;
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if (down && !(onlyOn && isHighlighted()))
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{
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CCS->soundh->playSound(soundBase::button);
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setState(PRESSED);
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}
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if(previousState)//mouse up
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{
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if(down == false && getState() == PRESSED)
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select(!selected);
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else
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setState(selected?HIGHLIGHTED:NORMAL);
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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: onlyOn(false), selected(false), callback2(onDeselect)
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{
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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}
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= nullptr*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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{
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if (bt->parent)
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bt->parent->removeChild(bt);
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addChild(bt);
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bt->recActions = defActions;//FIXME: not needed?
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, nullptr, x, y, key);
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if(musicLike)
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{
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bt->setOffset(buttons.size()-3);
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}
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bt->ID = uid;
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList<void(int)> &OnChange, bool musicLikeButtons)
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: onChange(OnChange), musicLike(musicLikeButtons)
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{}
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CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
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{
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}
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void CHighlightableButtonsGroup::select(int id, bool mode)
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{
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assert(!buttons.empty());
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CHighlightableButton *bt = buttons.front();
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if(mode)
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{
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for(auto btn : buttons)
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if (btn->ID == id)
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bt = btn;
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}
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else
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{
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bt = buttons[id];
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}
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bt->select(true);
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selectionChanged(bt->ID);
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}
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void CHighlightableButtonsGroup::selectionChanged(int to)
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{
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for(auto & elem : buttons)
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if(elem->ID!=to && elem->isHighlighted())
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elem->select(false);
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onChange(to);
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if (parent)
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parent->redraw();
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}
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void CHighlightableButtonsGroup::show(SDL_Surface * to)
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{
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if (musicLike)
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{
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for(auto & elem : buttons)
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if(elem->isHighlighted())
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elem->show(to);
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}
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else
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CIntObject::show(to);
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}
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||||
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void CHighlightableButtonsGroup::showAll(SDL_Surface * to)
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{
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||||
if (musicLike)
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{
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for(auto & elem : buttons)
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if(elem->isHighlighted())
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elem->showAll(to);
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}
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else
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CIntObject::showAll(to);
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}
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void CHighlightableButtonsGroup::block( ui8 on )
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||||
{
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for(auto & elem : buttons)
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{
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elem->block(on);
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||||
}
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||||
}
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||||
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||||
void CSlider::sliderClicked()
|
||||
{
|
||||
if(!(active & MOVE))
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
|
||||
{
|
||||
double v = 0;
|
||||
if(horizontal)
|
||||
{
|
||||
if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
|
||||
return;
|
||||
v = sEvent.x - pos.x - 24;
|
||||
v *= positions;
|
||||
v /= (pos.w - 48);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
|
||||
return;
|
||||
v = sEvent.y - pos.y - 24;
|
||||
v *= positions;
|
||||
v /= (pos.h - 48);
|
||||
}
|
||||
v += 0.5;
|
||||
if(v!=value)
|
||||
{
|
||||
moveTo(v);
|
||||
redrawSlider();
|
||||
}
|
||||
}
|
||||
|
||||
void CSlider::redrawSlider()
|
||||
{
|
||||
//slider->show(screenBuf);
|
||||
}
|
||||
|
||||
void CSlider::moveLeft()
|
||||
{
|
||||
moveTo(value-1);
|
||||
}
|
||||
|
||||
void CSlider::moveRight()
|
||||
{
|
||||
moveTo(value+1);
|
||||
}
|
||||
|
||||
void CSlider::moveTo(int to)
|
||||
{
|
||||
vstd::amax(to, 0);
|
||||
vstd::amin(to, positions);
|
||||
|
||||
//same, old position?
|
||||
if(value == to)
|
||||
return;
|
||||
|
||||
value = to;
|
||||
if(horizontal)
|
||||
{
|
||||
if(positions)
|
||||
{
|
||||
double part = static_cast<double>(to) / positions;
|
||||
part*=(pos.w-48);
|
||||
int newPos = part + pos.x + 16 - slider->pos.x;
|
||||
slider->moveBy(Point(newPos, 0));
|
||||
}
|
||||
else
|
||||
slider->moveTo(Point(pos.x+16, pos.y));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(positions)
|
||||
{
|
||||
double part = static_cast<double>(to) / positions;
|
||||
part*=(pos.h-48);
|
||||
int newPos = part + pos.y + 16 - slider->pos.y;
|
||||
slider->moveBy(Point(0, newPos));
|
||||
}
|
||||
else
|
||||
slider->moveTo(Point(pos.x, pos.y+16));
|
||||
}
|
||||
|
||||
if(moved)
|
||||
moved(to);
|
||||
}
|
||||
|
||||
void CSlider::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(down && !slider->isBlocked())
|
||||
{
|
||||
double pw = 0;
|
||||
double rw = 0;
|
||||
if(horizontal)
|
||||
{
|
||||
pw = GH.current->motion.x-pos.x-25;
|
||||
rw = pw / static_cast<double>(pos.w - 48);
|
||||
}
|
||||
else
|
||||
{
|
||||
pw = GH.current->motion.y-pos.y-24;
|
||||
rw = pw / (pos.h-48);
|
||||
}
|
||||
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
|
||||
return;
|
||||
// if (rw>1) return;
|
||||
// if (rw<0) return;
|
||||
slider->clickLeft(true, slider->pressedL);
|
||||
moveTo(rw * positions + 0.5);
|
||||
return;
|
||||
}
|
||||
if(active & MOVE)
|
||||
removeUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
CSlider::~CSlider()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CSlider::CSlider(int x, int y, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style):
|
||||
capacity(Capacity),
|
||||
amount(Amount),
|
||||
scrollStep(1),
|
||||
horizontal(Horizontal),
|
||||
moved(Moved)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
setAmount(amount);
|
||||
|
||||
addUsedEvents(LCLICK | KEYBOARD | WHEEL);
|
||||
strongInterest = true;
|
||||
|
||||
|
||||
left = new CAdventureMapButton();
|
||||
right = new CAdventureMapButton();
|
||||
slider = new CAdventureMapButton();
|
||||
|
||||
pos.x += x;
|
||||
pos.y += y;
|
||||
|
||||
if(horizontal)
|
||||
{
|
||||
left->pos.y = slider->pos.y = right->pos.y = pos.y;
|
||||
left->pos.x = pos.x;
|
||||
right->pos.x = pos.x + totalw - 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
left->pos.x = slider->pos.x = right->pos.x = pos.x;
|
||||
left->pos.y = pos.y;
|
||||
right->pos.y = pos.y + totalw - 16;
|
||||
}
|
||||
|
||||
left->callback = boost::bind(&CSlider::moveLeft,this);
|
||||
right->callback = boost::bind(&CSlider::moveRight,this);
|
||||
slider->callback = boost::bind(&CSlider::sliderClicked,this);
|
||||
left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
|
||||
if(horizontal)
|
||||
{
|
||||
pos.h = 16;
|
||||
pos.w = totalw;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.w = 16;
|
||||
pos.h = totalw;
|
||||
}
|
||||
|
||||
if(style == 0)
|
||||
{
|
||||
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
|
||||
//NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
|
||||
|
||||
//use source def to create custom animations. Format "name.def:123" will load this frame from def file
|
||||
auto animLeft = new CAnimation();
|
||||
animLeft->setCustom(name + ":0", 0);
|
||||
animLeft->setCustom(name + ":1", 1);
|
||||
left->setImage(animLeft);
|
||||
|
||||
auto animRight = new CAnimation();
|
||||
animRight->setCustom(name + ":2", 0);
|
||||
animRight->setCustom(name + ":3", 1);
|
||||
right->setImage(animRight);
|
||||
|
||||
auto animSlider = new CAnimation();
|
||||
animSlider->setCustom(name + ":4", 0);
|
||||
slider->setImage(animSlider);
|
||||
}
|
||||
else
|
||||
{
|
||||
left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
|
||||
right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
|
||||
slider->setImage(new CAnimation("SCNRBSL.DEF"));
|
||||
}
|
||||
slider->actOnDown = true;
|
||||
slider->soundDisabled = true;
|
||||
left->soundDisabled = true;
|
||||
right->soundDisabled = true;
|
||||
|
||||
value = -1;
|
||||
moveTo(Value);
|
||||
}
|
||||
|
||||
void CSlider::block( bool on )
|
||||
{
|
||||
left->block(on);
|
||||
right->block(on);
|
||||
slider->block(on);
|
||||
}
|
||||
|
||||
void CSlider::setAmount( int to )
|
||||
{
|
||||
amount = to;
|
||||
positions = to - capacity;
|
||||
vstd::amax(positions, 0);
|
||||
}
|
||||
|
||||
void CSlider::showAll(SDL_Surface * to)
|
||||
{
|
||||
CSDL_Ext::fillRectBlack(to, &pos);
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CSlider::wheelScrolled(bool down, bool in)
|
||||
{
|
||||
moveTo(value + 3 * (down ? +scrollStep : -scrollStep));
|
||||
}
|
||||
|
||||
void CSlider::keyPressed(const SDL_KeyboardEvent & key)
|
||||
{
|
||||
if(key.state != SDL_PRESSED) return;
|
||||
|
||||
int moveDest = 0;
|
||||
switch(key.keysym.sym)
|
||||
{
|
||||
case SDLK_UP:
|
||||
case SDLK_LEFT:
|
||||
moveDest = value - scrollStep;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
case SDLK_RIGHT:
|
||||
moveDest = value + scrollStep;
|
||||
break;
|
||||
case SDLK_PAGEUP:
|
||||
moveDest = value - capacity + scrollStep;
|
||||
break;
|
||||
case SDLK_PAGEDOWN:
|
||||
moveDest = value + capacity - scrollStep;
|
||||
break;
|
||||
case SDLK_HOME:
|
||||
moveDest = 0;
|
||||
break;
|
||||
case SDLK_END:
|
||||
moveDest = amount - capacity;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
moveTo(moveDest);
|
||||
}
|
||||
|
||||
void CSlider::moveToMax()
|
||||
{
|
||||
moveTo(amount);
|
||||
}
|
||||
Reference in New Issue
Block a user