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	Fixed compilation issues caused by merge
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		| @@ -120,7 +120,7 @@ void CGarrisonSlot::clickRight(tribool down, bool previousState) | ||||
| { | ||||
| 	if(down && creature) | ||||
| 	{ | ||||
| 		GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY)); | ||||
| 		GH.pushInt(new CStackWindow(myStack, true)); | ||||
| 	} | ||||
| } | ||||
| void CGarrisonSlot::clickLeft(tribool down, bool previousState) | ||||
| @@ -137,9 +137,9 @@ void CGarrisonSlot::clickLeft(tribool down, bool previousState) | ||||
|  | ||||
| 				bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible | ||||
| 				bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1  || !getObj()->needsLastStack()); | ||||
| 				std::function<void()> upgr = nullptr; | ||||
| 				std::function<void(CreatureID)> upgr = nullptr; | ||||
| 				std::function<void()> dism = nullptr; | ||||
| 				if(canUpgrade) upgr = [=] { LOCPLINT->cb->upgradeCreature(getObj(), ID, pom.newID[0]); }; | ||||
| 				if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); }; | ||||
| 				if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); }; | ||||
|  | ||||
| 				owner->selectSlot(nullptr); | ||||
| @@ -150,8 +150,7 @@ void CGarrisonSlot::clickLeft(tribool down, bool previousState) | ||||
|  | ||||
| 				redraw(); | ||||
| 				refr = true; | ||||
| 				CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom); | ||||
| 				GH.pushInt(creWindow); | ||||
| 				GH.pushInt(new CStackWindow(myStack, dism, pom, upgr)); | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
|   | ||||
| @@ -3,6 +3,9 @@ | ||||
|  | ||||
| #include "../CGameInfo.h" | ||||
| #include "../CPlayerInterface.h" | ||||
| #include "../gui/CGuiHandler.h" | ||||
| #include "../widgets/CIntObjectClasses.h" | ||||
| #include "../widgets/CAnimation.h" | ||||
|  | ||||
| #include "../../CCallback.h" | ||||
| #include "../../lib/BattleState.h" | ||||
| @@ -12,9 +15,6 @@ | ||||
| #include "../../lib/CHeroHandler.h" | ||||
| #include "../../lib/CSpellHandler.h" | ||||
|  | ||||
| #include "../gui/CGuiHandler.h" | ||||
| #include "../gui/CIntObjectClasses.h" | ||||
|  | ||||
| using namespace CSDL_Ext; | ||||
|  | ||||
| class CCreatureArtifactInstance; | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "../../lib/HeroBonus.h" | ||||
| #include "../gui/CIntObject.h" | ||||
| #include "../widgets/MiscWidgets.h" | ||||
|  | ||||
| /* | ||||
|  * CCreatureWindow.h, part of VCMI engine | ||||
|   | ||||
| @@ -98,7 +98,7 @@ void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousSta | ||||
| void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState) | ||||
| { | ||||
| 	if (down) | ||||
| 		GH.pushInt(createCreWindow(creature->idNumber, CCreatureWindow::OTHER, 0)); | ||||
| 		GH.pushInt(new CStackWindow(creature, true)); | ||||
| } | ||||
|  | ||||
| void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to) | ||||
|   | ||||
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