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Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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#pragma once
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#include "CWindowObject.h"
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//#include "../gui/SDL_Extensions.h"
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#include "../../lib/FunctionList.h"
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struct SDL_Surface;
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struct Rect;
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class CAnimImage;
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class CLabel;
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class CAnimation;
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class CDefHandler;
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class CComponent;
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class CSelectableComponent;
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class CGGarrison;
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class CTextBox;
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class CAdventureMapButton;
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class CSlider;
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/*
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* InfoWindows.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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// Window GUI class
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class CSimpleWindow : public CIntObject
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{
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public:
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SDL_Surface * bitmap; //background
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virtual void show(SDL_Surface * to);
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CSimpleWindow():bitmap(nullptr){}; //c-tor
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virtual ~CSimpleWindow(); //d-tor
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};
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/// text + comp. + ok button
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class CInfoWindow : public CSimpleWindow
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{ //window able to delete its components when closed
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bool delComps; //whether comps will be deleted
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public:
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typedef std::vector<std::pair<std::string,CFunctionList<void()> > > TButtonsInfo;
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typedef std::vector<CComponent*> TCompsInfo;
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QueryID ID; //for identification
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CTextBox *text;
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std::vector<CAdventureMapButton *> buttons;
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std::vector<CComponent*> components;
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CSlider *slider;
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void setDelComps(bool DelComps);
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virtual void close();
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void show(SDL_Surface * to);
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void showAll(SDL_Surface * to);
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void sliderMoved(int to);
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CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); //c-tor
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CInfoWindow(); //c-tor
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~CInfoWindow(); //d-tor
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//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
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static void showInfoDialog( const std::string & text, const std::vector<CComponent*> *components, bool DelComps = true, PlayerColor player = PlayerColor(1));
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static void showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps = true, PlayerColor player = PlayerColor(1));
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static void showYesNoDialog( const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps = true, PlayerColor player = PlayerColor(1));
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static CInfoWindow *create(const std::string &text, PlayerColor playerID = PlayerColor(1), const std::vector<CComponent*> *components = nullptr, bool DelComps = false);
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/// create text from title and description: {title}\n\n description
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static std::string genText(std::string title, std::string description);
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};
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/// popup displayed on R-click
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class CRClickPopup : public CIntObject
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{
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public:
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virtual void close();
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void clickRight(tribool down, bool previousState);
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CRClickPopup();
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virtual ~CRClickPopup(); //d-tor
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static CIntObject* createInfoWin(Point position, const CGObjectInstance * specific);
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static void createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo());
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static void createAndPush(const std::string &txt, CComponent * component);
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static void createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment = BOTTOMRIGHT);
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};
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/// popup displayed on R-click
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class CRClickPopupInt : public CRClickPopup
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{
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public:
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IShowActivatable *inner;
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bool delInner;
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void show(SDL_Surface * to);
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void showAll(SDL_Surface * to);
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CRClickPopupInt(IShowActivatable *our, bool deleteInt); //c-tor
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virtual ~CRClickPopupInt(); //d-tor
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};
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class CInfoPopup : public CRClickPopup
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{
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public:
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bool free; //TODO: comment me
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SDL_Surface * bitmap; //popup background
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void close();
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void show(SDL_Surface * to);
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CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
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CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); //c-tor
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CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); //default c-tor
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void init(int x, int y);
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~CInfoPopup(); //d-tor
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};
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/// popup on adventure map for town\hero objects
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class CInfoBoxPopup : public CWindowObject
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{
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Point toScreen(Point pos);
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public:
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CInfoBoxPopup(Point position, const CGTownInstance * town);
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CInfoBoxPopup(Point position, const CGHeroInstance * hero);
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CInfoBoxPopup(Point position, const CGGarrison * garr);
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};
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/// component selection window
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class CSelWindow : public CInfoWindow
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{ //warning - this window deletes its components by closing!
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public:
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void selectionChange(unsigned to);
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void madeChoice(); //looks for selected component and calls callback
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CSelWindow(const std::string& text, PlayerColor player, int charperline ,const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID); //c-tor
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CSelWindow(){}; //c-tor
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//notification - this class inherits important destructor from CInfoWindow
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};
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