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Merge pull request #3254 from Laserlicht/spell_search

search spells
This commit is contained in:
Ivan Savenko 2023-12-18 13:23:06 +02:00 committed by GitHub
commit 732cdfec73
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5 changed files with 109 additions and 63 deletions

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@ -54,6 +54,8 @@
"vcmi.radialWheel.moveDown" : "Move down",
"vcmi.radialWheel.moveBottom" : "Move to bottom",
"vcmi.spellBook.search" : "search...",
"vcmi.mainMenu.serverConnecting" : "Connecting...",
"vcmi.mainMenu.serverAddressEnter" : "Enter address:",
"vcmi.mainMenu.serverConnectionFailed" : "Failed to connect",

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@ -54,6 +54,8 @@
"vcmi.radialWheel.moveDown" : "Nach unten bewegen",
"vcmi.radialWheel.moveBottom" : "Ganz nach unten bewegen",
"vcmi.spellBook.search" : "suchen...",
"vcmi.mainMenu.serverConnecting" : "Verbinde...",
"vcmi.mainMenu.serverAddressEnter" : "Addresse eingeben:",
"vcmi.mainMenu.serverConnectionFailed" : "Verbindung fehlgeschlagen",

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@ -42,7 +42,7 @@ public:
{
//on which page we left spellbook
int spellbookLastPageBattle = 0;
int spellbokLastPageAdvmap = 0;
int spellbookLastPageAdvmap = 0;
int spellbookLastTabBattle = 4;
int spellbookLastTabAdvmap = 4;
@ -50,7 +50,7 @@ public:
void serialize(Handler & h, const int version)
{
h & spellbookLastPageBattle;
h & spellbokLastPageAdvmap;
h & spellbookLastPageAdvmap;
h & spellbookLastTabBattle;
h & spellbookLastTabAdvmap;
}

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@ -124,70 +124,22 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
offL = offR = offT = offB = offRM = 0;
spellsPerPage = 12;
}
pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
//initializing castable spells
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
if(settings["general"]["enableUiEnhancements"].Bool())
{
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
mySpells.push_back(spell);
}
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
Rect r(90, isBigSpellbook ? 480 : 420, isBigSpellbook ? 160 : 110, 16);
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
elem = 0;
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto spell : mySpells)
{
int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % spellsPerPage == 0)
sitesPerTabAdv[4]/=spellsPerPage;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= spellsPerPage - 2)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
if(sitesPerTabBattle[4] % spellsPerPage == 0)
sitesPerTabBattle[4]/=spellsPerPage;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= spellsPerPage - 2)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, std::bind(&CSpellWindow::searchInput, this));
}
processSpells();
//numbers of spell pages computed
@ -253,7 +205,7 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
schoolTab->setFrame(selectedTab, 0);
int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbokLastPageAdvmap;
int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
@ -296,10 +248,92 @@ std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
return GH.renderHandler().createImage(canvas.getInternalSurface());
}
void CSpellWindow::searchInput()
{
if(searchBox)
searchBoxDescription->setEnabled(searchBox->getText().empty());
processSpells();
int cp = 0;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
setCurrentPage(cp);
computeSpellsPerArea();
}
void CSpellWindow::processSpells()
{
mySpells.clear();
//initializing castable spells
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
{
bool searchTextFound = !searchBox || boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText()));
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell) && searchTextFound)
mySpells.push_back(spell);
}
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
elem = 0;
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto spell : mySpells)
{
int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % spellsPerPage == 0)
sitesPerTabAdv[4]/=spellsPerPage;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabAdv[v] <= spellsPerPage - 2)
sitesPerTabAdv[v] = 1;
else
{
if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
if(sitesPerTabBattle[4] % spellsPerPage == 0)
sitesPerTabBattle[4]/=spellsPerPage;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
{
if(sitesPerTabBattle[v] <= spellsPerPage - 2)
sitesPerTabBattle[v] = 1;
else
{
if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
else
sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
}
}
}
void CSpellWindow::fexitb()
{
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
close();
}
@ -595,7 +629,7 @@ void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
auto guard = vstd::makeScopeGuard([this]()
{
owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
owner->myInt->localState->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
});
if(mySpell->getTargetType() == spells::AimType::LOCATION)

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@ -26,6 +26,8 @@ class CLabel;
class CGStatusBar;
class CPlayerInterface;
class CSpellWindow;
class CTextInput;
class TransparentFilledRectangle;
/// The spell window
class CSpellWindow : public CWindowObject
@ -80,6 +82,10 @@ class CSpellWindow : public CWindowObject
std::vector<std::shared_ptr<InteractiveArea>> interactiveAreas;
std::shared_ptr<CTextInput> searchBox;
std::shared_ptr<TransparentFilledRectangle> searchBoxRectangle;
std::shared_ptr<CLabel> searchBoxDescription;
bool isBigSpellbook;
int spellsPerPage;
int offL;
@ -99,6 +105,8 @@ class CSpellWindow : public CWindowObject
const CGHeroInstance * myHero; //hero whose spells are presented
CPlayerInterface * myInt;
void processSpells();
void searchInput();
void computeSpellsPerArea(); //recalculates spellAreas::mySpell
void setCurrentPage(int value);