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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

lib now uses shared_ptr for entities. Removed manual memory management.

This commit is contained in:
Ivan Savenko 2024-05-16 22:05:51 +00:00
parent 0d427980bc
commit 7461df161c
68 changed files with 173 additions and 174 deletions

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@ -152,8 +152,7 @@ TGoalVec GatherArmy::getAllPossibleSubgoals()
{
for(auto & creatureID : creLevel.second)
{
auto creature = VLC->creh->objects[creatureID];
if(ai->ah->freeResources().canAfford(creature->getFullRecruitCost()))
if(ai->ah->freeResources().canAfford(creatureID.toCreature()->getFullRecruitCost()))
objs.push_back(obj); //TODO: reserve resources?
}
}

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@ -164,7 +164,7 @@ const CCreature & BattleProjectileController::getShooter(const CStack * stack) c
if(creature->animation.missleFrameAngles.empty())
{
logAnim->error("Mod error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Trying to use archer's data instead...", creature->getNameSingularTranslated());
creature = CGI->creh->objects[CreatureID::ARCHER];
creature = CreatureID(CreatureID::ARCHER).toCreature();
}
return *creature;

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@ -188,7 +188,7 @@ BattleSiegeController::BattleSiegeController(BattleInterface & owner, const CGTo
const CCreature *BattleSiegeController::getTurretCreature() const
{
return CGI->creh->objects[town->town->clientInfo.siegeShooter];
return town->town->clientInfo.siegeShooter.toCreature();
}
Point BattleSiegeController::getTurretCreaturePosition( BattleHex position ) const

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@ -446,7 +446,7 @@ int OptionsTab::SelectionWindow::calcLines(FactionID faction)
int count = 0;
for(auto & elemh : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elemh];
const CHero * type = elemh.toHeroType();
if(type->heroClass->faction == faction)
count++;
}
@ -603,7 +603,7 @@ void OptionsTab::SelectionWindow::genContentHeroes()
for(auto & elem : allowedHeroes)
{
CHero * type = VLC->heroh->objects[elem];
const CHero * type = elem.toHeroType();
if(type->heroClass->faction == selectedFaction)
{

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@ -114,12 +114,12 @@ RandomMapTab::RandomMapTab():
GH.windows().createAndPushWindow<TeamAlignments>(*this);
});
for(auto road : VLC->roadTypeHandler->objects)
for(const auto & road : VLC->roadTypeHandler->objects)
{
std::string cbRoadType = "selectRoad_" + road->getJsonKey();
addCallback(cbRoadType, [&, road](bool on)
addCallback(cbRoadType, [&, roadID = road->getId()](bool on)
{
mapGenOptions->setRoadEnabled(road->getId(), on);
mapGenOptions->setRoadEnabled(roadID, on);
updateMapInfoByHost();
});
}
@ -372,7 +372,7 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
else
w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
}
for(auto r : VLC->roadTypeHandler->objects)
for(const auto & r : VLC->roadTypeHandler->objects)
{
// Workaround for vcmi-extras bug
std::string jsonKey = r->getJsonKey();
@ -605,4 +605,4 @@ void RandomMapTab::loadOptions()
updateMapInfoByHost();
// TODO: Save & load difficulty?
}
}

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@ -222,15 +222,15 @@ std::string CComponent::getDescription() const
case ComponentType::CREATURE:
return "";
case ComponentType::ARTIFACT:
return VLC->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
return CGI->artifacts()->getById(data.subType.as<ArtifactID>())->getDescriptionTranslated();
case ComponentType::SPELL_SCROLL:
{
auto description = VLC->arth->objects[ArtifactID::SPELL_SCROLL]->getDescriptionTranslated();
auto description = ArtifactID(ArtifactID::SPELL_SCROLL).toEntity(CGI)->getDescriptionTranslated();
ArtifactUtils::insertScrrollSpellName(description, data.subType.as<SpellID>());
return description;
}
case ComponentType::SPELL:
return VLC->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(data.value.value_or(0));
return CGI->spells()->getById(data.subType.as<SpellID>())->getDescriptionTranslated(data.value.value_or(0));
case ComponentType::MORALE:
return CGI->generaltexth->heroscrn[ 4 - (data.value.value_or(0)>0) + (data.value.value_or(0)<0)];
case ComponentType::LUCK:

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@ -272,7 +272,7 @@ CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstanc
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background->colorize(Town->tempOwner);
const CCreature * creature = CGI->creh->objects.at(Town->creatures.at(level).second.back());
const CCreature * creature = Town->creatures.at(level).second.back().toCreature();
title = std::make_shared<CLabel>(80, 30, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getNamePluralTranslated());
animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
@ -1049,10 +1049,9 @@ CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, boo
}
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
ui32 creatureID = town->creatures[level].second.back();
creature = CGI->creh->objects[creatureID];
CreatureID creatureID = town->creatures[level].second.back();
picture = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creature->getIconIndex(), 0, 8, 0);
picture = std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), creatureID.toEntity(VLC)->getIconIndex(), 0, 8, 0);
std::string value;
if(showAvailable)
@ -1802,9 +1801,9 @@ CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance *
const CCreature * CFortScreen::RecruitArea::getMyCreature()
{
if(!town->creatures.at(level).second.empty()) // built
return VLC->creh->objects[town->creatures.at(level).second.back()];
return town->creatures.at(level).second.back().toCreature();
if(!town->town->creatures.at(level).empty()) // there are creatures on this level
return VLC->creh->objects[town->town->creatures.at(level).front()];
return town->town->creatures.at(level).front().toCreature();
return nullptr;
}
@ -1888,7 +1887,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner, const ImagePath & i
for(size_t j=0; j<spellCount; j++)
{
if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
spells.push_back(std::make_shared<Scroll>(positions[i][j], CGI->spellh->objects[owner->town->spells[i][j]]));
spells.push_back(std::make_shared<Scroll>(positions[i][j], owner->town->spells[i][j].toSpell()));
else
emptyScrolls.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TPMAGES.DEF"), 1, 0, positions[i][j].x, positions[i][j].y));
}
@ -1938,7 +1937,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
animBG = std::make_shared<CPicture>(ImagePath::builtin("TPSMITBK"), 64, 50);
animBG->needRefresh = true;
const CCreature * creature = CGI->creh->objects[creMachineID];
const CCreature * creature = creMachineID.toCreature();
anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
anim->clipRect(113,125,200,150);

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@ -124,7 +124,7 @@ void CHeroOverview::genControls()
r = Rect(302, 3 * borderOffset + yOffset + 62, 292, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
auto stacksCountChances = VLC->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
auto stacksCountChances = CGI->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
// army
int space = (260 - 7 * 32) / 6;

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@ -290,11 +290,11 @@ void CSpellWindow::processSpells()
//initializing castable spells
mySpells.reserve(CGI->spellh->objects.size());
for(const CSpell * spell : CGI->spellh->objects)
for(auto const & spell : CGI->spellh->objects)
{
bool searchTextFound = !searchBox || boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText()));
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell) && searchTextFound)
mySpells.push_back(spell);
if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell.get()) && searchTextFound)
mySpells.push_back(spell.get());
}
SpellbookSpellSorter spellsorter;

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@ -261,7 +261,7 @@ void CRecruitmentWindow::availableCreaturesChanged()
//create new cards
for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
cards.push_back(std::make_shared<CCreatureCard>(this, creature.toCreature(), amount));
}
const int creatureWidth = 102;

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@ -15,11 +15,11 @@
VCMI_LIB_NAMESPACE_BEGIN
BattleFieldInfo * BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
std::shared_ptr<BattleFieldInfo> BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto * info = new BattleFieldInfo(BattleField(index), identifier);
auto info = std::make_shared<BattleFieldInfo>(BattleField(index), identifier);
info->modScope = scope;
info->graphics = ImagePath::fromJson(json["graphics"]);

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@ -64,7 +64,7 @@ public:
class BattleFieldHandler : public CHandlerBase<BattleField, BattleFieldInfo, BattleFieldInfo, BattleFieldService>
{
public:
virtual BattleFieldInfo * loadFromJson(
std::shared_ptr<BattleFieldInfo> loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,

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@ -373,7 +373,7 @@ std::vector<JsonNode> CArtHandler::loadLegacyData()
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto * object = loadFromJson(scope, data, name, objects.size());
auto object = loadFromJson(scope, data, name, objects.size());
object->iconIndex = object->getIndex() + 5;
@ -384,7 +384,7 @@ void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode
void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto * object = loadFromJson(scope, data, name, index);
auto object = loadFromJson(scope, data, name, index);
object->iconIndex = object->getIndex();
@ -400,12 +400,12 @@ const std::vector<std::string> & CArtHandler::getTypeNames() const
return typeNames;
}
CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
CArtifact * art = new CArtifact();
auto art = std::make_shared<CArtifact>();
if(!node["growing"].isNull())
{
for(auto bonus : node["growing"]["bonusesPerLevel"].Vector())
@ -442,10 +442,10 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
art->price = static_cast<ui32>(node["value"].Float());
art->onlyOnWaterMap = node["onlyOnWaterMap"].Bool();
loadSlots(art, node);
loadClass(art, node);
loadType(art, node);
loadComponents(art, node);
loadSlots(art.get(), node);
loadClass(art.get(), node);
loadType(art.get(), node);
loadComponents(art.get(), node);
for(const auto & b : node["bonuses"].Vector())
{
@ -663,7 +663,7 @@ std::set<ArtifactID> CArtHandler::getDefaultAllowed() const
{
std::set<ArtifactID> allowedArtifacts;
for (auto artifact : objects)
for (const auto & artifact : objects)
{
if (!artifact->isCombined())
allowedArtifacts.insert(artifact->getId());

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@ -14,6 +14,7 @@
#include "bonuses/Bonus.h"
#include "bonuses/CBonusSystemNode.h"
#include "ConstTransitivePtr.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
@ -162,7 +163,7 @@ public:
protected:
const std::vector<std::string> & getTypeNames() const override;
CArtifact * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
std::shared_ptr<CArtifact> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
private:
void addSlot(CArtifact * art, const std::string & slotID) const;

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@ -20,6 +20,7 @@
#include "CGeneralTextHandler.h"
#include "json/JsonUtils.h"
#include "spells/CSpellHandler.h"
#include "VCMI_Lib.h"
template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;

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@ -587,12 +587,12 @@ std::vector<JsonNode> CCreatureHandler::loadLegacyData()
return h3Data;
}
CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
std::shared_ptr<CCreature> CCreatureHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto * cre = new CCreature();
auto cre = std::make_shared<CCreature>();
if(node["hasDoubleWeek"].Bool())
{
@ -635,9 +635,9 @@ CCreature * CCreatureHandler::loadFromJson(const std::string & scope, const Json
if(!node["shots"].isNull())
cre->addBonus(node["shots"].Integer(), BonusType::SHOTS);
loadStackExperience(cre, node["stackExperience"]);
loadJsonAnimation(cre, node["graphics"]);
loadCreatureJson(cre, node);
loadStackExperience(cre.get(), node["stackExperience"]);
loadJsonAnimation(cre.get(), node["graphics"]);
loadCreatureJson(cre.get(), node);
for(const auto & extraName : node["extraNames"].Vector())
{

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@ -209,7 +209,7 @@ private:
protected:
const std::vector<std::string> & getTypeNames() const override;
CCreature * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
std::shared_ptr<CCreature> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
public:
std::set<CreatureID> doubledCreatures; //they get double week

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@ -15,6 +15,7 @@
#include "CArtHandler.h"
#include "CArtifactInstance.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include <vcmi/Entity.h>

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@ -370,7 +370,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
int maxAIValue = 0;
const CCreature * mostStrong = nullptr;
for(auto creature : VLC->creh->objects)
for(const auto & creature : VLC->creh->objects)
{
if(creature->getFaction() == factionIndex && static_cast<int>(creature->getAIValue()) > maxAIValue)
{

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@ -247,14 +247,14 @@ const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
return typeNames;
}
CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
std::shared_ptr<CHeroClass> CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
std::string affinityStr[2] = { "might", "magic" };
auto * heroClass = new CHeroClass();
auto heroClass = std::make_shared<CHeroClass>();
heroClass->id = HeroClassID(index);
heroClass->identifier = identifier;
@ -277,10 +277,10 @@ CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const Js
heroClass->affinity = CHeroClass::MIGHT;
}
fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
fillPrimarySkillData(node, heroClass.get(), PrimarySkill::ATTACK);
fillPrimarySkillData(node, heroClass.get(), PrimarySkill::DEFENSE);
fillPrimarySkillData(node, heroClass.get(), PrimarySkill::SPELL_POWER);
fillPrimarySkillData(node, heroClass.get(), PrimarySkill::KNOWLEDGE);
auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
if(percentSumm <= 0)
@ -432,12 +432,12 @@ const std::vector<std::string> & CHeroHandler::getTypeNames() const
return typeNames;
}
CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
std::shared_ptr<CHero> CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
auto * hero = new CHero();
auto hero = std::make_shared<CHero>();
hero->ID = HeroTypeID(index);
hero->identifier = identifier;
hero->modScope = scope;
@ -459,9 +459,9 @@ CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & n
hero->portraitLarge = node["images"]["large"].String();
hero->battleImage = AnimationPath::fromJson(node["battleImage"]);
loadHeroArmy(hero, node);
loadHeroSkills(hero, node);
loadHeroSpecialty(hero, node);
loadHeroArmy(hero.get(), node);
loadHeroSkills(hero.get(), node);
loadHeroSpecialty(hero.get(), node);
VLC->identifiers()->requestIdentifier("heroClass", node["class"],
[=](si32 classID)
@ -753,7 +753,7 @@ void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNod
{
size_t index = objects.size();
static const int specialFramesCount = 2; // reserved for 2 special frames
auto * object = loadFromJson(scope, data, name, index);
auto object = loadFromJson(scope, data, name, index);
object->imageIndex = static_cast<si32>(index) + specialFramesCount;
objects.emplace_back(object);
@ -766,7 +766,7 @@ void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNod
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto * object = loadFromJson(scope, data, name, index);
auto object = loadFromJson(scope, data, name, index);
object->imageIndex = static_cast<si32>(index);
assert(objects[index] == nullptr); // ensure that this id was not loaded before

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@ -171,7 +171,7 @@ public:
protected:
const std::vector<std::string> & getTypeNames() const override;
CHeroClass * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
std::shared_ptr<CHeroClass> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
};
@ -209,7 +209,7 @@ public:
protected:
const std::vector<std::string> & getTypeNames() const override;
CHero * loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
std::shared_ptr<CHero> loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index) override;
};
VCMI_LIB_NAMESPACE_END

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@ -22,6 +22,7 @@
#include "modding/ModUtility.h"
#include "modding/ModScope.h"
#include "constants/StringConstants.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -190,7 +191,7 @@ const std::vector<std::string> & CSkillHandler::getTypeNames() const
return typeNames;
}
CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
@ -199,7 +200,7 @@ CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode &
major = json["obligatoryMajor"].Bool();
minor = json["obligatoryMinor"].Bool();
auto * skill = new CSkill(SecondarySkill((si32)index), identifier, major, minor);
auto skill = std::make_shared<CSkill>(SecondarySkill((si32)index), identifier, major, minor);
skill->modScope = scope;
skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();

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@ -94,7 +94,7 @@ public:
protected:
const std::vector<std::string> & getTypeNames() const override;
CSkill * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
std::shared_ptr<CSkill> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
};
VCMI_LIB_NAMESPACE_END

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@ -1036,11 +1036,11 @@ void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
}
CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto * faction = new CFaction();
auto faction = std::make_shared<CFaction>();
faction->index = static_cast<FactionID>(index);
faction->modScope = scope;
@ -1091,7 +1091,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
if (!source["town"].isNull())
{
faction->town = new CTown();
faction->town->faction = faction;
faction->town->faction = faction.get();
loadTown(faction->town, source["town"]);
}
else
@ -1105,7 +1105,7 @@ CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto * object = loadFromJson(scope, data, name, objects.size());
auto object = loadFromJson(scope, data, name, objects.size());
objects.emplace_back(object);
@ -1144,7 +1144,7 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
auto * object = loadFromJson(scope, data, name, index);
auto object = loadFromJson(scope, data, name, index);
if (objects.size() > index)
assert(objects[index] == nullptr); // ensure that this id was not loaded before
@ -1260,7 +1260,7 @@ std::set<FactionID> CTownHandler::getDefaultAllowed() const
{
std::set<FactionID> allowedFactions;
for(auto town : objects)
for(const auto & town : objects)
if (town->town != nullptr && !town->special)
allowedFactions.insert(town->getId());
@ -1273,7 +1273,7 @@ std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
return getDefaultAllowed();
std::set<FactionID> result;
for(auto town : objects)
for(const auto & town : objects)
result.insert(town->getId());
return result;

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@ -352,7 +352,7 @@ public:
protected:
const std::vector<std::string> & getTypeNames() const override;
CFaction * loadFromJson(const std::string & scope, const JsonNode & data, const std::string & identifier, size_t index) override;
std::shared_ptr<CFaction> loadFromJson(const std::string & scope, const JsonNode & data, const std::string & identifier, size_t index) override;
};
VCMI_LIB_NAMESPACE_END

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@ -13,6 +13,7 @@
#include "modding/IdentifierStorage.h"
#include "modding/ModScope.h"
#include "modding/CModHandler.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,9 +9,6 @@
*/
#pragma once
#include "../lib/ConstTransitivePtr.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
class JsonNode;
@ -60,13 +57,7 @@ template <class _ObjectID, class _ObjectBase, class _Object, class _ServiceBase>
}
public:
virtual ~CHandlerBase()
{
for(auto & o : objects)
{
o.dellNull();
}
}
using ObjectPtr = std::shared_ptr<_Object>;
const Entity * getBaseByIndex(const int32_t index) const override
{
@ -95,23 +86,19 @@ public:
void loadObject(std::string scope, std::string name, const JsonNode & data) override
{
auto object = loadFromJson(scope, data, name, objects.size());
objects.push_back(object);
objects.push_back(loadFromJson(scope, data, name, objects.size()));
for(const auto & type_name : getTypeNames())
registerObject(scope, type_name, name, object->getIndex());
registerObject(scope, type_name, name, objects.back()->getIndex());
}
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
{
auto object = loadFromJson(scope, data, name, index);
assert(objects[index] == nullptr); // ensure that this id was not loaded before
objects[index] = object;
objects[index] = loadFromJson(scope, data, name, index);
for(const auto & type_name : getTypeNames())
registerObject(scope, type_name, name, object->getIndex());
registerObject(scope, type_name, name, objects[index]->getIndex());
}
const _Object * operator[] (const _ObjectID id) const
@ -130,7 +117,7 @@ public:
}
protected:
virtual _Object * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) = 0;
virtual ObjectPtr loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) = 0;
virtual const std::vector<std::string> & getTypeNames() const = 0;
template<typename ItemType>
@ -147,7 +134,7 @@ protected:
}
public: //todo: make private
std::vector<ConstTransitivePtr<_Object>> objects;
std::vector<ObjectPtr> objects;
};
VCMI_LIB_NAMESPACE_END

View File

@ -12,6 +12,7 @@
#include "BattleFieldHandler.h"
#include "json/JsonNode.h"
#include "modding/IdentifierStorage.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -84,11 +85,11 @@ bool ObstacleInfo::isAppropriate(const TerrainId terrainType, const BattleField
return vstd::contains(allowedTerrains, terrainType);
}
ObstacleInfo * ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
std::shared_ptr<ObstacleInfo> ObstacleHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto * info = new ObstacleInfo(Obstacle(index), identifier);
auto info = std::make_shared<ObstacleInfo>(Obstacle(index), identifier);
info->animation = AnimationPath::fromJson(json["animation"]);
info->width = json["width"].Integer();

View File

@ -64,8 +64,8 @@ public:
class ObstacleHandler: public CHandlerBase<Obstacle, ObstacleInfo, ObstacleInfo, ObstacleService>
{
public:
ObstacleInfo * loadFromJson(const std::string & scope,
public:
std::shared_ptr<ObstacleInfo> loadFromJson(const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;

View File

@ -13,17 +13,18 @@
#include "CGeneralTextHandler.h"
#include "GameSettings.h"
#include "json/JsonNode.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
RiverTypeHandler::RiverTypeHandler()
{
objects.push_back(new RiverType());
objects.emplace_back(new RiverType());
VLC->generaltexth->registerString("core", objects[0]->getNameTextID(), "");
}
RiverType * RiverTypeHandler::loadFromJson(
std::shared_ptr<RiverType> RiverTypeHandler::loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
@ -31,7 +32,7 @@ RiverType * RiverTypeHandler::loadFromJson(
{
assert(identifier.find(':') == std::string::npos);
auto * info = new RiverType;
auto info = std::make_shared<RiverType>();
info->id = RiverId(index);
info->identifier = identifier;

View File

@ -61,7 +61,7 @@ public:
class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
{
public:
virtual RiverType * loadFromJson(
std::shared_ptr<RiverType> loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,

View File

@ -13,17 +13,18 @@
#include "CGeneralTextHandler.h"
#include "GameSettings.h"
#include "json/JsonNode.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
RoadTypeHandler::RoadTypeHandler()
{
objects.push_back(new RoadType());
objects.emplace_back(new RoadType());
VLC->generaltexth->registerString("core", objects[0]->getNameTextID(), "");
}
RoadType * RoadTypeHandler::loadFromJson(
std::shared_ptr<RoadType> RoadTypeHandler::loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
@ -31,7 +32,7 @@ RoadType * RoadTypeHandler::loadFromJson(
{
assert(identifier.find(':') == std::string::npos);
auto * info = new RoadType;
auto info = std::make_shared<RoadType>();
info->id = RoadId(index);
info->identifier = identifier;

View File

@ -51,7 +51,7 @@ public:
class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
{
public:
virtual RoadType * loadFromJson(
std::shared_ptr<RoadType> loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,

View File

@ -14,14 +14,15 @@
#include "GameSettings.h"
#include "json/JsonNode.h"
#include "modding/IdentifierStorage.h"
#include "VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN
TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
auto * info = new TerrainType;
auto info = std::make_shared<TerrainType>();
info->id = TerrainId(index);
info->identifier = identifier;

View File

@ -101,7 +101,7 @@ public:
class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
{
public:
virtual TerrainType * loadFromJson(
std::shared_ptr<TerrainType> loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,

View File

@ -14,6 +14,7 @@
#include "../modding/IdentifierStorage.h"
#include "../constants/StringConstants.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -15,6 +15,7 @@
#include "../CRandomGenerator.h"
#include "../RoadHandler.h"
#include "../RiverHandler.h"
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -13,6 +13,7 @@
#include "../filesystem/Filesystem.h"
#include "../TerrainHandler.h"
#include "../VCMI_Lib.h"
#include "CMap.h"
#include "CMapOperation.h"

View File

@ -296,9 +296,9 @@ void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std
if(handler.saving)
{
for(auto faction : VLC->townh->objects)
if(faction->town && vstd::contains(value, faction->getId()))
temp.insert(faction->getId());
for(auto const factionID : VLC->townh->getDefaultAllowed())
if(vstd::contains(value, factionID))
temp.insert(factionID);
}
handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, VLC->townh->getDefaultAllowed(), temp);

View File

@ -16,6 +16,7 @@
#include "../mapObjects/CGObjectInstance.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/ObstacleSetHandler.h"
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -27,6 +27,7 @@
#include "../filesystem/Filesystem.h"
#include "../json/JsonUtils.h"
#include "../spells/CSpellHandler.h"
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -36,6 +36,7 @@
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../rmg/CRmgTemplateStorage.h"
#include "../spells/CSpellHandler.h"
#include "../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -100,8 +100,9 @@ const CMapGenOptions& CMapGenerator::getMapGenOptions() const
void CMapGenerator::initQuestArtsRemaining()
{
//TODO: Move to QuestArtifactPlacer?
for (auto art : VLC->arth->objects)
for (auto artID : VLC->arth->getDefaultAllowed())
{
auto art = artID.toArtifact();
//Don't use parts of combined artifacts
if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->getPartOf().empty())
questArtifacts.push_back(art->getId());

View File

@ -176,7 +176,7 @@ void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
{
std::set<TerrainId> terrains;
for (auto terrain : VLC->terrainTypeHandler->objects)
for(const auto & terrain : VLC->terrainTypeHandler->objects)
{
if (terrain->isLand() && terrain->isPassable())
{

View File

@ -16,6 +16,7 @@
#include "../TerrainHandler.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../VCMI_Lib.h"
#include "CMapGenOptions.h"
#include "RmgMap.h"
#include "Zone.h"

View File

@ -16,6 +16,7 @@
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../CTownHandler.h"
#include "../VCMI_Lib.h"
#include "modificators/ObjectManager.h"
#include "modificators/RoadPlacer.h"
#include "modificators/TreasurePlacer.h"

View File

@ -725,7 +725,7 @@ CGCreature * ObjectManager::chooseGuard(si32 strength, bool zoneGuard)
CreatureID creId = CreatureID::NONE;
int amount = 0;
std::vector<CreatureID> possibleCreatures;
for(auto cre : VLC->creh->objects)
for(auto const & cre : VLC->creh->objects)
{
if(cre->special)
continue;

View File

@ -20,6 +20,7 @@
#include "../../mapObjects/ObjectTemplate.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../VCMI_Lib.h"
#include "../RmgPath.h"
#include "ObjectManager.h"
#include "ObstaclePlacer.h"

View File

@ -21,6 +21,7 @@
#include "../../modding/IdentifierStorage.h"
#include "../../modding/ModScope.h"
#include "../../TerrainHandler.h"
#include "../../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -20,6 +20,7 @@
#include "../../TerrainHandler.h"
#include "../../CRandomGenerator.h"
#include "../../mapping/CMapEditManager.h"
#include "../../VCMI_Lib.h"
#include "../TileInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -76,7 +76,7 @@ void TerrainPainter::initTerrainType()
{
//Fill with all terain types by default
{
for (auto terrain : VLC->terrainTypeHandler->objects)
for (const auto & terrain : VLC->terrainTypeHandler->objects)
{
if (terrain->isLand() && terrain->isPassable())
{

View File

@ -77,11 +77,9 @@ void TownPlacer::placeTowns(ObjectManager & manager)
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
for(auto spell : VLC->spellh->objects) //add all regular spells to town
{
if(!spell->isSpecial() && !spell->isCreatureAbility())
town->possibleSpells.push_back(spell->id);
}
for(auto spellID : VLC->spellh->getDefaultAllowed()) //add all regular spells to town
town->possibleSpells.push_back(spellID);
auto position = placeMainTown(manager, *town);
@ -202,11 +200,8 @@ void TownPlacer::addNewTowns(int count, bool hasFort, const PlayerColor & player
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
for(auto spell : VLC->spellh->objects) //add all regular spells to town
{
if(!spell->isSpecial() && !spell->isCreatureAbility())
town->possibleSpells.push_back(spell->id);
}
for(auto spellID : VLC->spellh->getDefaultAllowed()) //add all regular spells to town
town->possibleSpells.push_back(spellID);
if(totalTowns <= 0)
{

View File

@ -163,7 +163,7 @@ void TreasurePlacer::addAllPossibleObjects()
oi.maxPerZone = std::numeric_limits<ui32>::max();
std::vector<const CCreature *> creatures; //native creatures for this zone
for(auto cre : VLC->creh->objects)
for(auto const & cre : VLC->creh->objects)
{
if(!cre->special && cre->getFaction() == zone.getTownType())
{
@ -221,12 +221,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto * obj = dynamic_cast<CGArtifact *>(factory->create(map.mapInstance->cb, nullptr));
std::vector<SpellID> out;
for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spell->id) && spell->getLevel() == i + 1)
{
out.push_back(spell->id);
}
if(map.isAllowedSpell(spellID) && spellID.toSpell()->getLevel() == i + 1)
out.push_back(spellID);
}
auto * a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
obj->storedArtifact = a;
@ -354,10 +352,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spell : VLC->spellh->objects)
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spell->id) && spell->getLevel() == i)
spells.push_back(spell.get());
if(map.isAllowedSpell(spellID) && spellID.toSpell()->getLevel() == i)
spells.push_back(spellID.toSpell());
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
@ -387,10 +385,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spell : VLC->spellh->objects)
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spell->id) && spell->hasSchool(SpellSchool(i)))
spells.push_back(spell.get());
if(map.isAllowedSpell(spellID) && spellID.toSpell()->hasSchool(SpellSchool(i)))
spells.push_back(spellID.toSpell());
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
@ -419,10 +417,10 @@ void TreasurePlacer::addAllPossibleObjects()
auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
std::vector <const CSpell *> spells;
for(auto spell : VLC->spellh->objects)
for(auto spellID : VLC->spellh->getDefaultAllowed())
{
if(map.isAllowedSpell(spell->id))
spells.push_back(spell.get());
if(map.isAllowedSpell(spellID))
spells.push_back(spellID.toSpell());
}
RandomGeneratorUtil::randomShuffle(spells, zone.getRand());

View File

@ -10,6 +10,7 @@
#include "MapProxy.h"
#include "../../TerrainHandler.h"
#include "../../VCMI_Lib.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -25,14 +25,8 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
[](const CHero &h){ return h.getId(); });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->getId(); });
registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
[](const CCreature &cre){ return cre.getId(); });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
[](const CArtifact &art){ return art.getId(); });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.getId(); });
registerVectoredType<CQuest, si32>(&gs->map->quests,

View File

@ -676,7 +676,7 @@ const std::vector<std::string> & CSpellHandler::getTypeNames() const
return typeNames;
}
CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
{
assert(identifier.find(':') == std::string::npos);
assert(!scope.empty());
@ -685,7 +685,7 @@ CSpell * CSpellHandler::loadFromJson(const std::string & scope, const JsonNode &
SpellID id(static_cast<si32>(index));
auto * spell = new CSpell();
auto spell = std::make_shared<CSpell>();
spell->id = id;
spell->identifier = identifier;
spell->modScope = scope;

View File

@ -355,7 +355,7 @@ public:
protected:
const std::vector<std::string> & getTypeNames() const override;
CSpell * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
std::shared_ptr<CSpell> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
};
VCMI_LIB_NAMESPACE_END

View File

@ -36,7 +36,7 @@ ArmyWidget::ArmyWidget(CArmedInstance & a, QWidget *parent) :
for(int c = 0; c < VLC->creh->objects.size(); ++c)
{
auto creature = VLC->creh->objects[c];
auto const & creature = VLC->creh->objects[c];
uiSlots[i]->insertItem(c + 1, creature->getNamePluralTranslated().c_str());
uiSlots[i]->setItemData(c + 1, creature->getIndex());
}

View File

@ -34,7 +34,7 @@ HeroSkillsWidget::HeroSkillsWidget(CGHeroInstance & h, QWidget *parent) :
ui->labelKnowledge->setText(QString::fromStdString(NPrimarySkill::names[3]));
auto * delegate = new InspectorDelegate;
for(auto s : VLC->skillh->objects)
for(auto const & s : VLC->skillh->objects)
delegate->options.push_back({QString::fromStdString(s->getNameTranslated()), QVariant::fromValue(s->getId().getNum())});
ui->skills->setItemDelegateForColumn(0, delegate);

View File

@ -44,14 +44,16 @@ void HeroSpellWidget::obtainData()
void HeroSpellWidget::initSpellLists()
{
QListWidget * spellLists[] = { ui->spellList1, ui->spellList2, ui->spellList3, ui->spellList4, ui->spellList5 };
auto spells = VLC->spellh->objects;
for (int i = 0; i < GameConstants::SPELL_LEVELS; i++)
{
std::vector<ConstTransitivePtr<CSpell>> spellsByLevel;
auto getSpellsByLevel = [i](auto spell) {
return spell->getLevel() == i + 1 && !spell->isSpecial() && !spell->isCreatureAbility();
};
vstd::copy_if(spells, std::back_inserter(spellsByLevel), getSpellsByLevel);
std::vector<const CSpell*> spellsByLevel;
for (auto const & spellID : VLC->spellh->getDefaultAllowed())
{
if (spellID.toSpell()->getLevel() == i + 1)
spellsByLevel.push_back(spellID.toSpell());
}
spellLists[i]->clear();
for (auto spell : spellsByLevel)
{
@ -130,4 +132,4 @@ void HeroSpellDelegate::setModelData(QWidget * editor, QAbstractItemModel * mode
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}
}

View File

@ -139,7 +139,7 @@ void Initializer::initialize(CGHeroInstance * o)
if(o->ID == Obj::HERO)
{
for(auto t : VLC->heroh->objects)
for(auto const & t : VLC->heroh->objects)
{
if(t->heroClass->getId() == HeroClassID(o->subID))
{
@ -171,7 +171,7 @@ void Initializer::initialize(CGTownInstance * o)
if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
for(auto spell : VLC->spellh->objects) //add all regular spells to town
for(auto const & spell : VLC->spellh->objects) //add all regular spells to town
{
if(!spell->isSpecial() && !spell->isCreatureAbility())
o->possibleSpells.push_back(spell->id);
@ -185,7 +185,7 @@ void Initializer::initialize(CGArtifact * o)
if(o->ID == Obj::SPELL_SCROLL)
{
std::vector<SpellID> out;
for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
{
if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
{
@ -357,7 +357,7 @@ void Inspector::updateProperties(CGArtifact * o)
if(spellId != SpellID::NONE)
{
auto * delegate = new InspectorDelegate;
for(auto spell : VLC->spellh->objects)
for(auto const & spell : VLC->spellh->objects)
{
if(controller.map()->allowedSpells.count(spell->id) != 0)
delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
@ -699,7 +699,7 @@ void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVari
if(key == "Hero type")
{
for(auto t : VLC->heroh->objects)
for(auto const & t : VLC->heroh->objects)
{
if(t->getId() == value.toInt())
{

View File

@ -594,7 +594,7 @@ void MainWindow::loadObjectsTree()
{
auto *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
ui->terrainLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
connect(b, &QPushButton::clicked, this, [this, terrainID=terrain->getId()]{ terrainButtonClicked(terrainID); });
//filter
QString displayName = QString::fromStdString(terrain->getNameTranslated());
@ -609,7 +609,7 @@ void MainWindow::loadObjectsTree()
{
auto *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
ui->roadLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
connect(b, &QPushButton::clicked, this, [this, roadID=road->getIndex()]{ roadOrRiverButtonClicked(roadID, true); });
}
//add spacer to keep terrain button on the top
ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
@ -618,7 +618,7 @@ void MainWindow::loadObjectsTree()
{
auto *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
ui->riverLayout->addWidget(b);
connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
connect(b, &QPushButton::clicked, this, [this, riverID=river->getIndex()]{ roadOrRiverButtonClicked(riverID, false); });
}
//add spacer to keep terrain button on the top
ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));

View File

@ -137,7 +137,7 @@ void MapController::repairMap(CMap * map) const
map->allowedHeroes.insert(nih->getHeroType());
auto type = VLC->heroh->objects[nih->subID];
auto const & type = VLC->heroh->objects[nih->subID];
assert(type->heroClass);
//TODO: find a way to get proper type name
if(obj->ID == Obj::HERO)
@ -187,7 +187,7 @@ void MapController::repairMap(CMap * map) const
if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
{
std::vector<SpellID> out;
for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
{
//if(map->isAllowedSpell(spell->id))
{
@ -239,7 +239,7 @@ void MapController::setMap(std::unique_ptr<CMap> cmap)
void MapController::initObstaclePainters(CMap * map)
{
for (auto terrain : VLC->terrainTypeHandler->objects)
for (auto const & terrain : VLC->terrainTypeHandler->objects)
{
auto terrainId = terrain->getId();
_obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);

View File

@ -30,7 +30,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
show();
for(auto objectPtr : VLC->skillh->objects)
for(auto const & objectPtr : VLC->skillh->objects)
{
auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
@ -38,7 +38,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
item->setCheckState(controller.map()->allowedAbilities.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
ui->listAbilities->addItem(item);
}
for(auto objectPtr : VLC->spellh->objects)
for(auto const & objectPtr : VLC->spellh->objects)
{
auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
@ -46,7 +46,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
item->setCheckState(controller.map()->allowedSpells.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
ui->listSpells->addItem(item);
}
for(auto objectPtr : VLC->arth->objects)
for(auto const & objectPtr : VLC->arth->objects)
{
auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
@ -54,7 +54,7 @@ MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
item->setCheckState(controller.map()->allowedArtifact.count(objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
ui->listArts->addItem(item);
}
for(auto objectPtr : VLC->heroh->objects)
for(auto const & objectPtr : VLC->heroh->objects)
{
auto * item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));

View File

@ -16,6 +16,7 @@
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapping/CMap.h"
#include "../lib/VCMI_Lib.h"
MinimapView::MinimapView(QWidget * parent):

View File

@ -48,7 +48,7 @@ PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent)
//load factions
for(auto idx : VLC->townh->getAllowedFactions())
{
const CFaction * faction = VLC->townh->objects.at(idx);
const auto & faction = VLC->townh->objects.at(idx);
auto * item = new QListWidgetItem(QString::fromStdString(faction->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(idx.getNum()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);

View File

@ -14,6 +14,7 @@
#include <vstd/StringUtils.h>
#include <vcmi/events/EventBus.h>
#include <vcmi/ServerCallback.h>
#include "vcmi/Services.h"
#include "LuaStack.h"

View File

@ -9,6 +9,7 @@
*/
#include "StdInc.h"
#include "lib/modding/ModScope.h"
#include "lib/VCMI_Lib.h"
#include "ScriptFixture.h"