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Merged mageLevel.txt into buildings.json.
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@ -5,6 +5,10 @@
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// Then buildings in the list will be drawn in that order.
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// creatures_basic: ids of the basic creatures in each dwelling, ordered by level. 8th is WoG and is ignored.
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// creatures_upgraded: ids of the upgraded creatures in each dwelling, ordered by level
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// horde: horde building creature levels (-1 if not present)
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// mage_guild: maximum level of the mage guild
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// primary_ressource: (1,3,4,5 for rares and 127 for wood+ore)
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// war_machine: type of war machine that this city can build
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{
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"town_type":
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@ -56,6 +60,9 @@
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"creatures_basic": [ 0, 2, 4, 6, 8, 10, 12, 150 ],
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"creatures_upgraded": [ 1, 3, 5, 7, 9, 11, 13 ],
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"horde": [ 2, -1 ],
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"mage_guild": 4,
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"primary_ressource": 127,
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"war_machine": 4,
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},
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{
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@ -109,6 +116,9 @@
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"creatures_basic": [ 14, 16, 18, 20, 22, 24, 26, 151 ],
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"creatures_upgraded": [ 15, 17, 19, 21, 23, 25, 27 ],
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"horde": [ 1, 4 ],
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"mage_guild": 5,
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"primary_ressource": 4,
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"war_machine": 6,
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},
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{
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@ -156,6 +166,9 @@
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"creatures_basic": [ 28, 30, 32, 34, 36, 38, 40, 152 ],
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"creatures_upgraded": [ 29, 31, 33, 35, 37, 39, 41 ],
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"horde": [ 1, -1 ],
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"mage_guild": 5,
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"primary_ressource": 5,
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"war_machine": 5,
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},
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{
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@ -204,6 +217,9 @@
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"creatures_basic": [ 42, 44, 46, 48, 50, 52, 54, 153 ],
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"creatures_upgraded": [ 43, 45, 47, 49, 51, 53, 55 ],
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"horde": [ 0, 2 ],
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"mage_guild": 5,
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"primary_ressource": 1,
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"war_machine": 5,
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},
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{
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@ -256,6 +272,9 @@
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"creatures_basic": [ 56, 58, 60, 62, 64, 66, 68, 154 ],
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"creatures_upgraded": [ 57, 59, 61, 63, 65, 67, 69 ],
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"horde": [ 0, -1 ],
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"mage_guild": 5,
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"primary_ressource": 127,
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"war_machine": 6,
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},
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{
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@ -303,6 +322,9 @@
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"creatures_basic": [ 70, 72, 74, 76, 78, 80, 82, 155 ],
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"creatures_upgraded": [ 71, 73, 75, 77, 79, 81, 83 ],
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"horde": [ 0, -1 ],
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"mage_guild": 5,
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"primary_ressource": 3,
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"war_machine": 4,
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},
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{
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@ -349,6 +371,9 @@
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"creatures_basic": [ 84, 86, 88, 90, 92, 94, 96, 156 ],
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"creatures_upgraded": [ 85, 87, 89, 91, 93, 95, 97 ],
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"horde": [ 0, -1 ],
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"mage_guild": 3,
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"primary_ressource": 127,
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"war_machine": 5,
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},
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{
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@ -397,6 +422,9 @@
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"creatures_basic": [ 98, 100, 104, 106, 102, 108, 110, 157 ],
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"creatures_upgraded": [ 99, 101, 105, 107, 103, 109, 111 ],
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"horde": [ 0, -1 ],
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"mage_guild": 3,
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"primary_ressource": 127,
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"war_machine": 6,
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},
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{
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@ -449,6 +477,9 @@
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"creatures_basic": [ 118, 112, 115, 114, 113, 120, 130, 158 ],
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"creatures_upgraded": [ 119, 127, 123, 129, 125, 121, 131 ],
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"horde": [ 0, -1 ],
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"mage_guild": 5,
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"primary_ressource": 1,
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"war_machine": 4,
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}
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],
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@ -1,14 +0,0 @@
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9
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4 127 4
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5 4 6
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5 5 5
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5 1 5
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5 127 6
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5 3 4
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3 127 5
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3 127 6
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5 1 4
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FORMAT:
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#castles
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mage_guild_max_level main_res (127 for wood&ore)
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@ -33,7 +33,6 @@ CTownHandler::~CTownHandler()
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}
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void CTownHandler::loadStructures()
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{
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int si, itr;
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char bufname[75];
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int townID;
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@ -125,6 +124,11 @@ void CTownHandler::loadStructures()
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level ++;
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}
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// Misc.
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towns[townID].mageLevel = town_node["mage_guild"].Float();
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towns[townID].primaryRes = town_node["primary_ressource"].Float();
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towns[townID].warMachine = town_node["war_machine"].Float();
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townID ++;
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}
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@ -172,15 +176,6 @@ void CTownHandler::loadStructures()
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std::ifstream of;
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of.open(DATA_DIR "/config/mageLevel.txt");
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of >> si;
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for(itr=0; itr<si; itr++)
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{
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of >> towns[itr].mageLevel >> towns[itr].primaryRes >> towns[itr].warMachine;
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}
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of.close();
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of.clear();
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of.open(DATA_DIR "/config/requirements.txt");
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requirements.resize(F_NUMBER);
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while(!of.eof())
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