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vcmi: disable MapComparer team check for now
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@ -84,7 +84,7 @@ void checkEqual(const PlayerInfo & actual, const PlayerInfo & expected)
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VCMI_CHECK_FIELD_EQUAL(hasMainTown);
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VCMI_CHECK_FIELD_EQUAL(hasMainTown);
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VCMI_CHECK_FIELD_EQUAL(generateHeroAtMainTown);
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VCMI_CHECK_FIELD_EQUAL(generateHeroAtMainTown);
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VCMI_CHECK_FIELD_EQUAL(posOfMainTown);
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VCMI_CHECK_FIELD_EQUAL(posOfMainTown);
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VCMI_CHECK_FIELD_EQUAL(team);
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//VCMI_CHECK_FIELD_EQUAL(team); //TODO: smart team checking, for now team checking is useless, because random team is assigned for single-member teams
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VCMI_CHECK_FIELD_EQUAL(hasRandomHero);
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VCMI_CHECK_FIELD_EQUAL(hasRandomHero);
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}
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}
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