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CGameHandler: rename CPackForClient argument and add network logging
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@@ -254,12 +254,12 @@ public:
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void sendMessageToAll(const std::string &message);
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void sendMessageTo(std::shared_ptr<CConnection> c, const std::string &message);
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void sendToAllClients(CPackForClient * info);
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void sendAndApply(CPackForClient * info) override;
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void applyAndSend(CPackForClient * info);
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void sendAndApply(CGarrisonOperationPack * info);
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void sendAndApply(SetResources * info);
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void sendAndApply(NewStructures * info);
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void sendToAllClients(CPackForClient * pack);
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void sendAndApply(CPackForClient * pack) override;
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void applyAndSend(CPackForClient * pack);
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void sendAndApply(CGarrisonOperationPack * pack);
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void sendAndApply(SetResources * pack);
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void sendAndApply(NewStructures * pack);
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struct FinishingBattleHelper
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{
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