mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	* corrected r1174 - we can get the dead stack's info
This commit is contained in:
		| @@ -1148,9 +1148,7 @@ void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa) | ||||
| 	{ | ||||
| 		if(i->isEffect() && i->effect != 12) //and not armageddon | ||||
| 		{ | ||||
| 			const CStack *stack = cb->battleGetStackByID(i->stackAttacked); | ||||
|  | ||||
| 			// FIXME: Perhaps position should be kept for dead stacks? | ||||
| 			const CStack *stack = cb->battleGetStackByID(i->stackAttacked, false); | ||||
| 			if (stack != NULL) | ||||
| 				battleInt->displayEffect(i->effect, stack->position); | ||||
| 		} | ||||
|   | ||||
		Reference in New Issue
	
	Block a user